Player Matchup

Achilles
Achilles
Alejo1204
Achilles
Level 78
God Stats
3W - 1L
1,649 SR
Queue Stats
10W - 7L
1,563 Elo+
Party 3
Horus
Horus
CALL6145572681
Horus
Level 123
God Stats
0W - 1L
1,483 SR
Queue Stats
50W - 51L
1,516 Elo+
Party 1
Hera
Hera
PhantomSnip3r372
Hera
Level 56
God Stats
8W - 5L
1,591 SR
Queue Stats
121W - 87L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SpecialOpz_IIx
Morgan Le Fay
Level 103
God Stats
5W - 7L
1,676 SR
Queue Stats
50W - 48L
1,478 Elo+
Party 1
Thor
Thor
iRepDrippy
Thor
Level 113
God Stats
1W - 2L
1,676 SR
Queue Stats
28W - 33L
1,449 Elo+
Party 3
Team Averages
Level 95
1,615 SR
1,504 Elo+

VS

Team Averages
Level 116
1,572 SR
1,461 Elo+
Ra
Ra
Fleadskink1
Ra
Level 120
God Stats
5W - 6L
1,294 SR
Queue Stats
272W - 263L
1,464 Elo+
Party 2
Izanami
Izanami
ODS2200
Izanami
Level 119
God Stats
6W - 2L
1,780 SR
Queue Stats
135W - 130L
1,510 Elo+
Party 2
Awilix
Awilix
dat_one_cat
Awilix
Level 79
God Stats
16W - 18L
1,461 SR
Queue Stats
316W - 292L
1,443 Elo+
Party 2
Fenrir
Fenrir
thebucket34
Fenrir
Level 124
God Stats
9W - 2L
1,605 SR
Queue Stats
495W - 473L
1,468 Elo+
Party 2
Terra
Terra
xxxFACExPALMxxx
Terra
Level 139
God Stats
2W - 0L
1,717 SR
Queue Stats
156W - 167L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alejo1204
Achilles
13
4 / 7 / 0
9,263
403
10,075
22,044
20,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 4 / 3
8,519
370
9,396
24,779
26,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 4 / 1
10,671
464
18,935
14,335
7,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
SpecialOpz_IIx
Morgan Le Fay
16
1 / 1 / 2
9,950
433
19,647
13,938
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 7 / 1
8,992
391
11,786
19,532
8,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 5
11,811
514
14,734
22,559
11,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
ODS2200
Izanami
17
3 / 2 / 2
11,205
487
11,809
22,183
9,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
18
7 / 0 / 5
11,778
512
11,404
16,225
7,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
20
5 / 4 / 5
13,107
570
20,896
24,144
17,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 0 / 11
11,029
480
5,392
21,119
22,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
9
Kills
23
23
Deaths
9
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alejo1204
Achilles
4
7
0
0.57
L
1
4
3
0.63
W
7
3
5
3.17
W
Izanami
ODS2200
Izanami
3
2
2
2
L
3
4
1
0.88
L
Morgan Le Fay
SpecialOpz_IIx
Morgan Le Fay
1
1
2
2
W
Awilix
7
0
5
9.5
L
0
7
1
0.07
W
Fenrir
5
4
5
1.88
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,839
Damage
64,235
94,628
Taken
106,230
67,444
Mitigated
68,795
23,143
Healing
46,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alejo1204
Achilles
10,075
2,110
0
2,458
22,044
20,304
0
3,138
18,906
0
45,424
L
9,396
4,509
1,271
8,891
24,779
26,417
72
4,766
20,013
138
43,610
W
14,734
759
4,200
12,192
22,559
11,167
479
12,068
10,491
109,082
0
W
Izanami
ODS2200
Izanami
11,809
7,165
0
3,804
22,183
9,621
3,214
12,524
9,659
0
111,707
L
18,935
5,423
0
1,030
14,335
7,353
603
5,830
8,505
88,770
0
L
Morgan Le Fay
SpecialOpz_IIx
Morgan Le Fay
19,647
3,759
264
4,206
13,938
5,039
0
3,803
10,135
85,017
0
W
Awilix
11,404
4,485
0
7,210
16,225
7,664
0
3,191
13,034
0
86,002
L
11,786
2,644
0
5,023
19,532
8,331
0
2,950
16,582
0
68,718
W
Fenrir
20,896
6,805
0
5,726
24,144
17,758
1,242
1,779
22,365
0
114,475
W
5,392
797
5,585
8,216
21,119
22,585
265
10,726
10,393
30,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,395
Gold Earned
58,930
431
Minions Killed
628
0
Camps Cleared
0
1,973,986
Distance Traveled
2,361,428
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,263
403
62
3
0
335,899
2
L
Horus
8,519
370
44
2
0
419,623
6
W
Ra
11,811
514
141
6
0
441,224
0
W
Izanami
11,205
487
158
7
0
405,860
2
L
Hera
10,671
464
126
5
0
419,741
2
L
Morgan Le Fay
9,950
433
104
5
0
451,007
2
W
Awilix
11,778
512
120
5
0
527,101
0
L
Thor
8,992
391
95
4
0
347,716
2
W
Fenrir
13,107
570
165
7
0
489,170
4
W
Terra
11,029
480
44
2
0
498,073
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role