Player Matchup

Janus
Janus
DaMastaOfBeat2
Janus
Level 154
God Stats
2W - 3L
1,612 SR
Queue Stats
144W - 110L
1,565 Elo+
Party 2
Artio
Artio
GalaWarrior
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,536 Elo+
Solo
Nemesis
Nemesis
Khykuma
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,648 Elo+
Party 2
Ares
Ares
ROLLOTHORFIN
Ares
Level 129
God Stats
1W - 2L
1,227 SR
Queue Stats
308W - 268L
1,657 Elo+
Party 2
Hachiman
Hachiman
TheLastRanger69
Hachiman
Level 160
God Stats
3W - 3L
1,837 SR
Queue Stats
402W - 343L
1,668 Elo+
Party 2
Team Averages
Level 127
1,535 SR
1,615 Elo+

VS

Team Averages
Level 124
1,567 SR
1,543 Elo+
Janus
Janus
SOLARISPLEXUS
Janus
Level 121
God Stats
16W - 8L
1,551 SR
Queue Stats
264W - 170L
1,586 Elo+
Party 1
Nike
Nike
SakeBoyZuko
Nike
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
491W - 463L
1,489 Elo+
Party 1
Lancelot
Lancelot
achunkypid
Lancelot
Level 123
God Stats
5W - 2L
1,570 SR
Queue Stats
123W - 59L
1,654 Elo+
Party 1
Scylla
Scylla
baekuun
Scylla
Level 114
God Stats
8W - 5L
1,584 SR
Queue Stats
257W - 229L
1,513 Elo+
Party 1
Skadi
Skadi
oodri
Skadi
Level 106
God Stats
6W - 3L
1,633 SR
Queue Stats
229W - 196L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 5
11,272
751
17,388
15,032
8,401
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 4 / 9
9,890
659
6,508
20,063
25,555
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Khykuma
Nemesis
11
0 / 7 / 4
7,953
530
3,192
14,211
7,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 3 / 5
10,092
673
8,405
17,885
21,711
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
15
3 / 6 / 8
9,761
651
15,180
16,659
9,543
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 15
10,677
712
21,698
11,341
5,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 3 / 17
10,792
719
8,982
18,006
22,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
achunkypid
Lancelot
18
10 / 4 / 11
11,619
775
25,229
21,197
11,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
baekuun
Scylla
18
7 / 3 / 10
10,969
731
14,984
8,273
4,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
oodri
Skadi
18
2 / 2 / 11
10,701
713
8,137
8,893
4,589
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
13
Kills
24
24
Deaths
15
31
Assists
64
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
L
2
4
9
1.63
L
Nemesis
Khykuma
Nemesis
0
7
4
0.29
L
4
3
5
2.17
W
3
3
15
3.5
W
2
3
17
3.5
L
Hachiman
3
6
8
1.17
W
Lancelot
achunkypid
Lancelot
10
4
11
3.88
W
Scylla
baekuun
Scylla
7
3
10
4
W
Skadi
oodri
Skadi
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,673
Damage
79,030
83,850
Taken
67,710
72,492
Mitigated
48,620
16,433
Healing
23,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,388
622
2,128
1,504
15,032
8,401
766
6,406
8,470
46,350
0
L
6,508
454
5,195
4,830
20,063
25,555
308
9,525
10,240
12,954
0
L
Nemesis
Khykuma
Nemesis
3,192
1,511
0
199
14,211
7,282
0
6,901
7,090
0
4,911
L
8,405
152
747
324
17,885
21,711
0
8,769
8,950
12,990
0
W
21,698
1,239
2,059
2,352
11,341
5,667
736
5,028
6,203
44,033
0
W
8,982
396
2,911
2,028
18,006
22,278
600
7,358
10,458
0
18,492
L
Hachiman
15,180
7,062
278
1,228
16,659
9,543
1,103
4,211
12,418
0
31,935
W
Lancelot
achunkypid
Lancelot
25,229
2,870
2,134
8,440
21,197
11,994
811
10,492
10,111
0
33,684
W
Scylla
baekuun
Scylla
14,984
876
1,474
996
8,273
4,092
399
3,910
4,257
26,269
0
W
Skadi
oodri
Skadi
8,137
3,356
513
1,076
8,893
4,589
4,241
4,643
4,086
0
32,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,968
Gold Earned
54,758
135
Minions Killed
150
0
Camps Cleared
0
1,215,102
Distance Traveled
1,504,816
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,272
751
76
5
0
260,292
0
L
Artio
9,890
659
14
1
0
272,901
1
L
Nemesis
7,953
530
4
0
0
175,999
0
L
Ares
10,092
673
5
0
0
277,131
1
W
Janus
10,677
712
51
3
0
296,917
1
W
Nike
10,792
719
21
1
0
286,462
0
L
Hachiman
9,761
651
36
2
0
228,779
0
W
Lancelot
11,619
775
16
1
0
334,518
1
W
Scylla
10,969
731
28
2
0
293,398
0
W
Skadi
10,701
713
34
2
0
293,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role