Player Matchup

Cthulhu
Cthulhu
ClutchinLane
Cthulhu
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 12L
1,306 Elo+
Party 1
Medusa
Medusa
Hundredth
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 50L
1,448 Elo+
Party 1
Vamana
Vamana
PROST33L
Vamana
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 43L
1,548 Elo+
Party 1
Team Averages
Level 72
1,500 SR
1,434 Elo+

VS

Team Averages
Level 28
1,604 SR
1,212 Elo+
Bakasura
Bakasura
CoochPoochy
Bakasura
Level 63
God Stats
1W - 1L
1,812 SR
Queue Stats
81W - 149L
1,278 Elo+
Party 2
Bacchus
Bacchus
TboneTheBoneMan
Bacchus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 195L
1,312 Elo+
Party 2
Anubis
Anubis
oghoodkilla
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 57L
1,045 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClutchinLane
Cthulhu
10
2 / 1 / 8
6,905
986
4,394
8,323
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
Hundredth
Medusa
11
6 / 1 / 6
7,080
1,011
9,618
5,487
2,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
PROST33L
Vamana
11
5 / 1 / 8
7,375
1,054
6,707
8,151
5,991
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CoochPoochy
Bakasura
8
0 / 2 / 3
5,015
716
2,173
6,452
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 4 / 2
5,458
780
3,142
9,009
7,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
8
1 / 7 / 0
5,060
723
3,409
8,854
4,754
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
2
3
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ClutchinLane
Cthulhu
2
1
8
6
L
Bakasura
CoochPoochy
Bakasura
0
2
3
0.75
W
Medusa
Hundredth
Medusa
6
1
6
9
W
Vamana
PROST33L
Vamana
5
1
8
9
L
1
4
2
0.5
L
Anubis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,719
Damage
8,724
21,961
Taken
24,315
14,277
Mitigated
15,461
5,905
Healing
2,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ClutchinLane
Cthulhu
4,394
805
0
1,896
8,323
6,094
0
3,803
4,277
12,645
0
L
Bakasura
CoochPoochy
Bakasura
2,173
1,521
0
1,067
6,452
3,125
0
1,334
5,118
0
7,167
W
Medusa
Hundredth
Medusa
9,618
5,651
0
1,298
5,487
2,192
1,040
1,348
4,139
0
34,589
W
Vamana
PROST33L
Vamana
6,707
3,936
301
2,410
8,151
5,991
533
2,096
5,968
0
20,151
L
3,142
1,135
0
496
9,009
7,582
0
1,807
7,202
7,261
0
L
Anubis
3,409
489
0
626
8,854
4,754
0
1,607
7,247
7,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,360
Gold Earned
15,533
94
Minions Killed
34
4
Camps Cleared
2
443,750
Distance Traveled
327,493
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,905
986
11
2
1
139,190
1
L
Bakasura
5,015
716
17
2
2
128,357
1
W
Medusa
7,080
1,011
54
8
2
135,544
0
W
Vamana
7,375
1,054
29
4
1
169,016
2
L
Bacchus
5,458
780
7
1
0
103,231
1
L
Anubis
5,060
723
10
1
0
95,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role