Player Matchup

Merlin
Merlin
IAmBigSsnek
Merlin
Level 124
God Stats
6W - 8L
1,461 SR
Queue Stats
165W - 133L
1,618 Elo+
Party 1
Chang'e
Chang'e
NarukamiYu
Chang'e
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
365W - 323L
1,655 Elo+
Party 1
Sun Wukong
Sun Wukong
Sage14
Sun Wukong
Level 89
God Stats
3W - 1L
1,785 SR
Queue Stats
342W - 297L
1,603 Elo+
Party 1
Team Averages
Level 100
1,582 SR
1,625 Elo+

VS

Team Averages
Level 65
1,540 SR
1,395 Elo+
He Bo
He Bo
Alejandro41002
He Bo
Level 108
God Stats
2W - 4L
1,401 SR
Queue Stats
65W - 73L
1,480 Elo+
Solo
Ares
Ares
WTSenyoR
Ares
Level 33
God Stats
0W - 2L
1,314 SR
Queue Stats
68W - 111L
1,226 Elo+
Solo
Skadi
Skadi
dedshpagat
Skadi
Level 55
God Stats
5W - 2L
1,904 SR
Queue Stats
11W - 10L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 0 / 7
8,608
717
10,023
5,702
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
NarukamiYu
Chang'e
13
2 / 0 / 7
8,706
726
5,757
8,731
5,755
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Sage14
Sun Wukong
13
5 / 2 / 3
8,751
729
10,094
14,689
9,708
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,060
588
6,294
9,681
4,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
11
0 / 1 / 2
7,527
627
3,781
12,528
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
10
1 / 4 / 1
7,295
608
7,227
9,981
4,282
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Merlin
2
0
7
5.5
W
Chang'e
NarukamiYu
Chang'e
2
0
7
5.5
W
Sun Wukong
Sage14
Sun Wukong
5
2
3
3.25
L
Ares
0
1
2
1
L
Skadi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,874
Damage
17,302
29,122
Taken
32,190
17,903
Mitigated
21,905
14,120
Healing
2,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,294
38
0
1,795
9,681
4,011
0
4,623
5,058
30,817
0
W
Merlin
10,023
466
0
599
5,702
2,440
715
2,617
3,085
36,943
0
W
Chang'e
NarukamiYu
Chang'e
5,757
664
3,999
5,549
8,731
5,755
576
3,160
5,571
14,842
0
W
Sun Wukong
Sage14
Sun Wukong
10,094
1,526
0
3,973
14,689
9,708
804
5,014
9,675
0
33,159
L
Ares
3,781
237
0
969
12,528
13,612
0
6,902
5,626
8,783
0
L
Skadi
7,227
3,851
0
125
9,981
4,282
0
4,431
5,550
0
22,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,065
Gold Earned
21,882
130
Minions Killed
99
7
Camps Cleared
3
649,824
Distance Traveled
546,631
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,060
588
47
4
2
182,387
1
W
Merlin
8,608
717
52
4
1
216,040
3
W
Chang'e
8,706
726
37
3
3
205,335
1
W
Sun Wukong
8,751
729
41
3
3
228,449
4
L
Ares
7,527
627
12
1
0
191,994
1
L
Skadi
7,295
608
40
3
1
172,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role