Player Matchup

Danzaburou
Danzaburou
BigEv
Danzaburou
Level 139
God Stats
0W - 3L
1,279 SR
Queue Stats
32W - 29L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
Dp49ergang
Cthulhu
Level 69
God Stats
4W - 2L
1,585 SR
Queue Stats
20W - 22L
1,428 Elo+
Party 1
Lancelot
Lancelot
svxinitial
Lancelot
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,468 Elo+
Party 1
Team Averages
Level 109
1,455 SR
1,453 Elo+

VS

Team Averages
Level 113
1,435 SR
1,419 Elo+
Chiron
Chiron
Gwayy93
Chiron
Level 105
God Stats
39W - 62L
1,389 SR
Queue Stats
309W - 435L
1,393 Elo+
Solo
Chaac
Chaac
evil-swagg-mafia
Chaac
Level 89
God Stats
30W - 28L
1,523 SR
Queue Stats
377W - 491L
1,435 Elo+
Solo
Kukulkan
Kukulkan
jhonatanOne5615
Kukulkan
Level 145
God Stats
19W - 39L
1,393 SR
Queue Stats
336W - 409L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigEv
Danzaburou
20
8 / 4 / 4
18,882
674
32,276
25,939
14,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Dp49ergang
Cthulhu
20
1 / 7 / 9
15,938
569
15,795
38,478
47,568
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
svxinitial
Lancelot
20
2 / 7 / 5
16,536
591
26,148
32,673
23,313
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Gwayy93
Chiron
20
9 / 1 / 8
20,712
740
32,612
29,595
16,644
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
3 / 3 / 14
18,142
648
21,665
49,009
66,406
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
20
6 / 8 / 7
18,537
662
30,397
22,010
12,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
11
Kills
18
18
Deaths
12
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigEv
Danzaburou
8
4
4
2.5
L
Cthulhu
Dp49ergang
Cthulhu
1
7
9
0.79
W
Chiron
Gwayy93
Chiron
9
1
8
13
W
3
3
14
3.33
W
Kukulkan
6
8
7
1.19
L
Lancelot
svxinitial
Lancelot
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,219
Damage
84,674
97,090
Taken
100,614
85,120
Mitigated
95,724
9,775
Healing
37,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigEv
Danzaburou
32,276
13,659
0
3,194
25,939
14,239
1,675
6,244
19,695
39
109,072
L
Cthulhu
Dp49ergang
Cthulhu
15,795
739
1,426
2,567
38,478
47,568
147
12,442
26,036
48,601
0
W
Chiron
Gwayy93
Chiron
32,612
21,259
1,505
18,806
29,595
16,644
2,916
4,538
25,057
0
143,464
W
21,665
2,248
0
16,764
49,009
66,406
482
8,047
40,962
0
58,531
W
Kukulkan
30,397
896
0
595
22,010
12,674
0
4,643
17,367
99,013
0
L
Lancelot
svxinitial
Lancelot
26,148
5,220
235
2,353
32,673
23,313
0
12,043
20,630
0
75,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,356
Gold Earned
57,391
275
Minions Killed
353
8
Camps Cleared
15
1,519,200
Distance Traveled
1,469,523
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
18,882
674
155
6
3
465,399
2
L
Cthulhu
15,938
569
42
2
0
508,473
0
W
Chiron
20,712
740
170
6
10
524,081
7
W
Chaac
18,142
648
59
2
0
498,605
5
W
Kukulkan
18,537
662
124
4
5
446,837
3
L
Lancelot
16,536
591
78
3
5
545,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role