Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Da_Mercenary_
Shiva
Level 154
God Stats
13W - 14L
1,454 SR
Queue Stats
211W - 258L
1,542 Elo+
Solo
Rama
Rama
OUSSEMADABBEBI
Rama
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 30L
1,484 Elo+
Solo
King Arthur
King Arthur
c Cryptid b
King Arthur
Level 127
God Stats
28W - 40L
1,497 SR
Queue Stats
569W - 587L
1,525 Elo+
Solo
Ares
Ares
enzedbro
Ares
Level 66
God Stats
7W - 6L
1,511 SR
Queue Stats
377W - 487L
1,318 Elo+
Solo
Team Averages
Level 129
1,492 SR
1,474 Elo+

VS

Team Averages
Level 106
1,482 SR
1,454 Elo+
Eset
Eset
Adam_Automatic
Eset
Level 114
God Stats
21W - 14L
1,643 SR
Queue Stats
149W - 168L
1,416 Elo+
Party 1
Medusa
Medusa
GirmReaper
Medusa
Level 123
God Stats
1W - 3L
1,392 SR
Queue Stats
396W - 420L
1,453 Elo+
Party 1
Odin
Odin
Kriegito
Odin
Level 63
God Stats
0W - 3L
1,332 SR
Queue Stats
198W - 208L
1,486 Elo+
Solo
Lancelot
Lancelot
PA203
Lancelot
Level 156
God Stats
25W - 19L
1,544 SR
Queue Stats
159W - 173L
1,483 Elo+
Solo
Janus
Janus
Riddich
Janus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 0 / 3
7,098
592
7,621
3,193
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 6
6,307
526
4,686
9,089
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
0 / 2 / 0
5,988
499
1,155
7,336
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
c Cryptid b
King Arthur
11
5 / 0 / 3
6,925
577
7,271
8,933
7,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
9
0 / 2 / 5
5,648
471
2,326
6,909
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,974
498
2,179
7,682
5,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
GirmReaper
Medusa
11
4 / 0 / 0
6,855
571
7,110
6,165
2,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
9
1 / 4 / 0
5,350
446
5,069
11,020
9,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
PA203
Lancelot
9
0 / 3 / 0
5,667
472
3,944
9,789
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
Riddich
Janus
9
0 / 3 / 0
5,722
477
1,519
5,804
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
5
5
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
3
5.5
L
0
1
4
2
W
2
1
6
5
L
Medusa
GirmReaper
Medusa
4
0
0
4
L
Odin
1
4
0
0.25
W
0
2
0
0
L
Lancelot
PA203
Lancelot
0
3
0
0
L
Janus
Riddich
Janus
0
3
0
0
W
King Arthur
c Cryptid b
King Arthur
5
0
3
6.5
W
Ares
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,059
Damage
19,821
35,460
Taken
40,460
19,365
Mitigated
24,292
10,802
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,621
2,393
9
1,824
3,193
1,124
0
319
2,874
56,571
0
L
2,179
778
232
2,031
7,682
5,817
0
3,266
4,416
22,601
0
W
4,686
1,772
217
3,404
9,089
4,222
381
1,206
7,883
0
32,036
L
Medusa
GirmReaper
Medusa
7,110
3,802
0
1,761
6,165
2,283
408
991
5,174
0
53,859
L
Odin
5,069
2,734
0
457
11,020
9,727
0
1,128
9,892
367
29,128
W
1,155
980
0
3,082
7,336
2,261
0
518
6,818
0
40,914
L
Lancelot
PA203
Lancelot
3,944
661
0
470
9,789
4,311
0
1,885
7,904
0
43,903
L
Janus
Riddich
Janus
1,519
148
0
378
5,804
2,154
0
3,566
2,238
41,699
0
W
King Arthur
c Cryptid b
King Arthur
7,271
1,089
0
625
8,933
7,808
170
754
8,179
0
40,341
W
Ares
2,326
143
0
1,641
6,909
3,950
243
1,120
5,789
13,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,966
Gold Earned
29,568
336
Minions Killed
322
0
Camps Cleared
0
1,191,251
Distance Traveled
1,165,425
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,098
592
103
9
0
232,763
3
L
Eset
5,974
498
23
2
0
221,134
2
W
Shiva
6,307
526
60
5
0
270,523
1
L
Medusa
6,855
571
98
8
0
226,911
4
L
Odin
5,350
446
41
3
0
212,754
2
W
Rama
5,988
499
79
7
0
213,464
1
L
Lancelot
5,667
472
82
7
0
287,224
3
L
Janus
5,722
477
78
7
0
217,402
3
W
King Arthur
6,925
577
70
6
0
240,171
4
W
Ares
5,648
471
24
2
0
234,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role