Player Matchup

Sol
Sol
Silver I
DrMiIk
Sol
Silver I
Level 122
God Stats
5W - 8L
1,426 SR
Queue Stats
114W - 123L
1,300 MMR
Party 1
Chaac
Chaac
Bronze III
RGK12
Chaac
Bronze III
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
127W - 129L
1,406 MMR
Solo
Heimdallr
Heimdallr
Gold II
ksuke16
Heimdallr
Gold II
Level 147
God Stats
20W - 19L
1,653 SR
Queue Stats
468W - 484L
1,542 MMR
Party 1
Artemis
Artemis
Silver II
mcknickletooke
Artemis
Silver II
Level 125
God Stats
0W - 1L
1,635 SR
Queue Stats
21W - 14L
1,409 MMR
Solo
Atlas
Atlas
Bronze III
steadyjone
Atlas
Bronze III
Level 110
God Stats
0W - 2L
1,627 SR
Queue Stats
56W - 68L
1,369 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,568 SR
1,405 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,485 SR
1,407 MMR
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
CIDA Reptil
King Arthur
Silver III
Level 88
God Stats
1W - 0L
1,499 SR
Queue Stats
12W - 15L
1,420 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
Diosnt
Ratatoskr
Gold IV
Level 149
God Stats
1W - 1L
1,348 SR
Queue Stats
128W - 127L
1,256 MMR
Party 2
Vulcan
Vulcan
Gold III
SacredWolf1135
Vulcan
Gold III
Level 124
God Stats
35W - 20L
1,539 SR
Queue Stats
177W - 170L
1,442 MMR
Solo
Rama
Rama
Gold II
Tupan8chon
Rama
Gold II
Level 147
God Stats
2W - 0L
1,539 SR
Queue Stats
106W - 109L
1,419 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DrMiIk
Sol
14
1 / 7 / 1
8,839
402
9,543
25,048
9,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
RGK12
Chaac
15
0 / 3 / 1
9,598
436
8,043
19,553
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
ksuke16
Heimdallr
15
0 / 8 / 3
9,066
412
10,332
21,014
11,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 4 / 0
10,203
464
12,635
17,583
7,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
15
3 / 8 / 0
9,963
453
12,676
22,342
22,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
IzanamiBastetCthulhuHera

VS

Bans
KaliBakasuraAh Muzen CabMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 1 / 13
11,112
505
11,145
19,800
23,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
CIDA Reptil
King Arthur
17
6 / 4 / 12
12,172
553
18,038
24,306
20,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ratatoskr
Diosnt
Ratatoskr
20
13 / 0 / 9
13,917
633
13,719
24,306
12,842
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 1 / 8
12,023
547
25,112
13,219
6,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 1 / 4
13,022
592
12,327
18,563
7,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
76
6
Kills
30
30
Deaths
7
5
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
13
8.5
W
King Arthur
CIDA Reptil
King Arthur
6
4
12
3
W
Ratatoskr
Diosnt
Ratatoskr
13
0
9
17.5
L
Sol
DrMiIk
Sol
1
7
1
0.21
L
Chaac
RGK12
Chaac
0
3
1
0.17
W
5
1
8
9
W
4
1
4
6
L
Heimdallr
ksuke16
Heimdallr
0
8
3
0.19
L
2
4
0
0.5
L
Atlas
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,229
Damage
80,341
105,540
Taken
100,194
67,368
Mitigated
71,527
24,551
Healing
43,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,145
1,093
441
2,885
19,800
23,607
441
4,720
14,792
29,714
0
W
King Arthur
CIDA Reptil
King Arthur
18,038
3,038
0
8,590
24,306
20,815
1,342
7,179
16,377
0
75,179
W
Ratatoskr
Diosnt
Ratatoskr
13,719
2,254
0
16,988
24,306
12,842
522
2,949
21,241
0
138,250
L
Sol
DrMiIk
Sol
9,543
2,313
0
10,537
25,048
9,885
1,104
11,576
13,472
80,064
0
L
Chaac
RGK12
Chaac
8,043
1,842
0
5,142
19,553
16,619
280
8,890
10,663
0
56,388
W
25,112
9,294
178
2,834
13,219
6,362
1,707
5,300
7,835
108,763
0
W
12,327
11,196
0
11,804
18,563
7,901
11,950
1,313
17,244
0
135,226
L
Heimdallr
ksuke16
Heimdallr
10,332
3,835
0
1,161
21,014
11,157
505
5,616
15,398
0
77,524
L
12,635
7,381
0
6,281
17,583
7,542
0
3,746
13,837
0
90,453
L
Atlas
12,676
4,774
0
1,430
22,342
22,165
220
6,429
15,913
53,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,669
Gold Earned
62,246
568
Minions Killed
681
0
Camps Cleared
0
1,885,776
Distance Traveled
2,120,798
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,112
505
43
2
0
374,857
4
W
King Arthur
12,172
553
112
5
0
359,290
4
W
Ratatoskr
13,917
633
176
8
0
545,667
1
L
Sol
8,839
402
115
5
0
355,530
5
L
Chaac
9,598
436
109
5
0
420,394
0
W
Vulcan
12,023
547
162
7
0
456,165
5
W
Rama
13,022
592
188
9
0
384,819
8
L
Heimdallr
9,066
412
103
5
0
420,215
1
L
Artemis
10,203
464
148
7
0
332,928
4
L
Atlas
9,963
453
93
4
0
356,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role