Player Matchup

Sol
Sol
Fluffmyduff
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,685 Elo+
Party 1
Neith
Neith
MlgPotatoKing
Neith
Level 126
God Stats
5W - 1L
1,891 SR
Queue Stats
24W - 15L
1,545 Elo+
Party 1
Chaac
Chaac
TheTaco99
Chaac
Level 107
God Stats
1W - 3L
1,463 SR
Queue Stats
22W - 12L
1,700 Elo+
Party 1
Team Averages
Level 107
1,618 SR
1,643 Elo+

VS

Team Averages
Level 112
1,613 SR
1,540 Elo+
Sobek
Sobek
 
Sobek
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
GlizzyKing1766
Hou Yi
Level 107
God Stats
10W - 7L
1,574 SR
Queue Stats
271W - 205L
1,589 Elo+
Party 2
Ah Puch
Ah Puch
SirClapious
Ah Puch
Level 109
God Stats
14W - 5L
1,764 SR
Queue Stats
66W - 58L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,775
678
6,008
7,809
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 4 / 1
7,422
742
8,663
9,238
3,474
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
TheTaco99
Chaac
11
0 / 4 / 3
6,500
650
4,113
11,126
6,556
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
5 / 0 / 7
8,923
892
5,594
13,022
15,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 1 / 8
8,019
802
5,774
8,127
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
SirClapious
Ah Puch
12
4 / 2 / 6
7,916
792
12,670
7,805
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
12
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
0
7
8.5
L
1
4
2
0.5
W
3
1
8
7
L
2
4
1
0.63
W
Ah Puch
SirClapious
Ah Puch
4
2
6
3.5
L
Chaac
TheTaco99
Chaac
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,784
Damage
24,038
28,173
Taken
28,954
13,154
Mitigated
23,377
5,404
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,594
40
0
5,383
13,022
15,567
452
2,362
10,660
11,354
0
L
6,008
1,541
0
1,744
7,809
3,124
0
4,327
3,228
18,699
2,046
W
5,774
1,534
0
1,461
8,127
4,328
229
2,374
5,753
0
33,758
L
8,663
3,122
0
1,742
9,238
3,474
70
5,760
3,126
0
24,557
W
Ah Puch
SirClapious
Ah Puch
12,670
264
0
1,491
7,805
3,482
351
1,269
6,536
25,597
0
L
Chaac
TheTaco99
Chaac
4,113
269
0
1,918
11,126
6,556
0
7,292
3,457
0
18,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,697
Gold Earned
24,858
121
Minions Killed
122
5
Camps Cleared
5
534,601
Distance Traveled
563,035
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,923
892
9
1
0
206,616
1
L
Sol
6,775
678
47
5
5
167,578
2
W
Hou Yi
8,019
802
65
7
5
187,995
1
L
Neith
7,422
742
51
5
0
174,625
3
W
Ah Puch
7,916
792
48
5
0
168,424
3
L
Chaac
6,500
650
23
2
0
192,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role