Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Beprax
Neith
Level 90
God Stats
3W - 1L
1,804 SR
Queue Stats
53W - 21L
1,759 Elo+
Party 1
Ravana
Ravana
Pwuntahs
Ravana
Level 145
God Stats
4W - 3L
1,941 SR
Queue Stats
212W - 160L
1,646 Elo+
Party 1
Team Averages
Level 121
1,649 SR
1,581 Elo+

VS

Team Averages
Level 139
1,619 SR
1,644 Elo+
Bakasura
Bakasura
Alementor
Bakasura
Level 127
God Stats
3W - 0L
1,758 SR
Queue Stats
237W - 230L
1,624 Elo+
Solo
Lancelot
Lancelot
Soulcenter
Lancelot
Level 128
God Stats
12W - 7L
1,701 SR
Queue Stats
27W - 23L
1,721 Elo+
Solo
Izanami
Izanami
Tejima
Izanami
Level 136
God Stats
2W - 0L
1,721 SR
Queue Stats
128W - 127L
1,594 Elo+
Solo
Sylvanus
Sylvanus
UNSTOPPABLE12
Sylvanus
Level 144
God Stats
11W - 5L
1,676 SR
Queue Stats
30W - 25L
1,668 Elo+
Solo
Agni
Agni
ßattousai
Agni
Level 160
God Stats
2W - 2L
1,238 SR
Queue Stats
135W - 144L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
2 / 0 / 0
4,520
753
1,669
4,435
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
 
Chang'e
5
0 / 1 / 1
3,536
589
982
3,537
1,088
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Athena
 
Athena
4
0 / 0 / 0
3,264
544
572
2,287
846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Beprax
Neith
7
0 / 0 / 0
3,772
629
1,259
2,338
615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
Pwuntahs
Ravana
7
0 / 0 / 1
4,076
679
4,031
3,397
1,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alementor
Bakasura
7
0 / 1 / 0
4,111
685
2,135
6,634
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Soulcenter
Lancelot
7
1 / 1 / 0
3,816
636
1,860
4,262
1,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Tejima
Izanami
6
0 / 0 / 0
3,592
599
1,111
1,866
525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
UNSTOPPABLE12
Sylvanus
7
0 / 0 / 0
3,641
607
791
2,055
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 0 / 1
3,941
657
2,342
2,490
717
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
0
0
2
L
Chang'e
 
Chang'e
0
1
1
0.5
L
Athena
 
Athena
0
0
0
0
W
Bakasura
Alementor
Bakasura
0
1
0
0
L
Neith
Beprax
Neith
0
0
0
0
L
Ravana
Pwuntahs
Ravana
0
0
1
0.5
W
Lancelot
Soulcenter
Lancelot
1
1
0
1
W
Izanami
Tejima
Izanami
0
0
0
0
W
Sylvanus
UNSTOPPABLE12
Sylvanus
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,513
Damage
8,239
15,994
Taken
17,307
6,152
Mitigated
5,883
7,027
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
1,669
941
0
2,007
4,435
2,119
0
589
3,846
0
23,676
L
Chang'e
 
Chang'e
982
146
223
660
3,537
1,088
0
1,753
1,784
13,570
0
L
Athena
 
Athena
572
307
0
1,040
2,287
846
0
341
1,946
6,964
0
W
Bakasura
Alementor
Bakasura
2,135
1,680
0
2,987
6,634
2,133
0
0
6,634
0
17,966
L
Neith
Beprax
Neith
1,259
290
0
1,656
2,338
615
0
284
2,054
0
24,032
L
Ravana
Pwuntahs
Ravana
4,031
1,129
0
1,441
3,397
1,484
0
0
3,242
0
25,574
W
Lancelot
Soulcenter
Lancelot
1,860
575
0
475
4,262
1,546
0
784
3,478
0
20,482
W
Izanami
Tejima
Izanami
1,111
1,021
0
271
1,866
525
0
302
1,564
0
25,831
W
Sylvanus
UNSTOPPABLE12
Sylvanus
791
422
926
1,259
2,055
962
0
270
1,785
12,485
4,129
W
2,342
387
0
424
2,490
717
0
198
2,292
23,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,168
Gold Earned
19,101
179
Minions Killed
222
0
Camps Cleared
0
589,569
Distance Traveled
617,615
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,520
753
50
8
0
146,018
3
L
Chang'e
3,536
589
28
5
0
128,945
1
L
Athena
3,264
544
20
3
0
85,019
1
W
Bakasura
4,111
685
53
9
0
132,855
2
L
Neith
3,772
629
45
8
0
99,912
1
L
Ravana
4,076
679
36
6
0
129,675
2
W
Lancelot
3,816
636
40
7
0
139,621
2
W
Izanami
3,592
599
46
8
0
108,128
0
W
Sylvanus
3,641
607
40
7
0
113,917
2
W
Agni
3,941
657
43
7
0
123,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role