Player Matchup

Jing Wei
Jing Wei
GabeWRLD
Jing Wei
Level 28
God Stats
9W - 9L
1,516 SR
Queue Stats
59W - 59L
1,439 Elo+
Party 2
Nu Wa
Nu Wa
Kasmira430
Nu Wa
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Nike
Nike
Noluxs
Nike
Level 148
God Stats
45W - 33L
1,383 SR
Queue Stats
335W - 323L
1,519 Elo+
Party 2
Achilles
Achilles
TheBigBigBeaton
Achilles
Level 84
God Stats
4W - 5L
1,523 SR
Queue Stats
372W - 369L
1,489 Elo+
Party 2
Atlas
Atlas
bearanon
Atlas
Level 68
God Stats
10W - 5L
1,591 SR
Queue Stats
24W - 21L
1,496 Elo+
Solo
Team Averages
Level 90
1,503 SR
1,489 Elo+

VS

Team Averages
Level 73
1,446 SR
1,347 Elo+
Osiris
Osiris
 
Osiris
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
MakeMeFlash69
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,034 Elo+
Party 1
Yemoja
Yemoja
TayoLaFlare
Yemoja
Level 121
God Stats
2W - 1L
1,560 SR
Queue Stats
2W - 2L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
xdSupremeKai
Danzaburou
Level 17
God Stats
2W - 9L
1,168 SR
Queue Stats
4W - 11L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GabeWRLD
Jing Wei
12
0 / 1 / 2
6,873
491
4,710
6,389
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
13
5 / 0 / 3
7,799
557
11,785
5,485
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
Noluxs
Nike
13
2 / 4 / 1
7,700
550
6,393
9,869
8,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles
13
4 / 0 / 4
7,953
568
8,279
11,806
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
bearanon
Atlas
8
0 / 0 / 1
5,862
419
4,287
11,677
7,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 3 / 1
7,648
546
10,577
15,912
10,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
 
Thor
11
2 / 2 / 1
6,745
482
5,119
11,126
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 0
5,239
374
556
7,841
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
0 / 1 / 0
6,173
441
3,443
8,632
4,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
xdSupremeKai
Danzaburou
9
0 / 2 / 1
5,820
416
7,490
10,413
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
5
5
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
3
1
1.17
L
Thor
 
Thor
2
2
1
1.25
W
Jing Wei
GabeWRLD
Jing Wei
0
1
2
1
W
Nu Wa
5
0
3
6.5
L
0
4
0
0
W
Nike
Noluxs
Nike
2
4
1
0.63
L
Yemoja
0
1
0
0
W
Achilles
4
0
4
6
W
Atlas
bearanon
Atlas
0
0
1
0.5
L
Danzaburou
xdSupremeKai
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,454
Damage
27,185
45,226
Taken
53,924
25,758
Mitigated
26,779
13,658
Healing
20,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,577
3,917
0
7,148
15,912
10,652
0
1,200
14,639
0
59,135
L
Thor
 
Thor
5,119
1,027
0
3,849
11,126
4,458
469
2,713
8,251
0
46,270
W
Jing Wei
GabeWRLD
Jing Wei
4,710
3,183
0
714
6,389
2,238
158
1,152
5,237
0
45,795
W
Nu Wa
11,785
2,716
0
2,098
5,485
2,036
699
426
5,059
58,268
0
L
556
258
0
2,120
7,841
2,966
0
4,571
2,894
12,280
0
W
Nike
Noluxs
Nike
6,393
1,435
0
2,345
9,869
8,070
214
0
9,869
0
54,061
L
Yemoja
3,443
1,071
2,169
1,793
8,632
4,793
0
3,908
4,568
21,809
0
W
Achilles
8,279
3,480
0
5,354
11,806
5,933
0
358
11,448
0
53,011
W
Atlas
bearanon
Atlas
4,287
1,715
272
2,875
11,677
7,481
0
2,063
9,614
22,238
0
L
Danzaburou
xdSupremeKai
Danzaburou
7,490
3,492
0
3,405
10,413
3,910
0
2,809
7,500
0
39,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,187
Gold Earned
31,625
406
Minions Killed
289
0
Camps Cleared
0
1,347,941
Distance Traveled
1,175,699
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,648
546
96
7
0
260,549
3
L
Thor
6,745
482
82
6
0
272,755
4
W
Jing Wei
6,873
491
80
6
0
264,433
2
W
Nu Wa
7,799
557
94
7
0
253,430
2
L
Freya
5,239
374
18
1
0
160,061
0
W
Nike
7,700
550
105
8
0
234,679
2
L
Yemoja
6,173
441
35
3
0
238,361
4
W
Achilles
7,953
568
98
7
0
339,154
0
W
Atlas
5,862
419
29
2
0
256,245
6
L
Danzaburou
5,820
416
58
4
0
243,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role