Player Matchup

Anhur
Anhur
Deimõs
Anhur
Level 160
God Stats
17W - 16L
1,777 SR
Queue Stats
356W - 195L
1,695 Elo+
Party 2
Ra
Ra
Emi_Tross
Ra
Level 124
God Stats
0W - 3L
1,504 SR
Queue Stats
190W - 177L
1,644 Elo+
Solo
Fenrir
Fenrir
IRONHIDE1801
Fenrir
Level 123
God Stats
4W - 3L
1,453 SR
Queue Stats
51W - 47L
1,566 Elo+
Party 2
Shiva
Shiva
LordBi-Frost
Shiva
Level 154
God Stats
15W - 9L
1,645 SR
Queue Stats
78W - 71L
1,643 Elo+
Party 1
Baron Samedi
Baron Samedi
StoreCookie
Baron Samedi
Level 123
God Stats
1W - 1L
1,757 SR
Queue Stats
33W - 27L
1,650 Elo+
Party 1
Team Averages
Level 137
1,627 SR
1,640 Elo+

VS

Team Averages
Level 137
1,625 SR
1,673 Elo+
Cernunnos
Cernunnos
B A POPE BROS
Cernunnos
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,646 Elo+
Solo
Horus
Horus
Chimpasaur9000
Horus
Level 155
God Stats
4W - 0L
1,604 SR
Queue Stats
119W - 102L
1,693 Elo+
Solo
Baron Samedi
Baron Samedi
JAYDEF
Baron Samedi
Level 120
God Stats
3W - 1L
1,629 SR
Queue Stats
6W - 2L
1,838 Elo+
Solo
Loki
Loki
RKO4blindkidz
Loki
Level 132
God Stats
31W - 20L
1,681 SR
Queue Stats
353W - 360L
1,577 Elo+
Solo
Yu Huang
Yu Huang
Sanctifying
Yu Huang
Level 160
God Stats
80W - 51L
1,713 SR
Queue Stats
875W - 743L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Deimõs
Anhur
20
13 / 4 / 7
14,735
526
31,155
35,545
16,766
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 8 / 6
13,410
479
17,648
26,025
13,357
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
19
6 / 6 / 12
13,075
467
15,733
28,426
14,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
1 / 6 / 6
12,350
441
20,633
26,203
31,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
StoreCookie
Baron Samedi
17
2 / 6 / 15
12,419
444
10,273
27,185
36,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
B A POPE BROS
Cernunnos
20
2 / 7 / 10
15,129
540
18,626
28,329
9,987
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
9 / 6 / 9
16,721
597
21,291
31,261
16,914
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
JAYDEF
Baron Samedi
17
2 / 7 / 11
12,977
463
14,161
28,656
36,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 4 / 6
16,699
596
21,123
27,374
12,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
Sanctifying
Yu Huang
20
11 / 1 / 12
16,813
600
36,166
17,527
8,372
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
78
25
Kills
30
30
Deaths
25
46
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
B A POPE BROS
Cernunnos
2
7
10
1
W
9
6
9
2.25
L
Anhur
Deimõs
Anhur
13
4
7
4.13
L
3
8
6
0.75
L
Fenrir
6
6
12
2
W
Baron Samedi
JAYDEF
Baron Samedi
2
7
11
1.07
L
1
6
6
0.67
W
6
4
6
2.25
W
Yu Huang
Sanctifying
Yu Huang
11
1
12
17
L
Baron Samedi
StoreCookie
Baron Samedi
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,442
Damage
111,367
143,384
Taken
133,147
112,576
Mitigated
83,649
49,361
Healing
46,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
B A POPE BROS
Cernunnos
18,626
9,524
0
12,103
28,329
9,987
3,150
2,249
25,947
0
142,578
W
21,291
9,572
2,747
9,277
31,261
16,914
4,652
7,042
24,045
0
129,511
L
Anhur
Deimõs
Anhur
31,155
19,205
0
16,822
35,545
16,766
855
9,409
26,136
0
135,138
L
17,648
1,808
2,549
5,247
26,025
13,357
0
11,271
14,754
153,893
0
L
Fenrir
15,733
3,221
0
9,075
28,426
14,612
0
9,539
18,887
0
91,616
W
Baron Samedi
JAYDEF
Baron Samedi
14,161
2,812
1,887
7,423
28,656
36,344
253
8,614
19,902
54,593
0
L
20,633
3,947
528
4,619
26,203
31,097
0
6,783
19,420
0
97,254
W
21,123
5,711
0
8,004
27,374
12,032
628
4,116
22,411
0
147,350
W
Yu Huang
Sanctifying
Yu Huang
36,166
4,119
0
5,083
17,527
8,372
4,107
7,194
10,208
169,194
0
L
Baron Samedi
StoreCookie
Baron Samedi
10,273
1,773
4,405
6,116
27,185
36,744
132
13,857
13,328
38,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,989
Gold Earned
78,339
708
Minions Killed
809
0
Camps Cleared
0
2,486,229
Distance Traveled
2,504,048
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
15,129
540
205
7
0
415,625
0
W
Horus
16,721
597
135
5
0
559,894
6
L
Anhur
14,735
526
163
6
0
457,339
1
L
Ra
13,410
479
244
9
0
513,667
8
L
Fenrir
13,075
467
110
4
0
566,346
4
W
Baron Samedi
12,977
463
40
1
0
465,058
4
L
Shiva
12,350
441
154
6
0
491,613
6
W
Loki
16,699
596
233
8
0
530,482
5
W
Yu Huang
16,813
600
196
7
0
532,989
8
L
Baron Samedi
12,419
444
37
1
0
457,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role