Player Matchup

Merlin
Merlin
CandidHarmony0
Merlin
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 23L
1,500 Elo+
Party 2
Horus
Horus
nahpi
Horus
Level 34
God Stats
10W - 9L
1,714 SR
Queue Stats
58W - 85L
1,390 Elo+
Solo
Sol
Sol
saltybrobro
Sol
Level 31
God Stats
0W - 2L
1,181 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Team Averages
Level 32
1,465 SR
1,463 Elo+

VS

Team Averages
Level 103
1,423 SR
1,374 Elo+
Sobek
Sobek
AgentKemono
Sobek
Level 85
God Stats
6W - 5L
1,114 SR
Queue Stats
420W - 405L
1,613 Elo+
Solo
Rama
Rama
Grim7Reaper
Rama
Level 156
God Stats
2W - 0L
1,656 SR
Queue Stats
45W - 73L
1,256 Elo+
Party 1
Hades
Hades
ThaPoindex
Hades
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 391L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
7,139
549
2,949
1,591
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
nahpi
Horus
13
0 / 4 / 5
8,943
688
8,442
12,644
15,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
6 / 5 / 0
10,260
789
19,922
16,070
7,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
9,982
768
7,409
15,210
19,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 1 / 1
10,037
772
8,798
13,398
5,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
11
0 / 5 / 5
8,014
616
6,432
12,440
6,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
9
9
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
0
0
2
1
W
6
1
1
6.5
W
Hades
0
5
5
0.5
L
Horus
nahpi
Horus
0
4
5
0.63
L
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,313
Damage
22,639
30,305
Taken
41,048
23,927
Mitigated
31,116
10,081
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,409
734
0
5,556
15,210
19,588
0
8,151
7,059
18,725
0
L
2,949
29
0
310
1,591
598
72
838
753
10,697
0
W
8,798
8,422
0
2,657
13,398
5,155
0
7,431
5,967
0
35,855
W
Hades
6,432
1,167
270
2,702
12,440
6,373
36
8,020
4,420
22,366
0
L
Horus
nahpi
Horus
8,442
2,772
803
2,463
12,644
15,503
0
4,508
8,136
0
19,625
L
19,922
12,575
0
6,505
16,070
7,826
955
9,025
7,045
51,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
28,033
120
Minions Killed
126
5
Camps Cleared
5
539,787
Distance Traveled
620,254
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,982
768
17
1
0
221,583
0
L
Merlin
7,139
549
18
1
1
89,423
1
W
Rama
10,037
772
72
6
3
212,599
4
W
Hades
8,014
616
37
3
2
186,072
0
L
Horus
8,943
688
12
1
1
218,963
1
L
Sol
10,260
789
90
7
3
231,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role