Player Matchup

Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Deathstroke9390
Lancelot
Level 136
God Stats
9W - 5L
1,755 SR
Queue Stats
50W - 45L
1,602 Elo+
Solo
Horus
Horus
GRM Price
Horus
Level 103
God Stats
1W - 0L
1,291 SR
Queue Stats
46W - 50L
1,516 Elo+
Solo
Nu Wa
Nu Wa
NickPrizzy
Nu Wa
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RogueBrawler
Ah Muzen Cab
Level 154
God Stats
3W - 0L
1,837 SR
Queue Stats
102W - 95L
1,543 Elo+
Solo
Team Averages
Level 116
1,577 SR
1,532 Elo+

VS

Team Averages
Level 91
1,525 SR
1,516 Elo+
Lancelot
Lancelot
Knightler
Lancelot
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,572 Elo+
Party 1
Scylla
Scylla
MagicBussy
Scylla
Level 112
God Stats
1W - 3L
1,350 SR
Queue Stats
208W - 208L
1,583 Elo+
Solo
Cabrakan
Cabrakan
MurdaMafia
Cabrakan
Level 87
God Stats
1W - 3L
1,577 SR
Queue Stats
14W - 18L
1,595 Elo+
Party 1
Apollo
Apollo
Resdum
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,297 Elo+
Solo
Nu Wa
Nu Wa
SachiMizora
Nu Wa
Level 122
God Stats
13W - 15L
1,699 SR
Queue Stats
27W - 30L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 2 / 11
9,749
750
9,435
16,978
22,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
18
6 / 3 / 5
10,798
831
11,932
16,261
7,080
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
GRM Price
Horus
15
5 / 3 / 5
9,682
745
9,213
16,729
17,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
16
5 / 3 / 5
9,828
756
15,203
8,469
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
RogueBrawler
Ah Muzen Cab
19
3 / 1 / 6
10,743
826
17,218
9,624
5,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Knightler
Lancelot
16
5 / 4 / 5
9,766
751
17,554
20,531
12,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
MagicBussy
Scylla
15
1 / 2 / 5
8,893
684
10,115
9,785
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
MurdaMafia
Cabrakan
15
4 / 0 / 2
9,384
722
7,365
15,506
19,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
Resdum
Apollo
14
2 / 9 / 3
8,491
653
6,975
18,096
7,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 5 / 9
8,657
666
13,783
11,765
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
36
20
Kills
12
12
Deaths
20
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
11
3.25
W
Lancelot
6
3
5
2.83
W
Horus
GRM Price
Horus
5
3
5
2.5
L
Lancelot
Knightler
Lancelot
5
4
5
1.88
L
Scylla
MagicBussy
Scylla
1
2
5
1.75
L
Cabrakan
MurdaMafia
Cabrakan
4
0
2
5
W
Nu Wa
5
3
5
2.5
L
Apollo
Resdum
Apollo
2
9
3
0.39
W
Ah Muzen Cab
RogueBrawler
Ah Muzen Cab
3
1
6
6
L
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,001
Damage
55,792
68,061
Taken
75,683
54,824
Mitigated
49,358
14,067
Healing
13,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,435
1,160
0
4,578
16,978
22,148
291
8,259
8,719
22,425
0
W
Lancelot
11,932
2,347
0
351
16,261
7,080
1,501
6,692
9,569
0
42,555
W
Horus
GRM Price
Horus
9,213
3,866
1,803
4,699
16,729
17,009
40
9,381
7,348
0
19,079
L
Lancelot
Knightler
Lancelot
17,554
3,562
0
4,716
20,531
12,686
0
6,150
13,797
0
33,158
L
Scylla
MagicBussy
Scylla
10,115
1,231
0
878
9,785
4,177
0
3,228
6,200
34,630
0
L
Cabrakan
MurdaMafia
Cabrakan
7,365
1,778
0
4,882
15,506
19,630
0
4,920
10,157
11,655
0
W
Nu Wa
15,203
1,714
0
461
8,469
3,454
452
4,034
4,435
24,258
0
L
Apollo
Resdum
Apollo
6,975
4,346
0
2,913
18,096
7,896
0
6,110
11,575
0
20,161
W
Ah Muzen Cab
RogueBrawler
Ah Muzen Cab
17,218
2,589
0
2,175
9,624
5,133
1,820
2,897
6,727
0
68,326
L
13,783
4,313
0
440
11,765
4,969
0
2,764
8,649
33,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,800
Gold Earned
45,191
241
Minions Killed
178
0
Camps Cleared
0
1,425,151
Distance Traveled
1,242,004
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,749
750
24
2
0
275,141
2
W
Lancelot
10,798
831
74
6
0
345,410
0
W
Horus
9,682
745
24
2
0
270,593
4
L
Lancelot
9,766
751
30
2
0
300,832
0
L
Scylla
8,893
684
46
4
0
222,568
3
L
Cabrakan
9,384
722
11
1
0
275,334
1
W
Nu Wa
9,828
756
22
2
0
264,368
2
L
Apollo
8,491
653
37
3
0
222,914
0
W
Ah Muzen Cab
10,743
826
97
7
0
269,639
4
L
Nu Wa
8,657
666
54
4
0
220,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role