Player Matchup

Mulan
Mulan
AA Azrael 777
Mulan
Level 108
God Stats
9W - 14L
1,552 SR
Queue Stats
53W - 94L
1,367 Elo+
Party 2
Bakasura
Bakasura
CominThrough981
Bakasura
Level 77
God Stats
17W - 12L
1,630 SR
Queue Stats
45W - 69L
1,372 Elo+
Party 2
Athena
Athena
FatHalpert717
Athena
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
42W - 66L
1,408 Elo+
Party 2
Olorun
Olorun
Mysfit4204
Olorun
Level 68
God Stats
22W - 22L
1,621 SR
Queue Stats
44W - 79L
1,359 Elo+
Party 2
Kukulkan
Kukulkan
ang3712
Kukulkan
Level 57
God Stats
8W - 7L
1,525 SR
Queue Stats
11W - 12L
1,449 Elo+
Solo
Team Averages
Level 76
1,566 SR
1,391 Elo+

VS

Team Averages
Level 86
1,392 SR
1,340 Elo+
Merlin
Merlin
BlitzAce209
Merlin
Level 61
God Stats
4W - 7L
1,350 SR
Queue Stats
12W - 21L
1,282 Elo+
Party 1
King Arthur
King Arthur
FfleXiNg
King Arthur
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 35L
1,576 Elo+
Solo
Medusa
Medusa
HymnOfTheFayth88
Medusa
Level 56
God Stats
8W - 22L
1,265 SR
Queue Stats
19W - 42L
1,233 Elo+
Party 1
Cliodhna
Cliodhna
Robznm
Cliodhna
Level 143
God Stats
6W - 7L
1,324 SR
Queue Stats
60W - 69L
1,277 Elo+
Solo
Vamana
Vamana
buildablunt
Vamana
Level 84
God Stats
19W - 28L
1,523 SR
Queue Stats
267W - 284L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 8
11,093
528
25,143
25,599
27,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
18
11 / 2 / 1
11,339
540
13,397
19,444
9,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 7
10,045
478
5,188
11,737
15,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Mysfit4204
Olorun
18
5 / 1 / 5
11,251
536
10,011
12,041
7,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
ang3712
Kukulkan
15
2 / 2 / 8
9,258
441
6,747
12,436
10,631
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 9 / 2
9,185
437
14,966
19,752
9,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
FfleXiNg
King Arthur
12
0 / 5 / 2
8,166
389
7,360
16,980
10,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 0
8,957
427
11,619
15,268
6,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Robznm
Cliodhna
13
2 / 5 / 1
8,271
394
7,252
21,840
9,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
11
0 / 3 / 0
7,965
379
4,080
19,620
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
26
Kills
4
6
Deaths
28
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Merlin
1
9
2
0.22
W
Bakasura
11
2
1
5.75
W
1
0
7
4.5
L
King Arthur
FfleXiNg
King Arthur
0
5
2
0.2
L
1
6
0
0.17
W
Olorun
Mysfit4204
Olorun
5
1
5
7.5
L
Cliodhna
Robznm
Cliodhna
2
5
1
0.5
W
Kukulkan
ang3712
Kukulkan
2
2
8
3
L
Vamana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,486
Damage
45,277
81,257
Taken
93,460
70,171
Mitigated
52,562
26,038
Healing
24,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,143
4,479
0
12,944
25,599
27,663
1,488
2,770
22,829
366
90,928
L
Merlin
14,966
866
76
2,805
19,752
9,060
972
5,594
13,871
79,337
0
W
Bakasura
13,397
10,707
0
5,288
19,444
9,099
1,774
4,185
15,259
0
80,681
W
5,188
1,810
0
1,155
11,737
15,428
825
1,462
10,275
33,966
0
L
King Arthur
FfleXiNg
King Arthur
7,360
1,232
0
3,743
16,980
10,361
276
2,655
14,325
0
48,549
L
11,619
6,505
265
2,264
15,268
6,815
174
4,210
10,893
0
70,158
W
Olorun
Mysfit4204
Olorun
10,011
4,979
514
6,090
12,041
7,350
4,173
191
11,850
90,263
14,470
L
Cliodhna
Robznm
Cliodhna
7,252
1,012
126
11,033
21,840
9,794
439
2,924
18,891
0
51,111
W
Kukulkan
ang3712
Kukulkan
6,747
474
0
47
12,436
10,631
1,425
6,358
6,078
49,441
0
L
Vamana
4,080
1,389
0
4,250
19,620
16,532
126
5,479
14,080
0
48,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,986
Gold Earned
42,544
553
Minions Killed
433
0
Camps Cleared
0
2,048,976
Distance Traveled
1,698,895
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,093
528
125
6
0
410,308
0
L
Merlin
9,185
437
119
6
0
298,660
3
W
Bakasura
11,339
540
126
6
0
472,792
3
W
Athena
10,045
478
52
2
0
433,169
9
L
King Arthur
8,166
389
72
3
0
374,356
1
L
Medusa
8,957
427
104
5
0
326,059
2
W
Olorun
11,251
536
174
8
0
339,182
3
L
Cliodhna
8,271
394
76
4
0
372,401
0
W
Kukulkan
9,258
441
76
4
0
393,525
0
L
Vamana
7,965
379
62
3
0
327,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role