Player Matchup

Bellona
Bellona
Platinum V
ApexScrub4660
Bellona
Platinum V
Level 145
God Stats
0W - 1L
1,337 SR
Queue Stats
25W - 13L
1,853 MMR
Solo
Persephone
Persephone
Platinum V
KeepEmOutKeith
Persephone
Platinum V
Level 153
God Stats
3W - 4L
1,675 SR
Queue Stats
61W - 58L
1,856 MMR
Solo
Nemesis
Nemesis
Platinum IV
hrmonemonsta
Nemesis
Platinum IV
Level 85
God Stats
34W - 24L
1,666 SR
Queue Stats
153W - 143L
1,888 MMR
Party 1
Cernunnos
Cernunnos
Gold I
iShadowzTv
Cernunnos
Gold I
Level 90
God Stats
5W - 3L
1,878 SR
Queue Stats
156W - 159L
1,746 MMR
Party 1
Ganesha
Ganesha
Platinum IV
rodrigo_cl93
Ganesha
Platinum IV
Level 155
God Stats
63W - 59L
1,596 SR
Queue Stats
186W - 179L
1,855 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,630 SR
1,840 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,704 SR
1,839 MMR
Baron Samedi
Baron Samedi
Platinum II
GotSaul
Baron Samedi
Platinum II
Level 149
God Stats
1W - 0L
1,714 SR
Queue Stats
222W - 196L
1,885 MMR
Solo
Neith
Neith
Platinum II
Pavlovs Bar
Neith
Platinum II
Level 116
God Stats
4W - 2L
1,925 SR
Queue Stats
73W - 70L
1,859 MMR
Party 2
Cerberus
Cerberus
Platinum II
Winston Switch
Cerberus
Platinum II
Level 65
God Stats
11W - 6L
1,652 SR
Queue Stats
55W - 50L
1,757 MMR
Party 2
Izanami
Izanami
Platinum IV
vComet
Izanami
Platinum IV
Level 144
God Stats
15W - 13L
1,761 SR
Queue Stats
577W - 551L
1,838 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
yairwoods
Tsukuyomi
Platinum III
Level 148
God Stats
4W - 1L
1,468 SR
Queue Stats
361W - 341L
1,858 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
19
3 / 6 / 5
13,502
540
14,354
26,252
31,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
KeepEmOutKeith
Persephone
19
9 / 7 / 5
14,141
566
16,677
22,811
9,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
hrmonemonsta
Nemesis
20
13 / 6 / 7
14,782
591
23,051
28,217
13,959
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
iShadowzTv
Cernunnos
17
3 / 7 / 3
11,704
468
19,656
27,201
9,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
rodrigo_cl93
Ganesha
18
0 / 4 / 16
12,047
482
10,241
26,996
30,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AtlasMercuryCliodhnaFreya

VS

Bans
Ah Muzen CabRavanaKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GotSaul
Baron Samedi
20
3 / 4 / 7
14,626
585
19,966
23,649
24,625
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 7 / 9
13,784
551
13,486
24,022
11,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
19
5 / 7 / 12
13,292
532
15,877
28,899
23,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
vComet
Izanami
20
4 / 4 / 8
14,572
583
15,801
22,397
9,335
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
yairwoods
Tsukuyomi
20
12 / 6 / 11
16,547
662
31,336
25,949
12,802
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
77
28
Kills
30
30
Deaths
28
36
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
6
5
0.92
W
Baron Samedi
GotSaul
Baron Samedi
3
4
7
1.63
L
Persephone
KeepEmOutKeith
Persephone
9
7
5
1.64
W
6
7
9
1.5
W
Cerberus
5
7
12
1.57
L
Nemesis
hrmonemonsta
Nemesis
13
6
7
2.75
L
Cernunnos
iShadowzTv
Cernunnos
3
7
3
0.64
L
Ganesha
rodrigo_cl93
Ganesha
0
4
16
2
W
Izanami
vComet
Izanami
4
4
8
2
W
Tsukuyomi
yairwoods
Tsukuyomi
12
6
11
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,979
Damage
96,466
131,477
Taken
124,916
95,631
Mitigated
81,870
27,621
Healing
55,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
14,354
6,304
0
5,807
26,252
31,378
399
9,289
16,531
0
89,470
W
Baron Samedi
GotSaul
Baron Samedi
19,966
2,252
1,925
13,606
23,649
24,625
1,022
2,635
21,014
136,772
0
L
Persephone
KeepEmOutKeith
Persephone
16,677
1,251
281
4,955
22,811
9,721
0
6,403
16,321
125,950
0
W
13,486
4,494
0
8,654
24,022
11,699
4,656
10,510
13,512
0
119,947
W
Cerberus
15,877
603
0
9,365
28,899
23,409
439
7,413
21,486
54,431
0
L
Nemesis
hrmonemonsta
Nemesis
23,051
11,860
0
2,620
28,217
13,959
2,371
8,368
19,429
0
143,206
L
Cernunnos
iShadowzTv
Cernunnos
19,656
11,524
0
8,839
27,201
9,996
90
4,979
22,062
0
101,188
L
Ganesha
rodrigo_cl93
Ganesha
10,241
1,033
0
5,119
26,996
30,577
620
6,526
19,826
47,368
0
W
Izanami
vComet
Izanami
15,801
10,750
0
10,229
22,397
9,335
120
2,532
19,865
0
145,984
W
Tsukuyomi
yairwoods
Tsukuyomi
31,336
8,122
0
11,277
25,949
12,802
1,260
5,629
20,320
0
128,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,176
Gold Earned
72,821
685
Minions Killed
827
0
Camps Cleared
0
2,225,463
Distance Traveled
2,232,314
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,502
540
166
7
0
479,370
4
W
Baron Samedi
14,626
585
215
9
0
408,317
8
L
Persephone
14,141
566
181
7
0
409,816
11
W
Neith
13,784
551
151
6
0
435,585
2
W
Cerberus
13,292
532
90
4
0
465,103
7
L
Nemesis
14,782
591
161
6
0
496,570
4
L
Cernunnos
11,704
468
133
5
0
366,804
7
L
Ganesha
12,047
482
44
2
0
472,903
4
W
Izanami
14,572
583
213
9
0
410,174
8
W
Tsukuyomi
16,547
662
158
6
0
513,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role