Player Matchup

Discordia
Discordia
BigMeZeroIst
Discordia
Level 64
God Stats
4W - 4L
1,331 SR
Queue Stats
130W - 79L
1,532 Elo+
Party 3
Nox
Nox
MorganeLeTheyTTV
Nox
Level 160
God Stats
13W - 12L
1,560 SR
Queue Stats
586W - 453L
1,585 Elo+
Party 1
Pele
Pele
Osamabonjovi
Pele
Level 48
God Stats
8W - 10L
1,204 SR
Queue Stats
135W - 120L
1,448 Elo+
Party 3
Horus
Horus
PimpVader69
Horus
Level 32
God Stats
7W - 2L
1,514 SR
Queue Stats
105W - 66L
1,674 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kronmandoom
Ah Muzen Cab
Level 16
God Stats
14W - 5L
1,675 SR
Queue Stats
71W - 40L
1,544 Elo+
Party 1
Team Averages
Level 64
1,457 SR
1,557 Elo+

VS

Team Averages
Level 86
1,546 SR
1,472 Elo+
Nu Wa
Nu Wa
Benicus16
Nu Wa
Level 86
God Stats
16W - 9L
1,523 SR
Queue Stats
227W - 232L
1,459 Elo+
Solo
Ao Kuang
Ao Kuang
KPLuke
Ao Kuang
Level 126
God Stats
1W - 3L
1,792 SR
Queue Stats
62W - 94L
1,496 Elo+
Party 2
Lancelot
Lancelot
LeNoizy
Lancelot
Level 144
God Stats
4W - 10L
1,577 SR
Queue Stats
71W - 95L
1,496 Elo+
Party 2
Chaac
Chaac
soupnova
Chaac
Level 9
God Stats
0W - 2L
1,337 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
willsyT
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 54L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BigMeZeroIst
Discordia
19
3 / 3 / 5
12,518
736
13,093
11,309
4,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 0 / 16
13,414
789
17,981
16,515
18,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 2 / 9
12,571
739
9,002
20,609
10,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 0 / 17
12,609
742
15,111
13,500
21,642
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
kronmandoom
Ah Muzen Cab
20
13 / 3 / 7
14,246
838
24,018
19,925
9,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Benicus16
Nu Wa
19
2 / 5 / 2
11,636
684
22,424
11,215
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ao Kuang
KPLuke
Ao Kuang
17
2 / 9 / 3
10,820
636
10,724
22,364
10,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
LeNoizy
Lancelot
17
2 / 5 / 2
10,919
642
8,463
16,372
10,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
soupnova
Chaac
17
0 / 7 / 2
10,081
593
4,370
19,010
22,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
willsyT
Fenrir
18
2 / 6 / 3
10,682
628
10,426
22,332
15,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
20
32
Kills
8
8
Deaths
32
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Benicus16
Nu Wa
2
5
2
0.6
W
Discordia
BigMeZeroIst
Discordia
3
3
5
1.83
L
Ao Kuang
KPLuke
Ao Kuang
2
9
3
0.39
L
Lancelot
LeNoizy
Lancelot
2
5
2
0.6
W
9
0
16
17
W
2
2
9
3.25
W
5
0
17
13.5
W
Ah Muzen Cab
kronmandoom
Ah Muzen Cab
13
3
7
5.5
L
Chaac
soupnova
Chaac
0
7
2
0.14
L
Fenrir
willsyT
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,205
Damage
56,407
81,858
Taken
91,293
64,382
Mitigated
62,717
30,281
Healing
6,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Benicus16
Nu Wa
22,424
4,557
0
365
11,215
4,143
0
3,317
7,766
76,553
0
W
Discordia
BigMeZeroIst
Discordia
13,093
786
129
1,234
11,309
4,841
2,527
5,154
4,955
58,900
0
L
Ao Kuang
KPLuke
Ao Kuang
10,724
3,194
0
3,420
22,364
10,533
0
8,007
13,982
30,714
2,599
L
Lancelot
LeNoizy
Lancelot
8,463
1,501
0
250
16,372
10,659
0
6,789
9,249
0
33,760
W
17,981
1,861
1,390
2,342
16,515
18,187
416
6,690
9,680
33,866
0
W
9,002
1,988
0
8,495
20,609
10,385
2,223
6,558
14,001
0
73,514
W
15,111
4,750
4,967
5,256
13,500
21,642
541
6,329
7,101
0
31,852
W
Ah Muzen Cab
kronmandoom
Ah Muzen Cab
24,018
13,621
0
6,468
19,925
9,327
7,254
7,511
12,156
0
77,536
L
Chaac
soupnova
Chaac
4,370
512
0
1,159
19,010
22,321
69
2,980
15,806
0
21,089
L
Fenrir
willsyT
Fenrir
10,426
1,721
0
1,096
22,332
15,061
0
8,519
13,416
0
27,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,358
Gold Earned
54,138
373
Minions Killed
285
0
Camps Cleared
0
1,679,111
Distance Traveled
1,532,165
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,636
684
96
6
0
299,353
1
W
Discordia
12,518
736
100
6
0
318,604
0
L
Ao Kuang
10,820
636
48
3
0
288,066
0
L
Lancelot
10,919
642
66
4
0
338,030
0
W
Nox
13,414
789
30
2
0
347,630
14
W
Pele
12,571
739
96
6
0
342,817
0
W
Horus
12,609
742
35
2
0
362,204
0
W
Ah Muzen Cab
14,246
838
112
7
0
307,856
0
L
Chaac
10,081
593
42
2
0
267,873
0
L
Fenrir
10,682
628
33
2
0
338,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role