Player Matchup

Athena
Athena
ImfatOMEGALUL
Athena
Level 57
God Stats
2W - 2L
1,439 SR
Queue Stats
34W - 33L
1,549 Elo+
Party 1
Izanami
Izanami
RemoVantriana
Izanami
Level 96
God Stats
10W - 10L
1,500 SR
Queue Stats
40W - 49L
1,738 Elo+
Solo
Lancelot
Lancelot
VIEJITTO
Lancelot
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,559 Elo+
Solo
Sol
Sol
petiboy7
Sol
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,505 Elo+
Party 1
Freya
Freya
zahadumzum
Freya
Level 158
God Stats
301W - 303L
1,522 SR
Queue Stats
302W - 303L
1,506 Elo+
Solo
Team Averages
Level 104
1,492 SR
1,571 Elo+

VS

Team Averages
Level 122
1,387 SR
1,594 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DaddyPapz_
Lancelot
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,418 Elo+
Party 3
Anhur
Anhur
GlaGla696
Anhur
Level 117
God Stats
1W - 1L
1,279 SR
Queue Stats
45W - 21L
1,846 Elo+
Party 2
Yu Huang
Yu Huang
HankPank
Yu Huang
Level 126
God Stats
2W - 2L
1,406 SR
Queue Stats
27W - 28L
1,485 Elo+
Party 3
Sylvanus
Sylvanus
Lamistrouk
Sylvanus
Level 109
God Stats
4W - 3L
1,250 SR
Queue Stats
52W - 34L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,898
494
4,437
16,215
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
11
0 / 4 / 3
6,800
425
5,431
13,565
4,143
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
VIEJITTO
Lancelot
13
3 / 4 / 3
8,074
505
8,547
13,532
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 0
8,561
535
4,221
10,728
4,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
12
3 / 6 / 3
7,559
472
8,508
12,951
7,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
3 / 3 / 3
9,399
587
12,063
14,122
8,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Lancelot
DaddyPapz_
Lancelot
14
5 / 4 / 7
9,142
571
8,500
12,813
6,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
GlaGla696
Anhur
15
6 / 0 / 4
9,389
587
12,598
9,196
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
HankPank
Yu Huang
15
6 / 1 / 4
9,622
601
10,678
8,109
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Lamistrouk
Sylvanus
11
0 / 2 / 4
7,633
477
4,005
14,316
11,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
10
Kills
20
20
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
3
3
1.5
W
Lancelot
DaddyPapz_
Lancelot
5
4
7
2.13
W
Anhur
GlaGla696
Anhur
6
0
4
8
W
Yu Huang
HankPank
Yu Huang
6
1
4
8
L
2
2
3
1.75
W
Sylvanus
Lamistrouk
Sylvanus
0
2
4
1
L
Izanami
0
4
3
0.38
L
Lancelot
VIEJITTO
Lancelot
3
4
3
1.13
L
2
4
0
0.5
L
Freya
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,144
Damage
47,844
66,991
Taken
58,556
34,728
Mitigated
33,336
15,730
Healing
21,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,063
2,148
0
5,402
14,122
8,503
636
5,314
8,808
152
78,370
W
Lancelot
DaddyPapz_
Lancelot
8,500
1,934
0
490
12,813
6,006
876
3,075
9,738
0
59,348
W
Anhur
GlaGla696
Anhur
12,598
7,950
0
5,027
9,196
3,422
648
2,109
7,087
0
73,155
W
Yu Huang
HankPank
Yu Huang
10,678
1,038
0
3,019
8,109
3,860
117
3,282
4,827
72,371
0
L
4,437
1,345
0
5,087
16,215
12,391
40
3,953
12,262
31,132
0
W
Sylvanus
Lamistrouk
Sylvanus
4,005
432
2,150
4,963
14,316
11,545
0
2,944
10,604
24,917
0
L
Izanami
5,431
4,422
0
2,818
13,565
4,143
151
3,621
9,944
0
48,723
L
Lancelot
VIEJITTO
Lancelot
8,547
1,659
0
3,374
13,532
6,264
15
2,548
10,984
0
54,150
L
4,221
1,455
0
3,109
10,728
4,489
1,148
4,163
6,565
62,250
0
L
Freya
8,508
2,580
0
1,342
12,951
7,441
209
550
12,401
39,600
4,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,892
Gold Earned
45,185
405
Minions Killed
494
0
Camps Cleared
0
1,508,189
Distance Traveled
1,612,685
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,399
587
131
8
0
326,996
3
W
Lancelot
9,142
571
88
6
0
350,783
0
W
Anhur
9,389
587
122
8
0
290,748
1
W
Yu Huang
9,622
601
119
7
0
315,477
3
L
Athena
7,898
494
51
3
0
309,084
5
W
Sylvanus
7,633
477
34
2
0
328,681
5
L
Izanami
6,800
425
77
5
0
294,277
4
L
Lancelot
8,074
505
94
6
0
349,164
8
L
Sol
8,561
535
114
7
0
280,207
1
L
Freya
7,559
472
69
4
0
275,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role