Player Matchup

Anubis
Anubis
 
Anubis
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Haelios
Loki
Level 83
God Stats
0W - 1L
1,663 SR
Queue Stats
14W - 23L
1,305 Elo+
Party 1
Ganesha
Ganesha
Vaatleja
Ganesha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,335 Elo+
Party 1
Team Averages
Level 69
1,554 SR
1,380 Elo+

VS

Team Averages
Level 80
1,489 SR
1,508 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
IDindisponible_
Hercules
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,622 Elo+
Party 2
Scylla
Scylla
matpa7
Scylla
Level 18
God Stats
2W - 1L
1,467 SR
Queue Stats
4W - 3L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 7 / 5
7,416
618
5,315
9,212
4,721
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Haelios
Loki
14
7 / 4 / 1
9,466
789
13,400
10,447
5,174
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ganesha
Vaatleja
Ganesha
13
1 / 3 / 6
8,439
703
4,349
12,656
13,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
5 / 4 / 9
9,426
786
8,204
10,588
3,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
14
5 / 1 / 8
9,622
802
11,511
15,784
11,164
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
matpa7
Scylla
13
4 / 3 / 8
8,437
703
8,055
7,398
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
14
14
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
7
5
0.36
W
Jing Wei
 
Jing Wei
5
4
9
2.38
L
Loki
Haelios
Loki
7
4
1
1.88
W
Hercules
5
1
8
9
L
Ganesha
Vaatleja
Ganesha
1
3
6
1.33
W
Scylla
matpa7
Scylla
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,064
Damage
27,770
32,315
Taken
33,770
23,560
Mitigated
17,196
4,824
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,315
195
0
700
9,212
4,721
0
3,110
6,102
18,960
0
W
Jing Wei
 
Jing Wei
8,204
7,274
0
2,811
10,588
3,708
262
2,619
7,969
0
38,345
L
Loki
Haelios
Loki
13,400
2,115
0
1,417
10,447
5,174
0
1,125
9,322
0
39,319
W
Hercules
11,511
4,406
971
6,416
15,784
11,164
62
5,421
10,363
0
20,981
L
Ganesha
Vaatleja
Ganesha
4,349
684
206
2,501
12,656
13,665
0
3,916
8,740
10,754
0
W
Scylla
matpa7
Scylla
8,055
1,494
0
366
7,398
2,324
708
2,357
5,041
24,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,321
Gold Earned
27,485
104
Minions Killed
140
4
Camps Cleared
7
601,662
Distance Traveled
599,920
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,416
618
32
3
0
182,411
4
W
Jing Wei
9,426
786
62
5
6
191,975
2
L
Loki
9,466
789
72
6
4
206,705
1
W
Hercules
9,622
802
35
3
0
231,620
2
L
Ganesha
8,439
703
0
0
0
212,546
4
W
Scylla
8,437
703
43
4
1
176,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role