Player Matchup

Charybdis
Charybdis
Blastarak
Charybdis
Level 69
God Stats
17W - 10L
1,522 SR
Queue Stats
42W - 42L
1,452 Elo+
Party 2
Lancelot
Lancelot
Frikkout
Lancelot
Level 63
God Stats
2W - 1L
1,927 SR
Queue Stats
46W - 46L
1,426 Elo+
Party 2
Sun Wukong
Sun Wukong
TheFelax
Sun Wukong
Level 67
God Stats
4W - 2L
1,737 SR
Queue Stats
30W - 27L
1,503 Elo+
Party 2
Scylla
Scylla
ffar
Scylla
Level 147
God Stats
2W - 2L
1,753 SR
Queue Stats
401W - 413L
1,488 Elo+
Solo
Xing Tian
Xing Tian
Æbleguise
Xing Tian
Level 80
God Stats
2W - 3L
1,419 SR
Queue Stats
48W - 49L
1,448 Elo+
Party 2
Team Averages
Level 85
1,672 SR
1,463 Elo+

VS

Team Averages
Level 109
1,358 SR
1,445 Elo+
Bellona
Bellona
Cölä
Bellona
Level 71
God Stats
1W - 3L
1,147 SR
Queue Stats
2W - 5L
1,283 Elo+
Solo
Neith
Neith
Mehcast
Neith
Level 117
God Stats
13W - 12L
1,411 SR
Queue Stats
200W - 187L
1,607 Elo+
Party 1
He Bo
He Bo
RoyalFlash
He Bo
Level 132
God Stats
6W - 3L
1,457 SR
Queue Stats
94W - 111L
1,437 Elo+
Solo
Charybdis
Charybdis
RubiGrowl
Charybdis
Level 83
God Stats
3W - 0L
1,277 SR
Queue Stats
54W - 55L
1,481 Elo+
Solo
Jormungandr
Jormungandr
dryd3nn
Jormungandr
Level 144
God Stats
5W - 5L
1,500 SR
Queue Stats
139W - 146L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blastarak
Charybdis
9
0 / 1 / 0
4,887
444
4,468
8,353
2,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Frikkout
Lancelot
8
0 / 4 / 1
4,824
439
3,918
8,631
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TheFelax
Sun Wukong
10
0 / 1 / 0
5,604
509
4,104
8,195
5,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
ffar
Scylla
10
1 / 1 / 0
6,066
551
1,697
4,490
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
Æbleguise
Xing Tian
8
0 / 3 / 0
5,070
461
2,704
10,296
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cölä
Bellona
11
0 / 0 / 2
6,448
586
5,363
7,327
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Mehcast
Neith
11
4 / 0 / 3
6,823
620
4,757
3,240
1,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
11
2 / 1 / 3
6,276
571
4,008
7,605
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
RubiGrowl
Charybdis
11
2 / 0 / 3
6,100
555
6,526
6,586
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
dryd3nn
Jormungandr
10
2 / 0 / 7
6,037
549
5,710
6,364
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Blastarak
Charybdis
0
1
0
0
W
Bellona
Cölä
Bellona
0
0
2
1
L
Lancelot
Frikkout
Lancelot
0
4
1
0.13
W
Neith
Mehcast
Neith
4
0
3
5.5
W
He Bo
2
1
3
3.5
W
Charybdis
RubiGrowl
Charybdis
2
0
3
3.5
L
Sun Wukong
TheFelax
Sun Wukong
0
1
0
0
W
Jormungandr
dryd3nn
Jormungandr
2
0
7
5.5
L
Scylla
ffar
Scylla
1
1
0
1
L
Xing Tian
Æbleguise
Xing Tian
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,891
Damage
26,364
39,965
Taken
31,122
18,176
Mitigated
16,152
13,928
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Blastarak
Charybdis
4,468
2,437
0
4,577
8,353
2,506
0
2,108
6,245
0
39,778
W
Bellona
Cölä
Bellona
5,363
2,273
0
3,795
7,327
5,883
368
69
6,692
0
46,027
L
Lancelot
Frikkout
Lancelot
3,918
603
0
2,781
8,631
3,214
0
2,812
5,819
0
22,472
W
Neith
Mehcast
Neith
4,757
2,197
0
2,332
3,240
1,423
0
1,019
2,105
0
47,192
W
He Bo
4,008
798
0
3,427
7,605
2,397
0
491
7,052
46,214
0
W
Charybdis
RubiGrowl
Charybdis
6,526
5,060
0
4,336
6,586
2,008
0
1,518
5,028
0
45,095
L
Sun Wukong
TheFelax
Sun Wukong
4,104
434
0
2,760
8,195
5,114
0
523
7,672
0
36,190
W
Jormungandr
dryd3nn
Jormungandr
5,710
1,682
0
1,436
6,364
4,441
0
1,118
5,246
26,899
0
L
Scylla
ffar
Scylla
1,697
182
0
1,660
4,490
1,482
0
1,021
3,469
36,494
0
L
Xing Tian
Æbleguise
Xing Tian
2,704
300
0
2,150
10,296
5,860
0
3,254
7,042
15,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,451
Gold Earned
31,684
280
Minions Killed
387
0
Camps Cleared
0
1,069,990
Distance Traveled
1,073,199
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,887
444
61
6
0
192,431
0
W
Bellona
6,448
586
84
8
0
234,072
1
L
Lancelot
4,824
439
42
4
0
236,090
0
W
Neith
6,823
620
95
9
0
216,802
3
W
He Bo
6,276
571
89
8
0
219,968
1
W
Charybdis
6,100
555
82
7
0
190,414
2
L
Sun Wukong
5,604
509
75
7
0
215,505
3
W
Jormungandr
6,037
549
37
3
0
211,943
4
L
Scylla
6,066
551
81
7
0
200,330
3
L
Xing Tian
5,070
461
21
2
0
225,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role