Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
IAmMentallylLL
Lancelot
Level 100
God Stats
1W - 8L
1,090 SR
Queue Stats
139W - 166L
1,374 Elo+
Solo
Guan Yu
Guan Yu
Zac of Arnor
Guan Yu
Level 64
God Stats
1W - 7L
1,194 SR
Queue Stats
327W - 377L
1,394 Elo+
Solo
Ravana
Ravana
warisbeautiful
Ravana
Level 79
God Stats
2W - 2L
1,664 SR
Queue Stats
110W - 120L
1,420 Elo+
Party 1
Chernobog
Chernobog
wlnfootball
Chernobog
Level 59
God Stats
39W - 38L
1,510 SR
Queue Stats
154W - 179L
1,360 Elo+
Party 1
Team Averages
Level 77
1,392 SR
1,410 Elo+

VS

Team Averages
Level 88
1,603 SR
1,425 Elo+
Mercury
Mercury
Cacelis_
Mercury
Level 107
God Stats
16W - 7L
1,665 SR
Queue Stats
169W - 195L
1,428 Elo+
Party 2
Aphrodite
Aphrodite
DimmerCreator39
Aphrodite
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 151L
1,353 Elo+
Solo
Yu Huang
Yu Huang
TheChanChan_Man
Yu Huang
Level 65
God Stats
2W - 0L
1,718 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
XxEderxX2t
Sun Wukong
Level 102
God Stats
4W - 3L
1,691 SR
Queue Stats
111W - 136L
1,414 Elo+
Party 2
Sol
Sol
yoiseth98
Sol
Level 98
God Stats
7W - 13L
1,443 SR
Queue Stats
169W - 192L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 2 / 2
8,306
461
9,958
13,278
4,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
9
1 / 2 / 0
6,985
388
7,671
10,163
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Zac of Arnor
Guan Yu
14
2 / 2 / 0
8,243
458
8,140
20,874
19,283
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 1 / 4
7,519
418
6,242
9,079
7,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
wlnfootball
Chernobog
14
2 / 2 / 1
8,277
460
7,918
11,897
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cacelis_
Mercury
15
4 / 1 / 0
9,180
510
8,134
11,924
4,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
DimmerCreator39
Aphrodite
13
1 / 1 / 2
8,246
458
2,883
11,400
6,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Yu Huang
13
0 / 1 / 0
7,094
394
3,972
8,279
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
XxEderxX2t
Sun Wukong
15
4 / 0 / 1
9,521
529
20,938
21,548
17,083
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 4 / 2
8,190
455
7,923
13,029
4,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
7
Kills
9
9
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
2
1.5
W
Mercury
Cacelis_
Mercury
4
1
0
4
W
Aphrodite
DimmerCreator39
Aphrodite
1
1
2
2
L
Lancelot
1
2
0
0.5
W
Yu Huang
0
1
0
0
W
Sun Wukong
XxEderxX2t
Sun Wukong
4
0
1
4.5
L
Guan Yu
Zac of Arnor
Guan Yu
2
2
0
1
L
0
1
4
2
L
Chernobog
wlnfootball
Chernobog
2
2
1
1.25
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,929
Damage
43,850
65,291
Taken
66,180
40,796
Mitigated
36,297
21,648
Healing
23,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,958
2,975
0
4,883
13,278
4,944
1,077
4,880
8,398
63,887
0
W
Mercury
Cacelis_
Mercury
8,134
3,370
0
750
11,924
4,964
0
1,687
10,237
0
86,899
W
Aphrodite
DimmerCreator39
Aphrodite
2,883
1,151
3,270
5,455
11,400
6,665
0
1,369
10,031
28,662
0
L
Lancelot
7,671
2,817
0
3,016
10,163
4,398
0
1,306
8,857
0
37,126
W
Yu Huang
3,972
924
0
854
8,279
2,791
408
967
7,312
45,263
0
W
Sun Wukong
XxEderxX2t
Sun Wukong
20,938
6,658
0
10,467
21,548
17,083
0
1,864
19,684
0
82,383
L
Guan Yu
Zac of Arnor
Guan Yu
8,140
2,027
803
5,085
20,874
19,283
0
470
20,404
0
51,051
L
6,242
2,088
392
3,193
9,079
7,154
0
1,814
7,265
0
46,653
L
Chernobog
wlnfootball
Chernobog
7,918
4,084
0
4,276
11,897
5,017
0
6,308
5,589
0
67,508
W
7,923
1,948
0
3,013
13,029
4,794
2,356
4,071
8,958
63,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,330
Gold Earned
42,231
419
Minions Killed
495
0
Camps Cleared
0
1,563,437
Distance Traveled
1,711,911
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,306
461
88
5
0
313,869
0
W
Mercury
9,180
510
138
8
0
425,352
4
W
Aphrodite
8,246
458
44
2
0
290,035
0
L
Lancelot
6,985
388
67
4
0
257,969
0
W
Yu Huang
7,094
394
75
4
0
323,880
5
W
Sun Wukong
9,521
529
125
7
0
349,435
2
L
Guan Yu
8,243
458
81
5
0
326,598
1
L
Ravana
7,519
418
77
4
0
361,628
0
L
Chernobog
8,277
460
106
6
0
303,373
2
W
Sol
8,190
455
113
6
0
323,209
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role