Player Matchup

Da Ji
Da Ji
Deuters23
Da Ji
Level 88
God Stats
1W - 0L
1,850 SR
Queue Stats
49W - 54L
1,562 Elo+
Solo
Nu Wa
Nu Wa
Juako5
Nu Wa
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
255W - 248L
1,566 Elo+
Solo
Cupid
Cupid
Killoer
Cupid
Level 120
God Stats
29W - 11L
1,754 SR
Queue Stats
122W - 103L
1,591 Elo+
Party 2
Baron Samedi
Baron Samedi
Nerhu
Baron Samedi
Level 153
God Stats
4W - 3L
1,223 SR
Queue Stats
258W - 258L
1,515 Elo+
Party 2
Horus
Horus
Wexxy
Horus
Level 111
God Stats
10W - 6L
1,553 SR
Queue Stats
108W - 89L
1,602 Elo+
Solo
Team Averages
Level 126
1,576 SR
1,567 Elo+

VS

Team Averages
Level 101
1,535 SR
1,556 Elo+
Rama
Rama
Asunace
Rama
Level 108
God Stats
3W - 1L
1,540 SR
Queue Stats
353W - 316L
1,554 Elo+
Solo
King Arthur
King Arthur
EDUrad98
King Arthur
Level 123
God Stats
3W - 6L
1,609 SR
Queue Stats
138W - 128L
1,569 Elo+
Solo
Ao Kuang
Ao Kuang
Joocybiceps
Ao Kuang
Level 106
God Stats
0W - 2L
1,620 SR
Queue Stats
113W - 100L
1,552 Elo+
Party 1
Hercules
Hercules
Stubbert
Hercules
Level 79
God Stats
0W - 4L
1,404 SR
Queue Stats
104W - 97L
1,543 Elo+
Party 1
Kukulkan
Kukulkan
itzMcLovin
Kukulkan
Level 88
God Stats
21W - 14L
1,500 SR
Queue Stats
484W - 461L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Deuters23
Da Ji
14
4 / 0 / 7
8,484
566
7,699
14,715
6,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Juako5
Nu Wa
13
4 / 1 / 4
8,261
551
9,541
5,034
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Killoer
Cupid
14
2 / 1 / 2
8,327
555
7,317
6,326
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Nerhu
Baron Samedi
12
1 / 2 / 7
7,734
516
7,750
14,462
13,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Horus
Wexxy
Horus
15
4 / 1 / 5
9,582
639
13,442
13,658
14,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Asunace
Rama
11
1 / 3 / 1
6,947
463
3,986
10,248
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
EDUrad98
King Arthur
13
2 / 4 / 0
7,627
508
9,071
17,561
17,174
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Joocybiceps
Ao Kuang
11
0 / 3 / 1
6,853
457
7,207
17,621
6,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
Stubbert
Hercules
9
0 / 2 / 3
6,161
411
2,778
12,006
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
itzMcLovin
Kukulkan
13
1 / 3 / 1
7,795
520
3,384
8,698
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
4
5
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
Asunace
Rama
1
3
1
0.5
W
Da Ji
Deuters23
Da Ji
4
0
7
7.5
L
King Arthur
EDUrad98
King Arthur
2
4
0
0.5
L
Ao Kuang
Joocybiceps
Ao Kuang
0
3
1
0.17
W
Nu Wa
Juako5
Nu Wa
4
1
4
6
W
Cupid
Killoer
Cupid
2
1
2
3
W
Baron Samedi
Nerhu
Baron Samedi
1
2
7
2.25
L
Hercules
Stubbert
Hercules
0
2
3
0.75
W
Horus
Wexxy
Horus
4
1
5
6.5
L
Kukulkan
itzMcLovin
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,749
Damage
26,426
54,195
Taken
66,134
38,556
Mitigated
39,701
27,458
Healing
17,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Asunace
Rama
3,986
3,052
0
2,840
10,248
3,529
0
3,410
6,838
0
53,334
W
Da Ji
Deuters23
Da Ji
7,699
2,029
0
7,364
14,715
6,463
0
2,472
12,243
0
75,339
L
King Arthur
EDUrad98
King Arthur
9,071
1,271
0
2,838
17,561
17,174
0
2,277
14,348
0
55,853
L
Ao Kuang
Joocybiceps
Ao Kuang
7,207
2,046
0
6,210
17,621
6,853
0
4,726
12,862
56,307
0
W
Nu Wa
Juako5
Nu Wa
9,541
2,268
0
1,472
5,034
2,060
0
2,524
2,510
56,715
0
W
Cupid
Killoer
Cupid
7,317
4,544
423
3,048
6,326
2,328
2,547
0
6,326
0
69,221
W
Baron Samedi
Nerhu
Baron Samedi
7,750
1,099
1,100
6,773
14,462
13,286
353
4,857
9,605
22,732
0
L
Hercules
Stubbert
Hercules
2,778
652
0
3,673
12,006
8,443
0
4,783
7,180
0
15,107
W
Horus
Wexxy
Horus
13,442
5,218
487
6,791
13,658
14,419
75
738
12,920
0
71,878
L
Kukulkan
itzMcLovin
Kukulkan
3,384
282
0
1,670
8,698
3,702
0
2,696
5,964
73,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,388
Gold Earned
35,383
496
Minions Killed
421
0
Camps Cleared
0
1,506,845
Distance Traveled
1,459,624
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,947
463
92
6
0
267,876
4
W
Da Ji
8,484
566
114
8
0
339,822
7
L
King Arthur
7,627
508
69
5
0
301,690
6
L
Ao Kuang
6,853
457
94
6
0
311,155
2
W
Nu Wa
8,261
551
92
6
0
284,491
5
W
Cupid
8,327
555
142
9
0
284,475
6
W
Baron Samedi
7,734
516
20
1
0
289,969
4
L
Hercules
6,161
411
19
1
0
320,268
5
W
Horus
9,582
639
128
9
0
308,088
2
L
Kukulkan
7,795
520
147
10
0
258,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role