Player Matchup

Arachne
Arachne
ILoveYouMello
Arachne
Level 46
God Stats
3W - 2L
1,684 SR
Queue Stats
74W - 86L
1,399 Elo+
Party 2
Bellona
Bellona
NotoriousGrizz
Bellona
Level 102
God Stats
6W - 3L
1,532 SR
Queue Stats
78W - 82L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
Sixshooter465
Cthulhu
Level 37
God Stats
2W - 2L
1,341 SR
Queue Stats
80W - 70L
1,514 Elo+
Party 1
Izanami
Izanami
kreampies
Izanami
Level 107
God Stats
12W - 9L
1,275 SR
Queue Stats
268W - 255L
1,383 Elo+
Party 1
Zeus
Zeus
l Wildcxrd l
Zeus
Level 12
God Stats
1W - 0L
1,340 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 61
1,434 SR
1,444 Elo+

VS

Team Averages
Level 67
1,567 SR
1,406 Elo+
Zeus
Zeus
AKA-MadJoker
Zeus
Level 145
God Stats
0W - 1L
1,551 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DxG PHANTOM
Baron Samedi
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 41L
1,323 Elo+
Party 3
Geb
Geb
Knight Yumi
Geb
Level 48
God Stats
2W - 1L
1,743 SR
Queue Stats
93W - 131L
1,391 Elo+
Solo
Amaterasu
Amaterasu
Xug5
Amaterasu
Level 26
God Stats
4W - 5L
1,525 SR
Queue Stats
98W - 116L
1,374 Elo+
Party 3
Set
Set
jimmypopo70
Set
Level 69
God Stats
0W - 2L
1,516 SR
Queue Stats
248W - 237L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
7
4 / 0 / 0
4,691
670
2,455
3,380
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 1 / 0
4,498
643
3,104
3,166
2,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
7
0 / 1 / 1
4,259
608
1,181
4,446
2,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
kreampies
Izanami
7
1 / 0 / 0
4,402
629
1,218
2,839
1,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 1 / 2
4,246
607
1,943
3,267
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,718
531
2,859
2,894
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
DxG PHANTOM
Baron Samedi
5
1 / 1 / 0
3,622
517
468
2,434
945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 0 / 0
3,466
495
438
1,882
902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Xug5
Amaterasu
7
0 / 1 / 0
3,891
556
901
5,724
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 1
4,002
572
1,257
5,001
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Baron Samedi
DxG PHANTOM
Baron Samedi
1
1
0
1
W
Arachne
4
0
0
4
L
0
0
0
0
W
1
1
0
1
W
Cthulhu
0
1
1
0.5
L
Amaterasu
Xug5
Amaterasu
0
1
0
0
L
0
2
1
0.25
W
Izanami
kreampies
Izanami
1
0
0
1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,901
Damage
5,923
17,098
Taken
17,935
8,357
Mitigated
6,414
4,531
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,859
137
0
0
2,894
838
0
757
2,137
19,948
0
L
Baron Samedi
DxG PHANTOM
Baron Samedi
468
65
0
534
2,434
945
0
1,346
1,088
7,793
0
W
Arachne
2,455
1,535
0
1,225
3,380
1,901
0
198
3,142
0
17,057
L
438
115
0
552
1,882
902
0
845
1,037
3,638
0
W
3,104
911
0
945
3,166
2,429
0
0
3,166
0
22,670
W
Cthulhu
1,181
0
65
627
4,446
2,038
396
1,099
3,167
12,308
0
L
Amaterasu
Xug5
Amaterasu
901
456
0
3,346
5,724
2,248
0
0
5,456
0
17,733
L
1,257
275
0
1,308
5,001
1,481
0
176
4,799
0
15,775
W
Izanami
kreampies
Izanami
1,218
638
0
1,089
2,839
1,093
960
1,075
1,608
0
28,698
W
1,943
82
0
580
3,267
896
418
927
2,250
20,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,096
Gold Earned
18,699
193
Minions Killed
141
0
Camps Cleared
0
706,455
Distance Traveled
535,147
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,718
531
43
6
0
112,968
0
L
Baron Samedi
3,622
517
9
1
0
69,492
0
W
Arachne
4,691
670
37
5
0
154,135
0
L
Geb
3,466
495
5
1
0
88,404
0
W
Bellona
4,498
643
36
5
0
143,126
4
W
Cthulhu
4,259
608
19
3
0
151,878
0
L
Amaterasu
3,891
556
33
5
0
116,057
2
L
Set
4,002
572
51
7
0
148,226
4
W
Izanami
4,402
629
66
9
0
138,970
1
W
Zeus
4,246
607
35
5
0
118,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role