Player Matchup

Raijin
Raijin
Bronze III
HomieJason
Raijin
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver IV
Obliterate
Medusa
Silver IV
Level 159
God Stats
1W - 0L
1,959 SR
Queue Stats
7W - 3L
1,615 MMR
Party 1
Atlas
Atlas
Bronze III
luke6
Atlas
Bronze III
Level 100
God Stats
1W - 0L
1,582 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 129
1,680 SR
1,538 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,621 SR
1,492 MMR
Sol
Sol
Silver V
 
Sol
Silver V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
ArmGrand
Ares
Gold IV
Level 135
God Stats
6W - 3L
1,733 SR
Queue Stats
52W - 56L
1,513 MMR
Solo
Cupid
Cupid
Bronze III
IRanGod
Cupid
Bronze III
Level 135
God Stats
2W - 4L
1,630 SR
Queue Stats
36W - 34L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HomieJason
Raijin
13
5 / 0 / 5
8,088
809
6,214
2,586
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Obliterate
Medusa
13
3 / 1 / 7
7,643
764
14,620
8,212
3,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
luke6
Atlas
11
2 / 0 / 4
7,474
747
2,897
6,214
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Guan YuThothHe BoBaron SamediBacchus

VS

Bans
Ah Muzen CabZeusMorgan Le FayScyllaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 4 / 0
5,488
549
2,230
5,791
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
0 / 4 / 1
6,469
647
3,666
13,617
13,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
IRanGod
Cupid
11
1 / 2 / 0
6,438
644
6,573
7,181
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
1
1
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
Ares
0
4
1
0.13
W
Raijin
HomieJason
Raijin
5
0
5
7.5
L
Cupid
IRanGod
Cupid
1
2
0
0.5
W
Medusa
Obliterate
Medusa
3
1
7
6.5
W
Atlas
luke6
Atlas
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,731
Damage
12,469
17,012
Taken
26,589
10,017
Mitigated
19,850
2,906
Healing
4,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,230
726
0
895
5,791
2,329
0
2,828
2,963
7,750
563
L
Ares
3,666
172
0
2,384
13,617
13,845
0
5,437
8,180
9,470
0
W
Raijin
HomieJason
Raijin
6,214
705
0
490
2,586
1,118
124
955
1,631
27,884
0
L
Cupid
IRanGod
Cupid
6,573
2,652
238
1,272
7,181
3,676
0
1,008
6,173
0
27,666
W
Medusa
Obliterate
Medusa
14,620
8,223
0
1,276
8,212
3,901
588
3,015
5,197
0
42,305
W
Atlas
luke6
Atlas
2,897
1,170
0
1,140
6,214
4,998
32
2,042
4,172
9,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,205
Gold Earned
18,395
143
Minions Killed
88
8
Camps Cleared
1
559,656
Distance Traveled
415,348
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,488
549
16
2
0
96,856
1
L
Ares
6,469
647
7
1
0
160,561
3
W
Raijin
8,088
809
60
6
4
190,720
6
L
Cupid
6,438
644
65
7
1
157,931
3
W
Medusa
7,643
764
69
7
3
169,627
2
W
Atlas
7,474
747
14
1
1
199,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role