Player Matchup

Nox
Nox
ItheUwUmanI
Nox
Level 140
God Stats
1W - 0L
1,793 SR
Queue Stats
78W - 45L
1,845 Elo+
Party 2
Horus
Horus
ShiningDP345
Horus
Level 102
God Stats
3W - 0L
1,655 SR
Queue Stats
60W - 34L
1,816 Elo+
Party 2
Rama
Rama
Wystxria
Rama
Level 124
God Stats
2W - 1L
1,710 SR
Queue Stats
134W - 78L
1,837 Elo+
Party 2
Team Averages
Level 122
1,719 SR
1,833 Elo+

VS

Team Averages
Level 134
1,668 SR
1,588 Elo+
Medusa
Medusa
GermanSan
Medusa
Level 160
God Stats
0W - 2L
1,615 SR
Queue Stats
128W - 119L
1,695 Elo+
Party 1
Fenrir
Fenrir
Laegor
Fenrir
Level 89
God Stats
1W - 1L
1,714 SR
Queue Stats
33W - 50L
1,382 Elo+
Solo
Olorun
Olorun
SergioA
Olorun
Level 154
God Stats
5W - 4L
1,675 SR
Queue Stats
143W - 137L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 8
12,796
753
17,029
8,636
4,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 2 / 15
11,539
679
8,320
26,335
34,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Rama
18
8 / 2 / 8
12,687
746
24,811
16,513
9,179
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GermanSan
Medusa
16
3 / 6 / 1
10,891
641
17,502
16,526
7,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Laegor
Fenrir
13
0 / 7 / 2
9,272
545
9,276
22,108
16,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
SergioA
Olorun
15
1 / 4 / 3
10,329
608
14,696
16,863
7,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
17
Kills
4
4
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
GermanSan
Medusa
3
6
1
0.58
W
9
0
8
13
L
Fenrir
Laegor
Fenrir
0
7
2
0.14
L
Olorun
SergioA
Olorun
1
4
3
0.63
W
0
2
15
3.75
W
Rama
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,160
Damage
41,474
51,484
Taken
55,497
48,983
Mitigated
30,581
23,418
Healing
9,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
GermanSan
Medusa
17,502
7,665
0
250
16,526
7,190
0
4,243
12,283
0
53,263
W
17,029
1,936
0
1,489
8,636
4,899
1,483
3,225
5,380
56,321
0
L
Fenrir
Laegor
Fenrir
9,276
2,285
482
1,571
22,108
16,260
0
7,552
14,556
0
21,514
L
Olorun
SergioA
Olorun
14,696
9,527
1,306
5,914
16,863
7,131
0
5,785
11,078
50,067
0
W
8,320
4,721
6,015
10,238
26,335
34,905
244
7,355
18,354
0
16,918
W
Rama
24,811
17,935
0
5,676
16,513
9,179
1,301
4,500
11,938
0
73,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,022
Gold Earned
30,492
199
Minions Killed
193
7
Camps Cleared
6
931,680
Distance Traveled
836,192
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,891
641
79
5
0
272,032
2
W
Nox
12,796
753
89
5
3
314,938
5
L
Fenrir
9,272
545
19
1
3
299,692
3
L
Olorun
10,329
608
95
6
3
264,468
6
W
Horus
11,539
679
9
1
0
319,333
7
W
Rama
12,687
746
101
6
4
297,409
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role