Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
TheeJaymoney
Artemis
Level 139
God Stats
13W - 7L
1,636 SR
Queue Stats
190W - 78L
1,815 Elo+
Party 1
King Arthur
King Arthur
koofs808
King Arthur
Level 159
God Stats
4W - 3L
1,625 SR
Queue Stats
410W - 159L
1,727 Elo+
Party 1
Team Averages
Level 136
1,587 SR
1,681 Elo+

VS

Team Averages
Level 98
1,681 SR
1,552 Elo+
Hun Batz
Hun Batz
CapoJoe
Hun Batz
Level 157
God Stats
2W - 2L
1,857 SR
Queue Stats
196W - 177L
1,637 Elo+
Solo
Ymir
Ymir
MacSuMs1
Ymir
Level 35
God Stats
3W - 5L
1,686 SR
Queue Stats
98W - 76L
1,704 Elo+
Solo
Scylla
Scylla
kevin17322
Scylla
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 6
7,327
733
10,657
6,612
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
TheeJaymoney
Artemis
12
4 / 1 / 4
7,597
760
10,874
8,463
3,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
koofs808
King Arthur
12
3 / 2 / 4
7,331
733
8,574
8,985
6,380
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CapoJoe
Hun Batz
10
0 / 3 / 4
6,438
644
6,225
12,763
5,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
11
4 / 2 / 0
7,750
775
5,337
13,502
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
kevin17322
Scylla
9
0 / 5 / 1
5,748
575
4,602
7,578
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
4
4
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
6
6
L
Hun Batz
CapoJoe
Hun Batz
0
3
4
0.67
L
Ymir
4
2
0
2
W
Artemis
TheeJaymoney
Artemis
4
1
4
6
L
Scylla
kevin17322
Scylla
0
5
1
0.1
W
King Arthur
koofs808
King Arthur
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,105
Damage
16,164
24,060
Taken
33,843
12,998
Mitigated
21,288
7,309
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,657
1,314
58
1,208
6,612
2,621
50
3,279
3,333
22,793
0
L
Hun Batz
CapoJoe
Hun Batz
6,225
1,626
0
2,428
12,763
5,623
0
2,654
9,899
0
18,361
L
Ymir
5,337
1,280
332
2,060
13,502
12,975
0
4,425
8,764
11,918
0
W
Artemis
TheeJaymoney
Artemis
10,874
5,657
0
2,939
8,463
3,997
507
3,729
4,734
0
29,484
L
Scylla
kevin17322
Scylla
4,602
823
0
0
7,578
2,690
0
3,165
4,135
18,605
0
W
King Arthur
koofs808
King Arthur
8,574
891
850
2,254
8,985
6,380
0
3,424
5,561
0
23,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,255
Gold Earned
19,936
116
Minions Killed
80
6
Camps Cleared
3
527,244
Distance Traveled
499,103
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,327
733
43
4
3
177,244
1
L
Hun Batz
6,438
644
26
3
1
186,175
2
L
Ymir
7,750
775
18
2
1
151,249
1
W
Artemis
7,597
760
47
5
0
160,243
2
L
Scylla
5,748
575
36
4
1
161,679
2
W
King Arthur
7,331
733
26
3
3
189,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role