Player Matchup

Bellona
Bellona
D4V3HD
Bellona
Level 66
God Stats
4W - 2L
1,434 SR
Queue Stats
10W - 11L
1,300 Elo+
Party 1
Olorun
Olorun
MLG Chunkz
Olorun
Level 48
God Stats
1W - 1L
1,235 SR
Queue Stats
16W - 14L
1,361 Elo+
Party 1
Ymir
Ymir
MLG Trav1s22
Ymir
Level 20
God Stats
4W - 6L
1,298 SR
Queue Stats
9W - 12L
1,246 Elo+
Party 1
Ravana
Ravana
RavenWraith
Ravana
Level 73
God Stats
11W - 8L
1,500 SR
Queue Stats
196W - 224L
1,257 Elo+
Solo
Rama
Rama
Zato_majid
Rama
Level 40
God Stats
1W - 1L
1,205 SR
Queue Stats
88W - 121L
1,251 Elo+
Solo
Team Averages
Level 49
1,334 SR
1,283 Elo+

VS

Team Averages
Level 105
1,464 SR
1,378 Elo+
Chernobog
Chernobog
 
Chernobog
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ADY786CFC
Chang'e
Level 125
God Stats
29W - 40L
1,420 SR
Queue Stats
96W - 89L
1,385 Elo+
Solo
Lancelot
Lancelot
ONO801909
Lancelot
Level 125
God Stats
6W - 6L
1,450 SR
Queue Stats
227W - 229L
1,419 Elo+
Solo
Bellona
Bellona
Polosayens
Bellona
Level 47
God Stats
15W - 19L
1,403 SR
Queue Stats
37W - 52L
1,239 Elo+
Solo
Nu Wa
Nu Wa
Ragnar5146
Nu Wa
Level 129
God Stats
4W - 4L
1,545 SR
Queue Stats
104W - 111L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D4V3HD
Bellona
13
3 / 0 / 1
7,631
636
6,333
6,707
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
MLG Chunkz
Olorun
11
2 / 0 / 2
6,965
580
4,249
6,348
2,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 2
5,780
482
1,499
8,689
3,555
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
9
3 / 1 / 1
6,217
518
4,360
5,912
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 1
6,141
512
3,544
8,912
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
3 / 1 / 2
6,066
506
4,252
5,065
1,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
ADY786CFC
Chang'e
9
1 / 1 / 2
5,977
498
3,946
8,847
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
ONO801909
Lancelot
9
2 / 3 / 0
5,864
489
6,113
9,425
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Polosayens
Bellona
9
0 / 3 / 0
5,060
422
2,157
7,869
4,678
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
7
0 / 3 / 1
4,763
397
4,181
7,958
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
6
6
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
1
2
4
L
Chang'e
ADY786CFC
Chang'e
1
1
2
2
W
Bellona
D4V3HD
Bellona
3
0
1
3.5
W
Olorun
MLG Chunkz
Olorun
2
0
2
3
W
0
1
2
1
L
Lancelot
ONO801909
Lancelot
2
3
0
0.67
L
Bellona
Polosayens
Bellona
0
3
0
0
L
Nu Wa
0
3
1
0.17
W
Ravana
3
1
1
3.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,985
Damage
20,649
36,568
Taken
39,164
17,108
Mitigated
16,582
8,898
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
4,252
2,861
0
750
5,065
1,591
0
69
4,996
0
33,474
L
Chang'e
ADY786CFC
Chang'e
3,946
691
209
3,709
8,847
4,495
95
2,270
6,577
24,809
0
W
Bellona
D4V3HD
Bellona
6,333
1,826
0
3,893
6,707
5,587
612
321
6,386
0
49,972
W
Olorun
MLG Chunkz
Olorun
4,249
1,955
62
2,239
6,348
2,552
2,003
2,403
3,945
47,060
0
W
1,499
780
0
940
8,689
3,555
504
2,669
6,020
17,807
0
L
Lancelot
ONO801909
Lancelot
6,113
1,489
0
2,999
9,425
3,634
25
1,432
7,993
0
36,423
L
Bellona
Polosayens
Bellona
2,157
373
0
1,888
7,869
4,678
0
0
7,869
0
23,113
L
Nu Wa
4,181
909
0
790
7,958
2,184
0
1,977
5,981
19,587
0
W
Ravana
4,360
1,419
0
502
5,912
2,322
0
1,094
4,818
0
28,963
W
3,544
3,139
0
1,262
8,912
3,092
1,966
1,640
7,272
0
42,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,734
Gold Earned
27,730
322
Minions Killed
211
0
Camps Cleared
0
1,121,359
Distance Traveled
1,077,418
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,066
506
68
6
0
175,182
2
L
Chang'e
5,977
498
38
3
0
211,470
0
W
Bellona
7,631
636
87
7
0
226,823
0
W
Olorun
6,965
580
91
8
0
217,173
3
W
Ymir
5,780
482
30
3
0
240,018
0
L
Lancelot
5,864
489
57
5
0
256,897
0
L
Bellona
5,060
422
33
3
0
233,553
0
L
Nu Wa
4,763
397
15
1
0
200,316
3
W
Ravana
6,217
518
41
3
0
239,253
1
W
Rama
6,141
512
73
6
0
198,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role