Player Matchup

Nemesis
Nemesis
DylanAWC1
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,563 Elo+
Party 3
Jing Wei
Jing Wei
ElechuOnlyFans
Jing Wei
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,331 Elo+
Party 2
Hel
Hel
Luckyawc
Hel
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 54L
1,543 Elo+
Party 3
Nu Wa
Nu Wa
Mrmastertaa
Nu Wa
Level 68
God Stats
54W - 44L
1,530 SR
Queue Stats
206W - 256L
1,334 Elo+
Solo
Persephone
Persephone
Vythorn
Persephone
Level 26
God Stats
0W - 2L
1,726 SR
Queue Stats
4W - 6L
1,639 Elo+
Party 2
Team Averages
Level 46
1,551 SR
1,482 Elo+

VS

Team Averages
Level 81
1,596 SR
1,583 Elo+
Hercules
Hercules
Batteriet123
Hercules
Level 129
God Stats
12W - 6L
1,466 SR
Queue Stats
363W - 270L
1,637 Elo+
Party 1
Artio
Artio
D1NGOne
Artio
Level 64
God Stats
2W - 6L
1,142 SR
Queue Stats
162W - 160L
1,390 Elo+
Solo
Apollo
Apollo
FranskJävel
Apollo
Level 78
God Stats
8W - 4L
1,829 SR
Queue Stats
319W - 225L
1,635 Elo+
Party 1
Terra
Terra
Nightmight0901
Terra
Level 106
God Stats
29W - 9L
1,803 SR
Queue Stats
291W - 208L
1,617 Elo+
Party 1
Ra
Ra
Ulkaka
Ra
Level 29
God Stats
5W - 4L
1,741 SR
Queue Stats
110W - 65L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DylanAWC1
Nemesis
13
2 / 5 / 2
8,509
473
8,090
15,662
6,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
17
7 / 1 / 1
10,107
562
24,311
17,966
7,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 3 / 3
8,706
484
7,591
13,839
8,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 2
8,676
482
13,345
9,767
4,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
Vythorn
Persephone
13
1 / 3 / 4
8,731
485
8,941
9,779
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Batteriet123
Hercules
16
9 / 2 / 4
10,227
568
15,592
20,363
13,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
D1NGOne
Artio
14
0 / 2 / 4
8,595
478
5,265
15,238
10,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
14
2 / 2 / 1
9,174
510
10,754
16,103
6,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 1
7,748
430
4,422
23,521
19,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ra
16
4 / 2 / 6
10,138
563
12,308
14,653
7,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
12
Kills
15
15
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
Batteriet123
Hercules
9
2
4
5.5
W
Artio
D1NGOne
Artio
0
2
4
1
L
Nemesis
DylanAWC1
Nemesis
2
5
2
0.6
L
Jing Wei
7
1
1
7.5
W
Apollo
2
2
1
1.25
L
2
3
3
1.17
L
0
3
2
0.33
W
0
5
1
0.1
W
Ra
4
2
6
3.5
L
Persephone
Vythorn
Persephone
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,278
Damage
48,341
67,013
Taken
89,878
32,024
Mitigated
57,827
24,391
Healing
32,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Batteriet123
Hercules
15,592
6,315
0
6,575
20,363
13,134
84
5,797
14,566
0
69,295
W
Artio
D1NGOne
Artio
5,265
385
1,316
5,580
15,238
10,923
0
7,623
7,615
44,677
0
L
Nemesis
DylanAWC1
Nemesis
8,090
3,761
0
995
15,662
6,814
0
2,239
13,383
0
74,844
L
Jing Wei
24,311
18,540
0
9,367
17,966
7,979
2,001
4,704
13,150
0
101,215
W
Apollo
10,754
6,889
0
3,180
16,103
6,564
158
2,658
13,445
0
74,853
L
7,591
473
3,832
5,378
13,839
8,569
0
6,661
7,034
45,437
0
L
13,345
4,841
0
3,346
9,767
4,774
420
3,352
6,021
60,972
0
W
4,422
1,022
3,494
4,694
23,521
19,980
0
6,781
16,740
30,721
0
W
Ra
12,308
2,724
2,822
5,034
14,653
7,226
295
7,092
7,561
96,368
0
L
Persephone
Vythorn
Persephone
8,941
1,171
0
1,473
9,779
3,888
910
4,318
5,428
56,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,729
Gold Earned
45,882
485
Minions Killed
519
0
Camps Cleared
0
1,717,971
Distance Traveled
1,888,397
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,227
568
99
6
0
420,346
5
W
Artio
8,595
478
102
6
0
351,817
5
L
Nemesis
8,509
473
106
6
0
373,583
1
L
Jing Wei
10,107
562
127
7
0
349,887
0
W
Apollo
9,174
510
120
7
0
369,415
7
L
Hel
8,706
484
76
4
0
346,389
2
L
Nu Wa
8,676
482
84
5
0
311,902
4
W
Terra
7,748
430
39
2
0
377,822
0
W
Ra
10,138
563
159
9
0
368,997
1
L
Persephone
8,731
485
92
5
0
336,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role