Player Matchup

Lancelot
Lancelot
Baccoz
Lancelot
Level 160
God Stats
5W - 5L
1,502 SR
Queue Stats
90W - 105L
1,504 Elo+
Solo
Sylvanus
Sylvanus
Dlsan
Sylvanus
Level 128
God Stats
7W - 8L
1,436 SR
Queue Stats
252W - 217L
1,622 Elo+
Party 2
Ra
Ra
Prin1
Ra
Level 107
God Stats
4W - 2L
1,506 SR
Queue Stats
168W - 147L
1,474 Elo+
Solo
Medusa
Medusa
Sernolld
Medusa
Level 49
God Stats
12W - 13L
1,760 SR
Queue Stats
226W - 230L
1,601 Elo+
Party 2
Mercury
Mercury
Willy153
Mercury
Level 45
God Stats
7W - 0L
2,003 SR
Queue Stats
236W - 157L
1,665 Elo+
Solo
Team Averages
Level 98
1,642 SR
1,573 Elo+

VS

Team Averages
Level 71
1,631 SR
1,657 Elo+
Cu Chulainn
Cu Chulainn
H1GHcrypTex
Cu Chulainn
Level 120
God Stats
0W - 1L
1,315 SR
Queue Stats
8W - 5L
1,722 Elo+
Party 1
Olorun
Olorun
H1GHstoner
Olorun
Level 143
God Stats
1W - 1L
1,687 SR
Queue Stats
10W - 4L
1,850 Elo+
Party 1
Nemesis
Nemesis
JmeSuisFaitBan
Nemesis
Level 36
God Stats
1W - 1L
1,756 SR
Queue Stats
45W - 15L
1,799 Elo+
Solo
Merlin
Merlin
Muzza9569
Merlin
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 96L
1,413 Elo+
Solo
Horus
Horus
iFlori
Horus
Level 27
God Stats
0W - 1L
1,897 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Baccoz
Lancelot
17
2 / 0 / 1
11,198
533
14,977
18,110
18,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Dlsan
Sylvanus
16
2 / 1 / 12
9,913
472
11,972
19,129
23,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
16
2 / 3 / 5
10,310
491
9,937
10,918
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Sernolld
Medusa
19
5 / 4 / 4
12,038
573
14,314
16,000
7,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
Willy153
Mercury
20
6 / 2 / 5
11,977
570
11,015
17,098
8,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
H1GHcrypTex
Cu Chulainn
15
0 / 2 / 0
9,489
452
11,224
22,492
22,023
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
H1GHstoner
Olorun
19
4 / 4 / 2
12,139
578
14,907
17,744
8,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
2 / 2 / 2
11,248
536
9,157
17,260
9,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Muzza9569
Merlin
16
4 / 5 / 0
10,268
489
9,042
15,545
7,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
iFlori
Horus
13
0 / 4 / 4
8,965
427
5,769
19,176
23,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
17
Kills
10
10
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Baccoz
Lancelot
2
0
1
2.5
W
Sylvanus
Dlsan
Sylvanus
2
1
12
8
L
Cu Chulainn
H1GHcrypTex
Cu Chulainn
0
2
0
0
L
Olorun
H1GHstoner
Olorun
4
4
2
1.25
L
2
2
2
1.5
L
Merlin
Muzza9569
Merlin
4
5
0
0.8
W
Ra
2
3
5
1.5
W
Medusa
Sernolld
Medusa
5
4
4
1.75
W
Mercury
Willy153
Mercury
6
2
5
4.25
L
Horus
iFlori
Horus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,215
Damage
50,099
81,255
Taken
92,217
63,193
Mitigated
69,534
24,046
Healing
25,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Baccoz
Lancelot
14,977
4,249
0
8,182
18,110
18,578
44
2,262
15,848
0
85,050
W
Sylvanus
Dlsan
Sylvanus
11,972
3,639
2,164
5,314
19,129
23,625
108
7,883
11,246
45,036
13,272
L
Cu Chulainn
H1GHcrypTex
Cu Chulainn
11,224
2,478
0
993
22,492
22,023
0
912
21,580
0
72,783
L
Olorun
H1GHstoner
Olorun
14,907
8,866
355
5,030
17,744
8,028
1,740
4,608
13,136
130,726
0
L
9,157
4,428
0
9,579
17,260
9,183
0
3,569
13,691
0
119,562
L
Merlin
Muzza9569
Merlin
9,042
1,138
426
3,633
15,545
7,155
0
5,464
10,081
73,364
0
W
Ra
9,937
1,799
1,651
2,617
10,918
5,078
824
3,683
7,235
85,240
0
W
Medusa
Sernolld
Medusa
14,314
6,964
0
2,404
16,000
7,898
1,584
7,207
8,793
0
105,932
W
Mercury
Willy153
Mercury
11,015
5,994
0
1,714
17,098
8,014
0
3,057
14,041
0
131,599
L
Horus
iFlori
Horus
5,769
2,890
1,549
4,239
19,176
23,145
180
7,298
11,878
0
16,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,436
Gold Earned
52,109
685
Minions Killed
641
0
Camps Cleared
0
2,127,980
Distance Traveled
2,055,906
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,198
533
153
7
0
370,148
7
W
Sylvanus
9,913
472
73
3
0
403,803
7
L
Cu Chulainn
9,489
452
116
6
0
374,209
6
L
Olorun
12,139
578
207
10
0
380,843
7
L
Nemesis
11,248
536
167
8
0
488,512
8
L
Merlin
10,268
489
131
6
0
380,181
3
W
Ra
10,310
491
128
6
0
462,505
0
W
Medusa
12,038
573
148
7
0
386,186
5
W
Mercury
11,977
570
183
9
0
505,338
0
L
Horus
8,965
427
20
1
0
432,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role