Player Matchup

Fenrir
Fenrir
CrypticCodeZ
Fenrir
Level 105
God Stats
22W - 16L
1,570 SR
Queue Stats
175W - 148L
1,540 Elo+
Party 1
Xing Tian
Xing Tian
nasreatt
Xing Tian
Level 121
God Stats
16W - 19L
1,484 SR
Queue Stats
397W - 474L
1,348 Elo+
Solo
Kukulkan
Kukulkan
player51221
Kukulkan
Level 89
God Stats
5W - 1L
1,284 SR
Queue Stats
208W - 146L
1,580 Elo+
Party 1
Team Averages
Level 105
1,446 SR
1,489 Elo+

VS

Team Averages
Level 99
1,628 SR
1,280 Elo+
Nemesis
Nemesis
ALEGONOL
Nemesis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,151 Elo+
Solo
Mulan
Mulan
FaNaT37
Mulan
Level 126
God Stats
0W - 1L
1,706 SR
Queue Stats
43W - 52L
1,359 Elo+
Solo
Merlin
Merlin
pooox
Merlin
Level 87
God Stats
4W - 2L
1,677 SR
Queue Stats
137W - 188L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
8 / 5 / 3
12,684
746
13,884
22,855
20,375
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
nasreatt
Xing Tian
16
2 / 3 / 8
12,147
715
13,545
30,475
40,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
player51221
Kukulkan
18
2 / 3 / 7
12,523
737
22,255
13,880
7,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALEGONOL
Nemesis
15
2 / 5 / 7
10,654
627
13,168
22,278
16,782
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Mulan
FaNaT37
Mulan
16
7 / 3 / 3
11,257
662
16,916
24,801
31,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
pooox
Merlin
16
1 / 4 / 8
10,744
632
17,350
9,919
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
12
Kills
10
11
Deaths
12
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALEGONOL
Nemesis
2
5
7
1.1
W
Fenrir
8
5
3
1.9
L
Mulan
FaNaT37
Mulan
7
3
3
2.83
W
Xing Tian
nasreatt
Xing Tian
2
3
8
2
W
Kukulkan
player51221
Kukulkan
2
3
7
1.83
L
Merlin
pooox
Merlin
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,684
Damage
47,434
67,210
Taken
56,998
68,442
Mitigated
53,419
7,252
Healing
10,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALEGONOL
Nemesis
13,168
5,435
0
3,206
22,278
16,782
0
12,707
9,261
0
34,699
W
Fenrir
13,884
4,942
0
1,762
22,855
20,375
340
5,672
16,743
0
28,664
L
Mulan
FaNaT37
Mulan
16,916
2,740
0
6,980
24,801
31,336
0
14,196
9,921
466
31,724
W
Xing Tian
nasreatt
Xing Tian
13,545
1,988
220
2,511
30,475
40,973
50
9,963
19,863
31,354
0
W
Kukulkan
player51221
Kukulkan
22,255
2,106
273
2,486
13,880
7,094
848
2,559
10,815
68,893
0
L
Merlin
pooox
Merlin
17,350
2,822
0
250
9,919
5,301
0
8,252
1,437
53,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,354
Gold Earned
32,655
188
Minions Killed
167
8
Camps Cleared
7
949,558
Distance Traveled
888,806
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,654
627
39
2
4
318,835
8
W
Fenrir
12,684
746
26
2
1
291,237
0
L
Mulan
11,257
662
44
3
0
304,278
2
W
Xing Tian
12,147
715
41
2
1
344,391
6
W
Kukulkan
12,523
737
121
7
6
313,930
6
L
Merlin
10,744
632
84
5
3
265,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role