Player Matchup

Thoth
Thoth
PeculiarGoblin
Thoth
Level 40
God Stats
1W - 3L
1,183 SR
Queue Stats
23W - 70L
1,151 Elo+
Party 1
Thor
Thor
Strider-Ruvius
Thor
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
921 Elo+
Party 1
Artemis
Artemis
tz_Dragonreaper
Artemis
Level 16
God Stats
1W - 3L
1,072 SR
Queue Stats
1W - 8L
959 Elo+
Party 1
Team Averages
Level 26
1,252 SR
1,010 Elo+

VS

Team Averages
Level 107
1,369 SR
1,506 Elo+
Loki
Loki
DEATH B4 YOU 2
Loki
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 32L
1,498 Elo+
Party 2
Fenrir
Fenrir
HardStuckGold69
Fenrir
Level 126
God Stats
0W - 2L
1,287 SR
Queue Stats
52W - 38L
1,541 Elo+
Party 2
Freya
Freya
WingDreak
Freya
Level 68
God Stats
1W - 1L
1,319 SR
Queue Stats
57W - 47L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
8,931
638
2,137
13,601
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 5 / 4
9,690
692
5,745
10,495
6,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 3
8,633
617
815
10,729
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 9
10,698
764
8,887
10,390
3,722
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 3 / 12
10,963
783
10,078
14,662
8,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Freya
WingDreak
Freya
16
9 / 2 / 6
11,430
816
12,676
9,491
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
17
17
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
1
9
9.5
L
3
3
12
3
W
2
9
1
0.28
W
2
5
4
0.8
L
Freya
WingDreak
Freya
9
2
6
6
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,697
Damage
31,641
34,825
Taken
34,543
15,698
Mitigated
17,036
1,057
Healing
10,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,887
952
0
1,875
10,390
3,722
498
887
7,817
0
45,155
L
10,078
1,413
0
4,473
14,662
8,065
439
1,127
10,064
0
24,685
W
2,137
70
0
88
13,601
4,612
0
2,490
11,111
17,989
0
W
5,745
929
290
617
10,495
6,422
0
3,531
6,964
0
19,089
L
Freya
WingDreak
Freya
12,676
3,832
0
3,784
9,491
5,249
756
461
8,990
48,629
3,408
W
815
170
0
62
10,729
4,664
0
6,063
4,666
0
7,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,254
Gold Earned
33,091
70
Minions Killed
174
1
Camps Cleared
12
458,276
Distance Traveled
709,735
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,698
764
46
3
3
238,168
2
L
Fenrir
10,963
783
33
2
2
218,842
1
W
Thoth
8,931
638
42
3
0
164,251
0
W
Thor
9,690
692
16
1
0
221,718
0
L
Freya
11,430
816
95
7
7
252,725
1
W
Artemis
8,633
617
12
1
1
72,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role