Player Matchup

Ullr
Ullr
 
Ullr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Jack Hanma z
Chang'e
Level 47
God Stats
5W - 8L
1,515 SR
Queue Stats
317W - 351L
1,498 Elo+
Solo
Lancelot
Lancelot
King_Lycan_Vince
Lancelot
Level 63
God Stats
11W - 13L
1,547 SR
Queue Stats
134W - 146L
1,439 Elo+
Solo
Guan Yu
Guan Yu
StubbornSterben
Guan Yu
Level 120
God Stats
35W - 35L
1,552 SR
Queue Stats
653W - 715L
1,472 Elo+
Solo
Baron Samedi
Baron Samedi
Trashnuggets
Baron Samedi
Level 137
God Stats
4W - 0L
1,951 SR
Queue Stats
42W - 46L
1,403 Elo+
Solo
Team Averages
Level 100
1,613 SR
1,462 Elo+

VS

Team Averages
Level 70
1,587 SR
1,521 Elo+
Artemis
Artemis
BurnoutGuardian
Artemis
Level 100
God Stats
75W - 80L
1,506 SR
Queue Stats
274W - 308L
1,502 Elo+
Solo
Chaac
Chaac
GrimxNaruto
Chaac
Level 38
God Stats
21W - 13L
1,586 SR
Queue Stats
29W - 22L
1,543 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GrimxWatery
Ah Muzen Cab
Level 59
God Stats
0W - 2L
1,539 SR
Queue Stats
23W - 19L
1,652 Elo+
Party 1
Jormungandr
Jormungandr
karnera
Jormungandr
Level 122
God Stats
3W - 2L
1,712 SR
Queue Stats
37W - 36L
1,470 Elo+
Solo
Nox
Nox
wxndabewitched
Nox
Level 33
God Stats
0W - 1L
1,591 SR
Queue Stats
15W - 26L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
5 / 3 / 5
10,758
1,076
13,111
13,209
6,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
Jack Hanma z
Chang'e
17
6 / 0 / 7
11,566
1,157
19,438
11,634
7,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 2 / 6
10,898
1,090
13,397
14,145
7,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 1 / 9
10,590
1,059
9,558
11,727
16,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Trashnuggets
Baron Samedi
17
2 / 0 / 12
10,989
1,099
15,707
7,244
4,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

282

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 5
9,848
985
11,001
10,383
4,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 4 / 3
9,551
955
11,867
17,334
16,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
GrimxWatery
Ah Muzen Cab
15
1 / 4 / 1
9,511
951
8,105
14,566
5,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
karnera
Jormungandr
15
2 / 1 / 3
9,957
996
15,537
15,871
11,541
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 8 / 2
9,769
977
6,595
16,140
6,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
21
Kills
6
6
Deaths
21
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
3
5
2.5
L
0
4
5
0.63
L
1
4
3
0.63
L
Ah Muzen Cab
GrimxWatery
Ah Muzen Cab
1
4
1
0.38
W
Chang'e
Jack Hanma z
Chang'e
6
0
7
9.5
W
6
2
6
4.5
W
2
1
9
6.5
W
Baron Samedi
Trashnuggets
Baron Samedi
2
0
12
8
L
Jormungandr
karnera
Jormungandr
2
1
3
3.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,211
Damage
53,105
57,959
Taken
74,294
42,557
Mitigated
45,851
29,349
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,111
6,020
0
1,113
13,209
6,430
0
5,239
7,799
0
20,969
L
11,001
3,822
0
0
10,383
4,710
0
1,892
8,465
0
26,267
L
11,867
1,832
0
2,879
17,334
16,975
0
9,453
7,519
0
18,633
L
Ah Muzen Cab
GrimxWatery
Ah Muzen Cab
8,105
1,730
12
2,155
14,566
5,741
0
5,537
8,916
0
30,783
W
Chang'e
Jack Hanma z
Chang'e
19,438
987
2,950
7,140
11,634
7,207
0
4,467
7,022
45,193
0
W
13,397
2,304
0
2,997
14,145
7,907
0
5,659
8,248
0
31,685
W
9,558
963
2,966
4,775
11,727
16,945
0
4,544
7,009
0
24,697
W
Baron Samedi
Trashnuggets
Baron Samedi
15,707
538
4,348
3,060
7,244
4,068
0
2,223
4,920
37,824
0
L
Jormungandr
karnera
Jormungandr
15,537
4,519
0
0
15,871
11,541
0
8,292
7,283
37,152
0
L
6,595
571
0
51
16,140
6,884
0
9,971
6,105
16,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,801
Gold Earned
48,636
234
Minions Killed
172
11
Camps Cleared
4
996,130
Distance Traveled
952,656
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,758
1,076
28
3
1
180,279
0
L
Artemis
9,848
985
30
3
3
183,634
0
L
Chaac
9,551
955
17
2
0
198,958
0
L
Ah Muzen Cab
9,511
951
44
4
0
198,316
0
W
Chang'e
11,566
1,157
69
7
2
198,134
0
W
Lancelot
10,898
1,090
54
5
1
242,673
0
W
Guan Yu
10,590
1,059
27
3
5
191,895
0
W
Baron Samedi
10,989
1,099
56
6
2
183,149
3
L
Jormungandr
9,957
996
41
4
1
183,452
0
L
Nox
9,769
977
40
4
0
188,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role