Player Matchup

Mercury
Mercury
Facetious G
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 148L
1,383 Elo+
Party 1
Danzaburou
Danzaburou
Regulator_DTA
Danzaburou
Level 128
God Stats
15W - 12L
1,749 SR
Queue Stats
444W - 458L
1,431 Elo+
Party 1
Horus
Horus
SZigma501
Horus
Level 126
God Stats
1W - 5L
1,563 SR
Queue Stats
445W - 456L
1,453 Elo+
Solo
Atlas
Atlas
The_Counsalor
Atlas
Level 139
God Stats
7W - 3L
1,786 SR
Queue Stats
197W - 204L
1,466 Elo+
Party 1
Tiamat
Tiamat
clasy
Tiamat
Level 105
God Stats
5W - 7L
1,367 SR
Queue Stats
232W - 226L
1,526 Elo+
Solo
Team Averages
Level 125
1,593 SR
1,452 Elo+

VS

Team Averages
Level 112
1,574 SR
1,479 Elo+
Lancelot
Lancelot
Mufasa19Kilo
Lancelot
Level 84
God Stats
39W - 33L
1,629 SR
Queue Stats
638W - 741L
1,411 Elo+
Solo
Chaac
Chaac
lxxGHOST
Chaac
Level 109
God Stats
60W - 76L
1,497 SR
Queue Stats
413W - 442L
1,490 Elo+
Party 2
Izanami
Izanami
q12w
Izanami
Level 107
God Stats
5W - 0L
1,969 SR
Queue Stats
54W - 41L
1,547 Elo+
Solo
Ne Zha
Ne Zha
silvermax69
Ne Zha
Level 153
God Stats
3W - 6L
1,291 SR
Queue Stats
443W - 477L
1,519 Elo+
Solo
Nu Wa
Nu Wa
xLLxZEExLLx
Nu Wa
Level 109
God Stats
65W - 58L
1,485 SR
Queue Stats
300W - 340L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Facetious G
Mercury
20
1 / 13 / 5
12,579
434
16,940
33,178
16,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
Regulator_DTA
Danzaburou
19
5 / 9 / 3
13,371
461
18,971
31,328
17,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
SZigma501
Horus
20
3 / 4 / 3
13,520
466
26,549
37,703
50,174
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 8 / 4
11,063
381
12,356
43,417
66,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
clasy
Tiamat
20
4 / 5 / 2
12,785
441
28,865
28,426
23,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Mufasa19Kilo
Lancelot
20
8 / 3 / 14
14,582
503
27,162
33,723
19,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
lxxGHOST
Chaac
20
8 / 2 / 5
16,481
568
33,502
35,944
59,161
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
q12w
Izanami
20
6 / 2 / 14
14,628
504
28,306
25,966
12,648
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
20
11 / 3 / 11
15,400
531
19,118
40,205
55,560
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
6 / 4 / 15
14,732
508
30,956
19,572
8,636
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
98
13
Kills
39
39
Deaths
14
17
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Mercury
Facetious G
Mercury
1
13
5
0.27
W
Lancelot
Mufasa19Kilo
Lancelot
8
3
14
5
L
Danzaburou
Regulator_DTA
Danzaburou
5
9
3
0.72
L
Horus
SZigma501
Horus
3
4
3
1.13
L
0
8
4
0.25
L
Tiamat
clasy
Tiamat
4
5
2
1
W
Chaac
lxxGHOST
Chaac
8
2
5
5.25
W
Izanami
q12w
Izanami
6
2
14
6.5
W
Ne Zha
11
3
11
5.5
W
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,681
Damage
139,044
174,052
Taken
155,410
174,167
Mitigated
155,288
50,108
Healing
65,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Facetious G
Mercury
16,940
9,418
542
2,711
33,178
16,947
0
5,651
27,527
0
137,507
W
Lancelot
Mufasa19Kilo
Lancelot
27,162
3,431
0
18,601
33,723
19,283
2,087
10,538
22,930
0
154,060
L
Danzaburou
Regulator_DTA
Danzaburou
18,971
7,341
0
12,016
31,328
17,123
42
4,015
27,313
0
124,519
L
Horus
SZigma501
Horus
26,549
8,938
5,104
17,164
37,703
50,174
0
5,410
32,293
0
118,250
L
12,356
4,425
0
2,397
43,417
66,432
252
7,416
36,001
60,570
0
L
Tiamat
clasy
Tiamat
28,865
2,840
0
10,174
28,426
23,491
0
8,464
19,962
120,728
0
W
Chaac
lxxGHOST
Chaac
33,502
6,371
0
14,444
35,944
59,161
282
3,999
30,984
0
158,122
W
Izanami
q12w
Izanami
28,306
17,909
0
12,263
25,966
12,648
4,445
7,113
18,760
0
147,907
W
Ne Zha
19,118
4,741
0
13,832
40,205
55,560
557
10,694
29,335
0
86,517
W
30,956
7,768
862
5,466
19,572
8,636
476
9,577
9,782
127,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,318
Gold Earned
75,823
744
Minions Killed
852
0
Camps Cleared
0
2,658,620
Distance Traveled
2,817,258
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,579
434
154
5
0
542,246
2
W
Lancelot
14,582
503
158
5
0
645,227
0
L
Danzaburou
13,371
461
163
6
0
523,859
1
L
Horus
13,520
466
173
6
0
576,436
11
L
Atlas
11,063
381
70
2
0
498,833
2
L
Tiamat
12,785
441
184
6
0
517,246
0
W
Chaac
16,481
568
235
8
0
566,507
1
W
Izanami
14,628
504
191
7
0
560,252
1
W
Ne Zha
15,400
531
92
3
0
539,116
1
W
Nu Wa
14,732
508
176
6
0
506,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role