Player Matchup

Kukulkan
Kukulkan
Draymer34
Kukulkan
Level 59
God Stats
5W - 3L
1,255 SR
Queue Stats
63W - 52L
1,513 Elo+
Party 2
Ne Zha
Ne Zha
SleepaiidTTV
Ne Zha
Level 97
God Stats
84W - 40L
1,680 SR
Queue Stats
159W - 102L
1,601 Elo+
Party 2
Jormungandr
Jormungandr
juntash
Jormungandr
Level 67
God Stats
17W - 11L
1,631 SR
Queue Stats
40W - 28L
1,617 Elo+
Party 2
Team Averages
Level 74
1,522 SR
1,577 Elo+

VS

Team Averages
Level 71
1,574 SR
1,429 Elo+
Kuzenbo
Kuzenbo
ANDRESF21
Kuzenbo
Level 109
God Stats
2W - 1L
1,742 SR
Queue Stats
80W - 89L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
JuanCarlosY333
Kukulkan
Level 16
God Stats
4W - 3L
1,647 SR
Queue Stats
13W - 22L
1,400 Elo+
Party 1
Fenrir
Fenrir
XxCarlos2003xX
Fenrir
Level 89
God Stats
0W - 2L
1,332 SR
Queue Stats
72W - 98L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Draymer34
Kukulkan
15
3 / 3 / 10
9,856
758
9,028
6,391
2,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
15
7 / 1 / 8
10,290
792
15,043
11,073
6,856
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
juntash
Jormungandr
16
6 / 1 / 8
10,514
809
13,728
13,599
10,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ANDRESF21
Kuzenbo
13
1 / 4 / 3
8,574
660
6,777
15,987
20,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
14
2 / 5 / 3
9,571
736
9,383
11,410
5,136
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 7 / 1
8,080
622
4,204
14,552
8,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
5
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ANDRESF21
Kuzenbo
1
4
3
0.63
W
Kukulkan
Draymer34
Kukulkan
3
3
10
2.67
L
Kukulkan
2
5
3
0.7
W
Ne Zha
7
1
8
11
L
2
7
1
0.36
W
Jormungandr
juntash
Jormungandr
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,799
Damage
20,364
31,063
Taken
41,949
19,856
Mitigated
33,908
10,498
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ANDRESF21
Kuzenbo
6,777
2,306
0
3,125
15,987
20,553
0
9,613
6,374
18,290
0
W
Kukulkan
Draymer34
Kukulkan
9,028
622
0
1,311
6,391
2,982
1,025
2,270
4,121
37,930
0
L
Kukulkan
9,383
210
0
388
11,410
5,136
0
6,468
4,942
46,248
0
W
Ne Zha
15,043
3,594
0
3,923
11,073
6,856
438
6,574
4,499
0
39,689
L
4,204
640
0
2,172
14,552
8,219
0
6,901
7,651
0
12,869
W
Jormungandr
juntash
Jormungandr
13,728
3,941
293
4,971
13,599
10,018
699
8,284
5,315
47,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
26,225
188
Minions Killed
142
9
Camps Cleared
3
770,406
Distance Traveled
702,866
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,574
660
20
2
0
252,589
6
W
Kukulkan
9,856
758
81
6
4
252,762
2
L
Kukulkan
9,571
736
101
8
2
233,829
1
W
Ne Zha
10,290
792
39
3
3
257,124
3
L
Fenrir
8,080
622
21
2
1
216,448
5
W
Jormungandr
10,514
809
68
5
2
260,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role