Player Matchup

Hachiman
Hachiman
Bunsen1630
Hachiman
Level 156
God Stats
7W - 9L
1,472 SR
Queue Stats
227W - 190L
1,643 Elo+
Solo
Izanami
Izanami
Karmatology
Izanami
Level 66
God Stats
6W - 12L
1,284 SR
Queue Stats
119W - 137L
1,462 Elo+
Solo
Zeus
Zeus
Minerks
Zeus
Level 127
God Stats
1W - 2L
1,466 SR
Queue Stats
85W - 92L
1,507 Elo+
Solo
Nu Wa
Nu Wa
ViciousJo
Nu Wa
Level 64
God Stats
12W - 13L
1,376 SR
Queue Stats
277W - 269L
1,459 Elo+
Solo
Chaac
Chaac
numkangzaza
Chaac
Level 100
God Stats
4W - 4L
1,510 SR
Queue Stats
49W - 58L
1,458 Elo+
Solo
Team Averages
Level 103
1,422 SR
1,506 Elo+

VS

Team Averages
Level 114
1,398 SR
1,498 Elo+
Lancelot
Lancelot
BanjosOhnishi
Lancelot
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 27L
1,618 Elo+
Solo
Sol
Sol
Chewyham
Sol
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
110W - 104L
1,539 Elo+
Solo
Hou Yi
Hou Yi
LuizinhOxD
Hou Yi
Level 127
God Stats
3W - 11L
1,222 SR
Queue Stats
632W - 650L
1,439 Elo+
Solo
Charybdis
Charybdis
Queti
Charybdis
Level 109
God Stats
0W - 3L
1,267 SR
Queue Stats
133W - 146L
1,505 Elo+
Solo
Zeus
Zeus
RaptorCR
Zeus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bunsen1630
Hachiman
17
2 / 1 / 13
11,344
1,134
16,403
12,428
5,873
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
Karmatology
Izanami
15
0 / 1 / 3
8,842
884
4,830
4,281
1,667
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Minerks
Zeus
18
12 / 0 / 5
13,606
1,361
18,196
5,514
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
ViciousJo
Nu Wa
17
4 / 4 / 9
10,898
1,090
15,299
10,282
4,326
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 3 / 8
10,074
1,007
11,887
21,254
28,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

239

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BanjosOhnishi
Lancelot
16
4 / 7 / 5
10,575
1,058
12,891
17,831
11,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 2 / 3
9,882
988
9,622
14,390
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
LuizinhOxD
Hou Yi
16
3 / 2 / 4
10,585
1,059
10,887
14,219
5,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Queti
Charybdis
15
0 / 3 / 4
9,436
944
8,581
13,369
4,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
15
0 / 4 / 4
9,388
939
7,882
11,191
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
18
Kills
9
9
Deaths
18
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BanjosOhnishi
Lancelot
4
7
5
0.93
W
Hachiman
Bunsen1630
Hachiman
2
1
13
8.5
L
2
2
3
1.75
W
Izanami
Karmatology
Izanami
0
1
3
1.5
L
Hou Yi
LuizinhOxD
Hou Yi
3
2
4
2.5
W
Zeus
Minerks
Zeus
12
0
5
14.5
L
Charybdis
Queti
Charybdis
0
3
4
0.67
L
Zeus
0
4
4
0.5
W
Nu Wa
ViciousJo
Nu Wa
4
4
9
2.13
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,615
Damage
49,863
53,759
Taken
71,000
42,193
Mitigated
31,427
6,813
Healing
5,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BanjosOhnishi
Lancelot
12,891
2,239
0
0
17,831
11,312
0
7,858
9,973
0
24,938
W
Hachiman
Bunsen1630
Hachiman
16,403
6,900
0
1,863
12,428
5,873
0
3,035
9,393
0
45,947
L
9,622
2,931
0
2,376
14,390
5,144
0
7,741
6,649
30,642
1,776
W
Izanami
Karmatology
Izanami
4,830
3,380
0
119
4,281
1,667
0
1,157
3,124
0
9,112
L
Hou Yi
LuizinhOxD
Hou Yi
10,887
6,427
0
500
14,219
5,887
0
6,681
7,538
0
35,122
W
Zeus
Minerks
Zeus
18,196
3,054
0
650
5,514
2,274
0
2,053
3,461
45,319
0
L
Charybdis
Queti
Charybdis
8,581
5,852
0
2,709
13,369
4,721
0
6,153
7,216
0
31,472
L
Zeus
7,882
2,524
0
250
11,191
4,363
0
5,452
5,739
29,944
0
W
Nu Wa
ViciousJo
Nu Wa
15,299
2,975
0
0
10,282
4,326
0
4,230
6,052
33,775
0
W
11,887
2,176
375
3,806
21,254
28,053
0
6,179
15,075
390
18,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,764
Gold Earned
49,866
202
Minions Killed
234
10
Camps Cleared
8
916,312
Distance Traveled
970,818
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,575
1,058
24
2
0
218,493
0
W
Hachiman
11,344
1,134
79
8
3
205,884
1
L
Sol
9,882
988
54
5
1
214,410
0
W
Izanami
8,842
884
13
1
1
102,042
0
L
Hou Yi
10,585
1,059
42
4
5
192,074
3
W
Zeus
13,606
1,361
71
7
5
189,673
1
L
Charybdis
9,436
944
58
6
1
182,494
1
L
Zeus
9,388
939
56
6
1
163,347
1
W
Nu Wa
10,898
1,090
32
3
1
182,947
0
W
Chaac
10,074
1,007
7
1
0
235,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role