Player Matchup

Terra
Terra
DarkFred74
Terra
Level 67
God Stats
4W - 5L
1,534 SR
Queue Stats
363W - 367L
1,395 Elo+
Solo
Ah Puch
Ah Puch
Feniks100990
Ah Puch
Level 22
God Stats
5W - 5L
1,206 SR
Queue Stats
149W - 206L
1,341 Elo+
Solo
Pele
Pele
HolyBible99
Pele
Level 89
God Stats
2W - 1L
1,740 SR
Queue Stats
95W - 84L
1,483 Elo+
Party 2
Neith
Neith
Lukus611
Neith
Level 20
God Stats
3W - 1L
1,703 SR
Queue Stats
74W - 94L
1,441 Elo+
Solo
Discordia
Discordia
xenobotto
Discordia
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,389 Elo+
Party 2
Team Averages
Level 45
1,537 SR
1,410 Elo+

VS

Team Averages
Level 79
1,496 SR
1,410 Elo+
Awilix
Awilix
DiabloPL996
Awilix
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,454 Elo+
Party 1
Atlas
Atlas
Jacyq
Atlas
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
KagerouDayss
Sylvanus
Level 127
God Stats
4W - 5L
1,270 SR
Queue Stats
310W - 341L
1,362 Elo+
Solo
Bacchus
Bacchus
Obskuria789
Bacchus
Level 127
God Stats
1W - 1L
1,709 SR
Queue Stats
242W - 246L
1,405 Elo+
Solo
Rama
Rama
Oplfanrix
Rama
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
18
3 / 2 / 15
11,750
691
6,741
18,017
20,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Feniks100990
Ah Puch
18
0 / 2 / 18
10,874
640
17,299
11,052
6,198
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
16 / 5 / 12
14,190
835
39,687
27,105
15,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Lukus611
Neith
19
3 / 4 / 18
11,557
680
24,025
17,444
10,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
xenobotto
Discordia
20
9 / 2 / 19
13,467
792
25,962
14,277
8,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
4 / 9 / 6
9,571
563
17,021
20,525
11,186
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Jacyq
Atlas
17
2 / 7 / 8
10,961
645
16,260
26,849
34,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
KagerouDayss
Sylvanus
19
4 / 5 / 6
11,150
656
7,478
25,151
39,864
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Obskuria789
Bacchus
19
2 / 5 / 9
11,357
668
12,812
28,281
40,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
20
3 / 5 / 9
11,122
654
21,574
20,675
12,678
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
53
31
Kills
15
15
Deaths
31
82
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Terra
3
2
15
5.25
L
Awilix
4
9
6
0.78
W
Ah Puch
Feniks100990
Ah Puch
0
2
18
4.5
W
16
5
12
4.4
L
Atlas
Jacyq
Atlas
2
7
8
0.86
L
Sylvanus
KagerouDayss
Sylvanus
4
5
6
1.4
W
Neith
Lukus611
Neith
3
4
18
3
L
Bacchus
Obskuria789
Bacchus
2
5
9
1.3
L
Rama
3
5
9
1.5
W
Discordia
xenobotto
Discordia
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,714
Damage
75,145
87,895
Taken
121,481
61,346
Mitigated
138,750
48,612
Healing
33,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
6,741
576
11,146
7,750
18,017
20,634
242
6,611
11,406
11,083
0
L
Awilix
17,021
5,025
1,581
781
20,525
11,186
0
9,545
10,980
0
24,200
W
Ah Puch
Feniks100990
Ah Puch
17,299
1,955
1,314
806
11,052
6,198
495
5,341
5,711
42,224
0
W
39,687
9,892
1,784
12,336
27,105
15,570
1,866
10,412
16,693
0
68,673
L
Atlas
Jacyq
Atlas
16,260
5,159
705
1,692
26,849
34,262
0
11,332
15,517
31,129
0
L
Sylvanus
KagerouDayss
Sylvanus
7,478
1,716
9,875
6,614
25,151
39,864
0
11,088
14,063
18,106
0
W
Neith
Lukus611
Neith
24,025
8,376
1,180
5,490
17,444
10,513
420
8,011
9,433
0
38,241
L
Bacchus
Obskuria789
Bacchus
12,812
1,826
2,792
5,636
28,281
40,760
0
11,907
16,374
25,080
0
L
Rama
21,574
8,952
1,055
3,235
20,675
12,678
0
6,130
14,545
0
52,141
W
Discordia
xenobotto
Discordia
25,962
3,797
2,905
3,901
14,277
8,431
1,318
6,175
8,102
38,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,838
Gold Earned
54,161
201
Minions Killed
228
0
Camps Cleared
0
1,572,068
Distance Traveled
1,333,776
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,750
691
5
0
0
346,051
0
L
Awilix
9,571
563
24
1
0
275,194
0
W
Ah Puch
10,874
640
54
3
0
285,298
0
W
Pele
14,190
835
61
4
0
346,067
2
L
Atlas
10,961
645
32
2
0
251,318
5
L
Sylvanus
11,150
656
41
2
0
255,453
0
W
Neith
11,557
680
39
2
0
274,195
0
L
Bacchus
11,357
668
25
1
0
300,822
4
L
Rama
11,122
654
106
6
0
250,989
0
W
Discordia
13,467
792
42
2
0
320,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role