Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Fortunate NO
Ah Muzen Cab
Level 111
God Stats
11W - 8L
1,679 SR
Queue Stats
40W - 34L
1,563 Elo+
Party 1
Cerberus
Cerberus
II IVIETAL II
Cerberus
Level 69
God Stats
1W - 2L
1,650 SR
Queue Stats
13W - 19L
1,413 Elo+
Party 1
Nu Wa
Nu Wa
MarkLost
Nu Wa
Level 105
God Stats
21W - 14L
1,610 SR
Queue Stats
43W - 38L
1,539 Elo+
Party 1
Team Averages
Level 95
1,646 SR
1,505 Elo+

VS

Team Averages
Level 42
1,671 SR
1,747 Elo+
Fenrir
Fenrir
SynKB
Fenrir
Level 88
God Stats
2W - 0L
1,671 SR
Queue Stats
99W - 42L
1,666 Elo+
Party 2
Ares
Ares
TheAltercation
Ares
Level 21
God Stats
6W - 0L
1,500 SR
Queue Stats
190W - 34L
1,918 Elo+
Party 2
Chiron
Chiron
crowwithaknife
Chiron
Level 17
God Stats
1W - 1L
1,843 SR
Queue Stats
27W - 9L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fortunate NO
Ah Muzen Cab
20
5 / 9 / 3
15,703
628
27,709
23,834
12,661
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
II IVIETAL II
Cerberus
19
1 / 3 / 5
14,321
573
13,304
40,451
36,406
Magic Focus

Magic Focus

+20
Magical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
MarkLost
Nu Wa
20
2 / 5 / 6
15,423
617
29,858
18,774
9,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SynKB
Fenrir
20
8 / 1 / 9
17,218
689
22,742
35,868
60,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
3 / 5 / 12
16,321
653
22,061
38,703
49,318
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 2 / 10
16,319
653
28,433
24,906
12,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
8
Kills
17
17
Deaths
8
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Fortunate NO
Ah Muzen Cab
5
9
3
0.72
L
Cerberus
II IVIETAL II
Cerberus
1
3
5
1.17
L
Nu Wa
MarkLost
Nu Wa
2
5
6
1
W
Fenrir
SynKB
Fenrir
8
1
9
12.5
W
3
5
12
1.8
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,871
Damage
73,236
83,059
Taken
99,477
58,091
Mitigated
122,405
24,529
Healing
27,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Fortunate NO
Ah Muzen Cab
27,709
5,505
0
2,220
23,834
12,661
689
7,822
16,012
0
98,615
L
Cerberus
II IVIETAL II
Cerberus
13,304
1,439
688
19,551
40,451
36,406
0
8,904
31,547
48,606
0
L
Nu Wa
MarkLost
Nu Wa
29,858
11,671
0
2,070
18,774
9,024
55
5,792
12,982
82,036
0
W
Fenrir
SynKB
Fenrir
22,742
9,925
951
8,845
35,868
60,966
1,084
15,931
19,937
0
65,423
W
22,061
2,099
2,743
7,416
38,703
49,318
811
16,678
22,025
49,868
0
W
28,433
11,008
2,138
5,710
24,906
12,121
1,937
11,543
13,363
0
113,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,447
Gold Earned
49,858
338
Minions Killed
301
10
Camps Cleared
8
1,235,722
Distance Traveled
1,337,487
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
15,703
628
138
6
7
397,467
2
L
Cerberus
14,321
573
100
4
0
428,515
7
L
Nu Wa
15,423
617
100
4
3
409,740
3
W
Fenrir
17,218
689
88
4
1
491,497
3
W
Ares
16,321
653
55
2
1
417,083
0
W
Chiron
16,319
653
158
6
6
428,907
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role