Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold I
Redd_Vampyr
Cerberus
Gold I
Level 160
God Stats
11W - 10L
1,568 SR
Queue Stats
419W - 396L
1,555 MMR
Party 1
Scylla
Scylla
Gold III
ThaPrinceOfLA
Scylla
Gold III
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 27L
1,487 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,523 SR
1,514 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,572 SR
1,378 MMR
Odin
Odin
Silver V
 
Odin
Silver V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Freya
Freya
Bronze V
Blue-Dragon869
Freya
Bronze V
Level 98
God Stats
0W - 1L
1,633 SR
Queue Stats
6W - 7L
1,442 MMR
Party 2
Medusa
Medusa
Bronze IV
philthecasual
Medusa
Bronze IV
Level 69
God Stats
0W - 1L
1,583 SR
Queue Stats
2W - 8L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 0 / 5
8,907
742
9,765
5,969
2,359
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Redd_Vampyr
Cerberus
13
3 / 0 / 7
9,439
787
8,700
13,887
13,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 7
9,002
750
9,793
6,742
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Baron SamediZeusAh Muzen CabBakasuraAwilix

VS

Bans
UllrHou YiIzanamiDanzaburouKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 2 / 1
7,777
648
3,290
13,412
11,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 4 / 0
7,587
632
6,269
9,359
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 1
7,198
600
6,737
9,248
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
L
Odin
 
Odin
0
2
1
0.25
L
1
4
0
0.25
W
Cerberus
Redd_Vampyr
Cerberus
3
0
7
6.5
W
3
1
7
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,258
Damage
16,296
26,598
Taken
32,019
18,114
Mitigated
17,975
6,304
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,765
3,235
0
1,353
5,969
2,359
2,495
1,212
4,757
0
31,475
L
Odin
 
Odin
3,290
472
0
3,298
13,412
11,084
0
7,674
5,663
0
18,052
L
6,269
2,271
0
2,685
9,359
3,335
0
4,607
4,752
22,821
0
W
Cerberus
Redd_Vampyr
Cerberus
8,700
232
0
4,221
13,887
13,096
0
3,181
10,706
26,899
0
W
9,793
922
0
730
6,742
2,659
287
2,230
4,512
32,191
0
L
6,737
2,171
0
753
9,248
3,556
0
6,331
2,917
0
27,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,348
Gold Earned
22,562
191
Minions Killed
125
6
Camps Cleared
5
675,787
Distance Traveled
665,998
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,907
742
65
5
1
225,403
5
L
Odin
7,777
648
29
2
0
236,643
5
L
Freya
7,587
632
54
5
4
211,698
1
W
Cerberus
9,439
787
63
5
2
227,189
2
W
Scylla
9,002
750
63
5
3
223,195
2
L
Medusa
7,198
600
42
4
1
217,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role