Player Matchup

Danzaburou
Danzaburou
Cemelele
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Deliriufu
Ao Kuang
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 88L
1,572 Elo+
Party 1
Lancelot
Lancelot
IAponte019
Lancelot
Level 122
God Stats
0W - 2L
1,715 SR
Queue Stats
2W - 4L
1,612 Elo+
Party 1
Nox
Nox
m3rcTi0
Nox
Level 158
God Stats
8W - 6L
1,567 SR
Queue Stats
303W - 281L
1,543 Elo+
Party 3
Hercules
Hercules
nobu_lightspam69
Hercules
Level 26
God Stats
1W - 1L
1,347 SR
Queue Stats
62W - 78L
1,292 Elo+
Party 3
Team Averages
Level 89
1,526 SR
1,504 Elo+

VS

Team Averages
Level 76
1,501 SR
1,524 Elo+
Ne Zha
Ne Zha
Adj
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 25L
1,563 Elo+
Party 2
Baron Samedi
Baron Samedi
Honey2thic4u
Baron Samedi
Level 40
God Stats
2W - 3L
1,249 SR
Queue Stats
25W - 29L
1,382 Elo+
Solo
Pele
Pele
RP2 Klutch
Pele
Level 108
God Stats
8W - 3L
1,709 SR
Queue Stats
113W - 79L
1,562 Elo+
Party 2
Medusa
Medusa
Sawdi Aschit
Medusa
Level 102
God Stats
6W - 1L
1,500 SR
Queue Stats
40W - 22L
1,559 Elo+
Party 2
Atlas
Atlas
SpeedySeal
Atlas
Level 103
God Stats
4W - 4L
1,548 SR
Queue Stats
30W - 16L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cemelele
Danzaburou
6
0 / 3 / 1
4,432
369
472
3,107
682
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Deliriufu
Ao Kuang
10
2 / 7 / 0
6,402
534
6,697
12,161
4,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
IAponte019
Lancelot
10
1 / 4 / 2
6,412
534
6,060
11,935
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
11
3 / 4 / 1
6,720
560
8,628
8,990
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 4 / 0
4,750
396
3,692
8,320
3,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Adj
Ne Zha
10
5 / 2 / 6
6,825
569
7,251
11,044
8,493
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Honey2thic4u
Baron Samedi
11
2 / 0 / 1
6,376
531
3,415
4,725
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 3 / 8
7,341
612
9,083
12,162
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
12
5 / 1 / 3
7,107
592
6,616
6,773
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
11
3 / 0 / 11
7,080
590
5,113
7,153
5,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
6
Kills
22
22
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Adj
Ne Zha
5
2
6
4
L
Danzaburou
Cemelele
Danzaburou
0
3
1
0.17
L
Ao Kuang
Deliriufu
Ao Kuang
2
7
0
0.29
W
Baron Samedi
Honey2thic4u
Baron Samedi
2
0
1
2.5
L
Lancelot
IAponte019
Lancelot
1
4
2
0.5
W
7
3
8
3.67
W
Medusa
5
1
3
6.5
W
Atlas
3
0
11
8.5
L
Nox
3
4
1
0.88
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,549
Damage
31,478
44,513
Taken
41,857
17,052
Mitigated
24,418
9,706
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Adj
Ne Zha
7,251
3,605
141
2,985
11,044
8,493
0
4,894
6,150
0
28,403
L
Danzaburou
Cemelele
Danzaburou
472
144
0
66
3,107
682
0
190
2,917
0
5,487
L
Ao Kuang
Deliriufu
Ao Kuang
6,697
1,865
0
3,986
12,161
4,850
0
1,487
10,674
30,239
5,573
W
Baron Samedi
Honey2thic4u
Baron Samedi
3,415
433
251
1,189
4,725
1,998
276
989
3,736
39,156
0
L
Lancelot
IAponte019
Lancelot
6,060
1,538
0
4,223
11,935
4,672
0
1,527
10,408
0
45,958
W
9,083
3,021
0
4,134
12,162
5,419
0
4,778
7,384
0
40,730
W
Medusa
6,616
3,421
209
822
6,773
2,706
1,360
1,079
5,694
0
54,283
W
Atlas
5,113
1,978
488
2,261
7,153
5,802
34
2,479
4,674
21,788
0
L
Nox
8,628
535
0
703
8,990
3,560
155
2,798
6,192
35,775
0
L
3,692
831
0
728
8,320
3,288
539
2,526
5,794
0
15,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,716
Gold Earned
34,729
233
Minions Killed
295
0
Camps Cleared
0
1,001,344
Distance Traveled
1,185,724
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,825
569
43
4
0
210,740
0
L
Danzaburou
4,432
369
9
1
0
93,488
0
L
Ao Kuang
6,402
534
64
5
0
200,112
2
W
Baron Samedi
6,376
531
65
5
0
247,502
3
L
Lancelot
6,412
534
80
7
0
257,325
0
W
Pele
7,341
612
73
6
0
261,270
1
W
Medusa
7,107
592
81
7
0
218,277
2
W
Atlas
7,080
590
33
3
0
247,935
2
L
Nox
6,720
560
57
5
0
215,190
1
L
Hercules
4,750
396
23
2
0
235,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role