Player Matchup

Kuzenbo
Kuzenbo
AUTODIDACT1
Kuzenbo
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 85L
1,335 Elo+
Party 2
Nemesis
Nemesis
GRAViiTYRiiFT
Nemesis
Level 88
God Stats
2W - 0L
1,280 SR
Queue Stats
10W - 22L
1,341 Elo+
Party 2
Hachiman
Hachiman
Sylvestter
Hachiman
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,553 Elo+
Solo
King Arthur
King Arthur
cjgamer1243
King Arthur
Level 122
God Stats
2W - 7L
1,317 SR
Queue Stats
116W - 164L
1,392 Elo+
Party 2
Baron Samedi
Baron Samedi
eveboy11
Baron Samedi
Level 27
God Stats
3W - 5L
1,403 SR
Queue Stats
16W - 17L
1,285 Elo+
Solo
Team Averages
Level 98
1,400 SR
1,381 Elo+

VS

Team Averages
Level 78
1,617 SR
1,458 Elo+
Set
Set
Black8aron96
Set
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
347W - 439L
1,479 Elo+
Solo
Horus
Horus
KKoduh
Horus
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 48L
1,524 Elo+
Solo
Hachiman
Hachiman
LitmusReVoLt
Hachiman
Level 125
God Stats
18W - 17L
1,529 SR
Queue Stats
216W - 244L
1,414 Elo+
Solo
Nu Wa
Nu Wa
Marsh4lll
Nu Wa
Level 108
God Stats
5W - 4L
1,864 SR
Queue Stats
266W - 316L
1,436 Elo+
Party 1
Khepri
Khepri
RedBearCat
Khepri
Level 23
God Stats
4W - 4L
1,691 SR
Queue Stats
251W - 281L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AUTODIDACT1
Kuzenbo
12
2 / 0 / 10
7,195
899
3,761
8,581
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
13
6 / 2 / 2
7,408
926
5,511
6,453
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Sylvestter
Hachiman
14
3 / 1 / 9
7,496
937
9,929
6,201
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
cjgamer1243
King Arthur
14
3 / 0 / 7
7,424
928
12,359
8,917
6,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
eveboy11
Baron Samedi
13
0 / 0 / 6
6,728
841
3,684
4,532
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,314
664
1,699
3,300
1,306
Heavy Mace

Heavy Mace

+30
Physical Power

Horus
KKoduh
Horus
11
1 / 2 / 1
6,184
773
3,172
11,530
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
LitmusReVoLt
Hachiman
12
2 / 5 / 0
6,256
782
6,445
10,639
4,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Marsh4lll
Nu Wa
13
0 / 3 / 2
6,725
841
8,653
6,513
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
RedBearCat
Khepri
11
0 / 2 / 1
5,946
743
2,996
7,705
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
14
Kills
3
3
Deaths
14
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AUTODIDACT1
Kuzenbo
2
0
10
7
L
0
2
0
0
W
Nemesis
6
2
2
3.5
L
Horus
KKoduh
Horus
1
2
1
0.75
L
Hachiman
LitmusReVoLt
Hachiman
2
5
0
0.4
L
Nu Wa
Marsh4lll
Nu Wa
0
3
2
0.33
L
Khepri
RedBearCat
Khepri
0
2
1
0.25
W
Hachiman
Sylvestter
Hachiman
3
1
9
7.5
W
King Arthur
cjgamer1243
King Arthur
3
0
7
6.5
W
Baron Samedi
eveboy11
Baron Samedi
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,244
Damage
22,965
34,684
Taken
39,687
23,195
Mitigated
26,471
8,872
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AUTODIDACT1
Kuzenbo
3,761
1,529
0
2,217
8,581
8,705
258
2,754
5,743
11,552
0
L
1,699
662
0
614
3,300
1,306
0
291
3,009
0
3,201
W
Nemesis
5,511
2,195
0
1,167
6,453
3,292
693
2,805
3,428
0
14,313
L
Horus
KKoduh
Horus
3,172
1,734
714
2,449
11,530
10,576
0
1,832
9,540
0
8,945
L
Hachiman
LitmusReVoLt
Hachiman
6,445
2,724
0
780
10,639
4,869
0
1,545
8,937
0
15,461
L
Nu Wa
Marsh4lll
Nu Wa
8,653
1,964
0
1,025
6,513
2,654
0
1,854
4,539
27,925
0
L
Khepri
RedBearCat
Khepri
2,996
300
0
228
7,705
7,066
0
1,385
6,217
11,361
0
W
Hachiman
Sylvestter
Hachiman
9,929
6,002
0
1,294
6,201
2,596
1,632
1,620
4,459
0
30,419
W
King Arthur
cjgamer1243
King Arthur
12,359
1,209
0
2,142
8,917
6,254
182
2,836
5,865
0
29,983
W
Baron Samedi
eveboy11
Baron Samedi
3,684
273
643
1,409
4,532
2,348
1,129
937
3,540
14,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,251
Gold Earned
30,425
161
Minions Killed
110
0
Camps Cleared
0
895,537
Distance Traveled
678,538
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,195
899
16
2
0
182,616
0
L
Set
5,314
664
5
1
0
50,758
0
W
Nemesis
7,408
926
27
3
0
171,442
0
L
Horus
6,184
773
16
2
0
164,450
1
L
Hachiman
6,256
782
16
2
0
143,444
1
L
Nu Wa
6,725
841
59
7
0
144,496
0
L
Khepri
5,946
743
14
2
0
175,390
0
W
Hachiman
7,496
937
52
7
0
164,798
2
W
King Arthur
7,424
928
38
5
0
195,098
1
W
Baron Samedi
6,728
841
28
4
0
181,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role