Player Matchup

Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
GamerRed92
Cthulhu
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MillyRockonEmm
Sun Wukong
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
31W - 20L
1,574 Elo+
Party 3
Scylla
Scylla
TheSuicidalTaco
Scylla
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 50L
1,492 Elo+
Party 3
Team Averages
Level 78
1,500 SR
1,513 Elo+

VS

Team Averages
Level 46
1,533 SR
1,451 Elo+
King Arthur
King Arthur
FluffandMuff
King Arthur
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 100L
1,524 Elo+
Party 1
Merlin
Merlin
Snarkinsen
Merlin
Level 39
God Stats
7W - 2L
1,500 SR
Queue Stats
20W - 22L
1,152 Elo+
Solo
Hachiman
Hachiman
Terrorrob
Hachiman
Level 49
God Stats
6W - 5L
1,404 SR
Queue Stats
145W - 126L
1,521 Elo+
Party 1
Ares
Ares
monsterblesser
Ares
Level 27
God Stats
14W - 7L
1,763 SR
Queue Stats
40W - 29L
1,554 Elo+
Party 1
Pele
Pele
mrlarg
Pele
Level 28
God Stats
13W - 10L
1,500 SR
Queue Stats
116W - 118L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 6 / 1
4,656
466
2,065
8,646
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
 
Neith
6
0 / 4 / 1
3,962
396
1,881
5,276
1,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
GamerRed92
Cthulhu
7
1 / 2 / 0
4,725
473
3,803
7,508
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
MillyRockonEmm
Sun Wukong
8
0 / 3 / 0
4,556
456
3,189
7,406
3,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 3 / 0
5,450
545
5,064
4,098
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FluffandMuff
King Arthur
9
0 / 0 / 4
5,495
550
3,808
6,567
3,143
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Snarkinsen
Merlin
9
2 / 3 / 1
5,339
534
1,121
4,939
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Terrorrob
Hachiman
10
5 / 0 / 3
5,801
580
7,871
5,707
2,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

9
3 / 1 / 5
5,895
590
4,170
7,555
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
mrlarg
Pele
8
8 / 0 / 2
5,933
593
5,871
5,653
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
18
18
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
6
1
0.08
L
Neith
 
Neith
0
4
1
0.13
W
King Arthur
FluffandMuff
King Arthur
0
0
4
2
L
Cthulhu
GamerRed92
Cthulhu
1
2
0
0.5
L
Sun Wukong
MillyRockonEmm
Sun Wukong
0
3
0
0
W
Merlin
Snarkinsen
Merlin
2
3
1
0.83
W
Hachiman
Terrorrob
Hachiman
5
0
3
6.5
L
3
3
0
1
W
3
1
5
5.5
W
Pele
mrlarg
Pele
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,002
Damage
22,841
32,934
Taken
30,421
12,425
Mitigated
14,129
5,127
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,065
782
0
515
8,646
2,251
0
587
8,059
0
27,202
L
Neith
 
Neith
1,881
772
0
415
5,276
1,558
0
2,102
3,174
0
10,217
W
King Arthur
FluffandMuff
King Arthur
3,808
839
0
1,391
6,567
3,143
148
165
6,046
0
31,019
L
Cthulhu
GamerRed92
Cthulhu
3,803
833
221
2,127
7,508
3,881
0
1,518
5,990
15,368
0
L
Sun Wukong
MillyRockonEmm
Sun Wukong
3,189
618
0
1,599
7,406
3,774
82
0
7,406
0
20,972
W
Merlin
Snarkinsen
Merlin
1,121
90
0
661
4,939
1,796
109
3,097
1,842
23,718
0
W
Hachiman
Terrorrob
Hachiman
7,871
6,021
0
4,039
5,707
2,087
0
1,644
4,063
0
47,532
L
5,064
616
0
250
4,098
961
0
856
3,014
28,448
0
W
4,170
328
0
2,233
7,555
4,991
0
1,932
5,623
9,943
0
W
Pele
mrlarg
Pele
5,871
2,135
0
659
5,653
2,112
0
2,029
3,598
0
23,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,349
Gold Earned
28,463
153
Minions Killed
247
0
Camps Cleared
0
858,754
Distance Traveled
942,357
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,656
466
52
5
0
188,705
2
L
Neith
3,962
396
11
1
0
140,806
0
W
King Arthur
5,495
550
59
6
0
185,536
0
L
Cthulhu
4,725
473
11
1
0
178,094
0
L
Sun Wukong
4,556
456
32
3
0
181,700
4
W
Merlin
5,339
534
50
5
0
160,317
1
W
Hachiman
5,801
580
89
9
0
182,105
0
L
Scylla
5,450
545
47
5
0
169,449
1
W
Ares
5,895
590
12
1
0
183,074
2
W
Pele
5,933
593
37
4
0
231,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role