Player Matchup

Bastet
Bastet
BenGWillackers
Bastet
Level 120
God Stats
2W - 0L
1,835 SR
Queue Stats
15W - 8L
1,582 Elo+
Party 2
Xbalanque
Xbalanque
Bonsib
Xbalanque
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,595 Elo+
Party 2
Poseidon
Poseidon
Firaxxo
Poseidon
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Signifi
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,566 Elo+
Party 2
Horus
Horus
leaguelegendbetr
Horus
Level 128
God Stats
1W - 1L
1,848 SR
Queue Stats
86W - 60L
1,625 Elo+
Party 2
Team Averages
Level 97
1,637 SR
1,574 Elo+

VS

Team Averages
Level 46
1,509 SR
1,554 Elo+
Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Cozmoz17
Neith
Level 60
God Stats
2W - 3L
1,730 SR
Queue Stats
112W - 119L
1,490 Elo+
Party 1
Jormungandr
Jormungandr
Emyblossom93_TTV
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,665 Elo+
Party 3
Ra
Ra
SleepyAkuma
Ra
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 96L
1,606 Elo+
Party 3
Athena
Athena
elit 0852
Athena
Level 24
God Stats
0W - 1L
1,313 SR
Queue Stats
21W - 20L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 21
10,612
816
20,418
16,825
8,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Bonsib
Xbalanque
18
9 / 1 / 19
10,968
844
23,208
13,180
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Firaxxo
Poseidon
17
7 / 3 / 15
10,354
796
14,631
8,307
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Signifi
Medusa
18
7 / 2 / 19
10,749
827
16,686
10,197
5,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 4 / 24
10,180
783
8,219
20,850
25,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 6 / 6
8,252
635
4,879
14,145
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Cozmoz17
Neith
15
0 / 6 / 7
8,765
674
10,542
15,179
8,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Emyblossom93_TTV
Jormungandr
12
1 / 12 / 4
8,481
652
6,305
22,895
21,880
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 5 / 4
11,627
894
17,605
14,146
8,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
elit 0852
Athena
16
5 / 5 / 8
10,085
776
10,644
22,703
31,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
41
34
Kills
12
14
Deaths
34
98
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
6
6
0.67
W
7
4
21
4.38
W
Xbalanque
Bonsib
Xbalanque
9
1
19
18.5
L
Neith
Cozmoz17
Neith
0
6
7
0.58
L
Jormungandr
Emyblossom93_TTV
Jormungandr
1
12
4
0.25
W
Poseidon
Firaxxo
Poseidon
7
3
15
4.83
W
Medusa
Signifi
Medusa
7
2
19
8.25
L
5
5
4
1.4
L
Athena
elit 0852
Athena
5
5
8
1.8
W
4
4
24
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,162
Damage
49,975
69,359
Taken
89,068
49,989
Mitigated
78,499
30,847
Healing
20,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,879
414
781
2,154
14,145
8,096
229
1,593
12,552
0
8,378
W
20,418
3,880
952
4,817
16,825
8,304
90
7,460
9,233
0
30,858
W
Xbalanque
Bonsib
Xbalanque
23,208
9,954
1,422
3,711
13,180
6,396
4,411
5,034
7,968
0
45,991
L
Neith
Cozmoz17
Neith
10,542
2,923
638
2,327
15,179
8,481
517
1,153
14,026
0
18,929
L
Jormungandr
Emyblossom93_TTV
Jormungandr
6,305
1,009
1,017
943
22,895
21,880
112
4,929
17,966
16,490
0
W
Poseidon
Firaxxo
Poseidon
14,631
3,000
0
755
8,307
3,899
940
5,609
2,500
33,197
0
W
Medusa
Signifi
Medusa
16,686
10,409
880
2,505
10,197
5,403
2,061
5,653
4,330
0
27,798
L
17,605
1,411
3,577
3,752
14,146
8,418
821
1,335
12,811
41,486
0
L
Athena
elit 0852
Athena
10,644
1,847
800
4,181
22,703
31,624
88
5,621
17,082
15,979
0
W
8,219
3,038
8,046
7,759
20,850
25,987
473
9,674
10,774
0
11,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,863
Gold Earned
47,210
122
Minions Killed
143
0
Camps Cleared
0
1,247,745
Distance Traveled
965,650
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,252
635
6
0
0
167,995
2
W
Bastet
10,612
816
15
1
0
293,131
1
W
Xbalanque
10,968
844
49
4
0
225,853
2
L
Neith
8,765
674
35
3
0
185,265
1
L
Jormungandr
8,481
652
11
1
0
164,940
0
W
Poseidon
10,354
796
26
2
0
222,157
0
W
Medusa
10,749
827
28
2
0
246,624
1
L
Ra
11,627
894
79
6
0
226,424
0
L
Athena
10,085
776
12
1
0
221,026
0
W
Horus
10,180
783
4
0
0
259,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role