Player Matchup

Mercury
Mercury
 
Mercury
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Lodicos
Discordia
Level 85
God Stats
2W - 1L
1,437 SR
Queue Stats
66W - 75L
1,445 Elo+
Solo
Neith
Neith
MAICONIGHT89
Neith
Level 159
God Stats
24W - 30L
1,533 SR
Queue Stats
1,495W - 1,605L
1,508 Elo+
Solo
Cerberus
Cerberus
juanca1474
Cerberus
Level 67
God Stats
4W - 2L
1,697 SR
Queue Stats
86W - 93L
1,447 Elo+
Solo
Team Averages
Level 116
1,533 SR
1,480 Elo+

VS

Team Averages
Level 128
1,471 SR
1,484 Elo+
Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
IcyCorbone23
Cupid
Level 120
God Stats
3W - 3L
1,539 SR
Queue Stats
95W - 91L
1,425 Elo+
Party 1
Horus
Horus
IcySnootie23
Horus
Level 142
God Stats
4W - 4L
1,304 SR
Queue Stats
246W - 187L
1,528 Elo+
Party 1
Nu Wa
Nu Wa
MrGibby_86
Nu Wa
Level 140
God Stats
37W - 25L
1,639 SR
Queue Stats
410W - 370L
1,512 Elo+
Solo
Artio
Artio
YaMothasPeePee
Artio
Level 109
God Stats
1W - 2L
1,372 SR
Queue Stats
121W - 154L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
7 / 2 / 4
9,890
582
9,595
15,221
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
 
Baron Samedi
13
5 / 3 / 4
8,700
512
6,300
13,349
12,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
Lodicos
Discordia
14
0 / 3 / 3
7,984
470
5,810
9,498
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 1 / 4
9,011
530
5,051
10,398
4,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Cerberus
juanca1474
Cerberus
13
1 / 3 / 4
7,927
466
9,667
16,519
10,839
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 5 / 1
8,531
502
9,277
17,175
7,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
3 / 4 / 4
8,372
492
10,686
13,966
5,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

1
0 / 0 / 0
3,322
195
0
0
0
Nu Wa
15
5 / 2 / 5
9,186
540
15,233
10,538
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 8
7,639
449
8,022
14,106
8,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
14
Kills
12
12
Deaths
14
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
4
4.5
W
Baron Samedi
 
Baron Samedi
5
3
4
2.33
L
Bakasura
 
Bakasura
3
5
1
0.7
L
3
4
4
1.25
L
0
0
0
0
W
Discordia
Lodicos
Discordia
0
3
3
0.5
W
1
1
4
3
L
Nu Wa
5
2
5
3.75
L
1
3
8
1.67
W
Cerberus
juanca1474
Cerberus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,423
Damage
43,218
64,985
Taken
55,785
37,440
Mitigated
26,331
18,913
Healing
19,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,595
2,546
0
1,540
15,221
5,939
0
4,741
9,720
0
85,276
W
Baron Samedi
 
Baron Samedi
6,300
1,031
1,461
4,548
13,349
12,800
0
4,133
8,444
39,779
0
L
Bakasura
 
Bakasura
9,277
6,046
0
6,891
17,175
7,772
0
5,484
11,489
0
63,526
L
10,686
5,448
169
4,230
13,966
5,381
444
3,927
9,957
0
58,183
L
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
Lodicos
Discordia
5,810
115
0
1,454
9,498
3,119
183
3,821
5,179
59,238
0
W
5,051
1,524
0
4,188
10,398
4,743
3,071
1,669
8,584
0
76,695
L
Nu Wa
15,233
3,693
0
3,228
10,538
4,392
1,230
5,444
4,579
69,378
0
L
8,022
740
654
4,051
14,106
8,786
268
6,252
7,854
27,745
0
W
Cerberus
juanca1474
Cerberus
9,667
817
0
5,722
16,519
10,839
76
7,437
7,379
48,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,512
Gold Earned
37,050
496
Minions Killed
373
0
Camps Cleared
0
1,509,235
Distance Traveled
1,248,319
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,890
582
129
8
0
390,375
1
W
Baron Samedi
8,700
512
42
2
0
282,071
4
L
Bakasura
8,531
502
127
7
0
334,295
4
L
Cupid
8,372
492
88
5
0
285,508
2
L
Horus
3,322
195
0
0
0
0
0
W
Discordia
7,984
470
112
7
0
298,743
0
W
Neith
9,011
530
129
8
0
259,075
3
L
Nu Wa
9,186
540
107
6
0
290,157
3
L
Artio
7,639
449
51
3
0
338,359
2
W
Cerberus
7,927
466
84
5
0
278,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role