Player Matchup

Hercules
Hercules
CPTzaraki2011
Hercules
Level 160
God Stats
5W - 5L
1,707 SR
Queue Stats
321W - 270L
1,577 Elo+
Party 1
Merlin
Merlin
ExiIe-xD
Merlin
Level 158
God Stats
2W - 4L
1,245 SR
Queue Stats
155W - 142L
1,550 Elo+
Party 1
Hera
Hera
f1fa09
Hera
Level 149
God Stats
0W - 2L
1,670 SR
Queue Stats
118W - 112L
1,515 Elo+
Party 2
Ares
Ares
i B Flexinn
Ares
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
150W - 153L
1,335 Elo+
Solo
Izanami
Izanami
myfoot00
Izanami
Level 119
God Stats
1W - 1L
1,299 SR
Queue Stats
90W - 78L
1,583 Elo+
Party 2
Team Averages
Level 140
1,484 SR
1,512 Elo+

VS

Team Averages
Level 120
1,547 SR
1,593 Elo+
Achilles
Achilles
Awesomos
Achilles
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,589 Elo+
Solo
Mercury
Mercury
ByrdsTheWord
Mercury
Level 140
God Stats
2W - 2L
1,306 SR
Queue Stats
125W - 112L
1,565 Elo+
Party 3
Hachiman
Hachiman
GypsyWhiskey
Hachiman
Level 124
God Stats
7W - 4L
1,697 SR
Queue Stats
126W - 108L
1,596 Elo+
Party 3
Merlin
Merlin
ImHIVpos
Merlin
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 102L
1,599 Elo+
Party 3
Khepri
Khepri
mydadbeatsme
Khepri
Level 89
God Stats
2W - 0L
1,734 SR
Queue Stats
86W - 67L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CPTzaraki2011
Hercules
17
5 / 5 / 5
10,803
720
10,502
25,288
34,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Merlin
ExiIe-xD
Merlin
19
7 / 4 / 7
10,946
730
10,967
14,477
8,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
f1fa09
Hera
16
0 / 5 / 7
9,266
618
10,547
11,566
6,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 2 / 8
9,178
612
4,492
16,647
13,630
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
myfoot00
Izanami
17
4 / 4 / 7
10,439
696
13,121
16,807
9,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Awesomos
Achilles
19
7 / 6 / 7
10,999
733
15,192
20,733
27,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
ByrdsTheWord
Mercury
13
0 / 6 / 8
8,746
583
7,331
9,355
3,930
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
GypsyWhiskey
Hachiman
19
6 / 3 / 11
11,503
767
23,727
10,602
5,821
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
ImHIVpos
Merlin
20
5 / 2 / 12
11,644
776
25,322
10,711
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
18
2 / 3 / 13
11,162
744
7,469
14,155
17,990
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
71
18
Kills
20
20
Deaths
20
34
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Achilles
Awesomos
Achilles
7
6
7
1.75
W
Mercury
ByrdsTheWord
Mercury
0
6
8
0.67
L
Hercules
CPTzaraki2011
Hercules
5
5
5
1.5
L
Merlin
ExiIe-xD
Merlin
7
4
7
2.63
W
Hachiman
GypsyWhiskey
Hachiman
6
3
11
3.83
W
Merlin
ImHIVpos
Merlin
5
2
12
5.5
L
Hera
f1fa09
Hera
0
5
7
0.7
L
2
2
8
3
W
Khepri
2
3
13
2.83
L
Izanami
myfoot00
Izanami
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,629
Damage
79,041
84,785
Taken
65,556
72,646
Mitigated
60,793
27,768
Healing
16,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Awesomos
Achilles
15,192
3,462
1,335
2,967
20,733
27,576
204
7,306
13,427
0
18,350
W
Mercury
ByrdsTheWord
Mercury
7,331
901
434
432
9,355
3,930
158
4,210
5,145
0
9,860
L
Hercules
CPTzaraki2011
Hercules
10,502
2,107
2,015
7,057
25,288
34,162
327
9,334
15,637
191
12,940
L
Merlin
ExiIe-xD
Merlin
10,967
187
2,039
2,673
14,477
8,847
60
5,926
8,376
41,742
0
W
Hachiman
GypsyWhiskey
Hachiman
23,727
8,544
246
1,870
10,602
5,821
2,785
5,198
5,404
0
49,057
W
Merlin
ImHIVpos
Merlin
25,322
1,524
2,587
3,936
10,711
5,476
1,121
4,562
6,149
57,338
0
L
Hera
f1fa09
Hera
10,547
2,265
1,515
564
11,566
6,301
316
3,727
7,795
22,840
0
L
4,492
242
0
5,356
16,647
13,630
0
6,695
9,696
5,929
0
W
Khepri
7,469
554
856
2,046
14,155
17,990
47
4,917
9,238
20,105
0
L
Izanami
myfoot00
Izanami
13,121
9,115
2,706
3,843
16,807
9,706
841
7,109
9,411
0
28,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,632
Gold Earned
54,054
138
Minions Killed
160
0
Camps Cleared
0
1,201,270
Distance Traveled
1,372,540
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,999
733
12
1
0
258,999
0
W
Mercury
8,746
583
4
0
0
221,323
0
L
Hercules
10,803
720
1
0
0
254,934
0
L
Merlin
10,946
730
61
4
0
262,721
0
W
Hachiman
11,503
767
60
4
0
274,187
1
W
Merlin
11,644
776
63
4
0
324,777
2
L
Hera
9,266
618
27
2
0
256,236
0
L
Ares
9,178
612
3
0
0
174,235
0
W
Khepri
11,162
744
21
1
0
293,254
1
L
Izanami
10,439
696
46
3
0
253,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role