Player Matchup

Guan Yu
Guan Yu
Crazy2theMax
Guan Yu
Level 14
God Stats
6W - 12L
1,371 SR
Queue Stats
9W - 21L
1,332 Elo+
Party 1
Geb
Geb
GayCaptainGamer
Geb
Level 25
God Stats
31W - 41L
1,452 SR
Queue Stats
61W - 79L
1,431 Elo+
Party 1
Charybdis
Charybdis
KerFlufflez
Charybdis
Level 47
God Stats
9W - 9L
1,551 SR
Queue Stats
92W - 105L
1,493 Elo+
Party 1
Neith
Neith
Shadowvolt52
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,234 Elo+
Party 1
Poseidon
Poseidon
cfam
Poseidon
Level 26
God Stats
3W - 9L
1,229 SR
Queue Stats
50W - 68L
1,379 Elo+
Party 1
Team Averages
Level 25
1,421 SR
1,374 Elo+

VS

Team Averages
Level 71
1,513 SR
1,496 Elo+
Vulcan
Vulcan
 
Vulcan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
OnlyHalfBad-_-
Tyr
Level 28
God Stats
1W - 3L
1,177 SR
Queue Stats
49W - 50L
1,216 Elo+
Solo
Loki
Loki
Tserje_Domen
Loki
Level 112
God Stats
2W - 0L
1,505 SR
Queue Stats
10W - 7L
1,594 Elo+
Party 2
Anubis
Anubis
gamer-pas-net
Anubis
Level 46
God Stats
11W - 7L
1,675 SR
Queue Stats
156W - 190L
1,497 Elo+
Solo
King Arthur
King Arthur
meugle
King Arthur
Level 60
God Stats
5W - 2L
1,706 SR
Queue Stats
50W - 34L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Crazy2theMax
Guan Yu
15
3 / 5 / 0
9,183
656
11,435
18,788
19,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 3 / 3
8,934
638
3,562
14,858
16,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
KerFlufflez
Charybdis
15
0 / 8 / 1
8,899
636
3,495
16,460
6,604
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 6 / 0
8,916
637
9,576
14,461
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
cfam
Poseidon
13
0 / 10 / 1
8,125
580
7,478
13,331
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
6 / 0 / 16
10,985
785
18,931
4,754
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
10 / 1 / 10
11,569
826
13,468
14,198
16,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
7 / 0 / 11
10,952
782
9,596
8,809
3,414
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 4 / 10
10,422
744
12,089
13,034
8,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
meugle
King Arthur
18
5 / 0 / 12
10,461
747
14,605
19,561
22,989
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
91
5
Kills
32
32
Deaths
5
5
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
0
16
14
L
Guan Yu
Crazy2theMax
Guan Yu
3
5
0
0.6
L
0
3
3
0.5
L
Charybdis
KerFlufflez
Charybdis
0
8
1
0.06
W
10
1
10
15
L
2
6
0
0.33
W
7
0
11
12.5
L
Poseidon
cfam
Poseidon
0
10
1
0.05
W
4
4
10
2.25
W
King Arthur
meugle
King Arthur
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,546
Damage
68,689
77,898
Taken
60,356
54,832
Mitigated
54,146
6,723
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
18,931
8,418
0
0
4,754
2,575
1,926
895
3,859
56,866
0
L
Guan Yu
Crazy2theMax
Guan Yu
11,435
1,504
740
2,483
18,788
19,914
0
6,454
12,334
0
23,898
L
3,562
409
426
1,317
14,858
16,762
0
6,056
8,802
13,456
0
L
Charybdis
KerFlufflez
Charybdis
3,495
1,989
0
543
16,460
6,604
797
6,252
10,208
0
24,859
W
13,468
3,232
0
3,372
14,198
16,174
254
2,562
11,636
78
30,193
L
9,576
4,127
0
1,136
14,461
6,646
677
7,411
7,050
0
34,637
W
9,596
1,106
0
2,964
8,809
3,414
0
835
7,974
0
37,982
L
Poseidon
cfam
Poseidon
7,478
2,094
0
78
13,331
4,906
0
4,925
8,406
21,530
0
W
12,089
328
0
4,812
13,034
8,994
1,203
2,427
10,607
28,843
0
W
King Arthur
meugle
King Arthur
14,605
1,261
0
4,164
19,561
22,989
301
4,321
15,240
0
40,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,057
Gold Earned
54,389
167
Minions Killed
264
0
Camps Cleared
0
1,168,074
Distance Traveled
1,535,781
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,985
785
91
7
0
316,929
4
L
Guan Yu
9,183
656
19
1
0
295,745
1
L
Geb
8,934
638
13
1
0
271,881
0
L
Charybdis
8,899
636
52
4
0
219,722
0
W
Tyr
11,569
826
30
2
0
310,214
2
L
Neith
8,916
637
47
3
0
207,980
2
W
Loki
10,952
782
53
4
0
307,945
1
L
Poseidon
8,125
580
36
3
0
172,746
0
W
Anubis
10,422
744
44
3
0
275,261
2
W
King Arthur
10,461
747
46
3
0
325,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role