Player Matchup

Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FEMALEPROTOTYPE
Medusa
Level 100
God Stats
7W - 4L
1,739 SR
Queue Stats
383W - 474L
1,343 Elo+
Solo
Scylla
Scylla
Krayziibone
Scylla
Level 96
God Stats
3W - 1L
1,265 SR
Queue Stats
53W - 64L
1,383 Elo+
Solo
Shiva
Shiva
Manc-BabyBoo
Shiva
Level 96
God Stats
1W - 1L
1,301 SR
Queue Stats
11W - 8L
1,441 Elo+
Party 1
Ymir
Ymir
Manc-Monto
Ymir
Level 146
God Stats
2W - 0L
1,675 SR
Queue Stats
16W - 23L
1,424 Elo+
Party 1
Team Averages
Level 101
1,496 SR
1,418 Elo+

VS

Team Averages
Level 99
1,534 SR
1,456 Elo+
Nemesis
Nemesis
Gray_Blood_
Nemesis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,482 Elo+
Solo
Janus
Janus
OneSh0t1shell
Janus
Level 125
God Stats
9W - 13L
1,565 SR
Queue Stats
60W - 60L
1,449 Elo+
Solo
Lancelot
Lancelot
PoppaYmir
Lancelot
Level 106
God Stats
15W - 13L
1,335 SR
Queue Stats
102W - 99L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
YachtDoge
Kuzenbo
Level 124
God Stats
1W - 4L
1,475 SR
Queue Stats
100W - 84L
1,427 Elo+
Solo
Jing Wei
Jing Wei
kryptikal
Jing Wei
Level 64
God Stats
14W - 17L
1,795 SR
Queue Stats
101W - 80L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 3 / 6
9,447
472
7,768
17,226
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 1 / 1
10,361
518
10,409
13,109
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
15
3 / 3 / 4
9,707
485
7,693
9,364
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 1 / 4
9,817
491
8,247
11,307
10,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

13
1 / 5 / 6
8,179
409
6,481
17,972
14,819
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gray_Blood_
Nemesis
9
0 / 2 / 2
7,409
370
1,944
7,410
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 4 / 2
9,274
464
8,049
10,696
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
PoppaYmir
Lancelot
18
7 / 2 / 1
11,450
573
17,289
18,521
9,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
YachtDoge
Kuzenbo
13
1 / 4 / 2
8,882
444
7,872
17,312
22,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
kryptikal
Jing Wei
17
4 / 2 / 1
10,611
531
6,974
14,727
6,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
14
Kills
13
13
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
6
2
W
6
1
1
6.5
L
Nemesis
Gray_Blood_
Nemesis
0
2
2
0.5
W
Scylla
3
3
4
1.67
W
1
1
4
3
W
1
5
6
0.8
L
1
4
2
0.5
L
Lancelot
PoppaYmir
Lancelot
7
2
1
3.75
L
Kuzenbo
YachtDoge
Kuzenbo
1
4
2
0.5
L
Jing Wei
kryptikal
Jing Wei
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,598
Damage
42,128
68,978
Taken
68,666
41,693
Mitigated
44,167
18,053
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,768
4,711
0
4,932
17,226
7,575
0
2,321
14,771
0
72,257
W
10,409
3,078
181
6,443
13,109
5,503
2,033
4,101
8,986
0
76,802
L
Nemesis
Gray_Blood_
Nemesis
1,944
781
0
542
7,410
2,445
0
649
6,761
0
32,716
W
Scylla
7,693
658
0
1,028
9,364
3,484
990
3,431
5,765
55,237
0
W
8,247
1,336
439
3,681
11,307
10,312
0
461
10,846
0
71,826
W
6,481
1,058
97
1,252
17,972
14,819
102
5,123
12,689
41,744
0
L
8,049
441
0
2,511
10,696
4,192
0
2,942
7,711
72,320
0
L
Lancelot
PoppaYmir
Lancelot
17,289
4,185
0
8,207
18,521
9,230
3,680
2,444
15,609
0
98,763
L
Kuzenbo
YachtDoge
Kuzenbo
7,872
3,000
0
1,590
17,312
22,286
800
5,301
11,868
37,717
0
L
Jing Wei
kryptikal
Jing Wei
6,974
6,231
0
5,458
14,727
6,014
2,230
2,838
11,846
0
76,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,511
Gold Earned
47,626
507
Minions Killed
535
0
Camps Cleared
0
1,867,958
Distance Traveled
1,688,073
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,447
472
110
6
0
428,046
13
W
Medusa
10,361
518
124
6
0
338,252
5
L
Nemesis
7,409
370
62
3
0
205,833
2
W
Scylla
9,707
485
86
4
0
326,369
1
W
Shiva
9,817
491
130
7
0
413,835
5
W
Ymir
8,179
409
57
3
0
361,456
7
L
Janus
9,274
464
128
6
0
358,279
1
L
Lancelot
11,450
573
149
7
0
389,232
6
L
Kuzenbo
8,882
444
52
3
0
371,467
5
L
Jing Wei
10,611
531
144
7
0
363,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role