Player Matchup

Shiva
Shiva
B0O0TY4BR3AKFA5T
Shiva
Level 18
God Stats
3W - 1L
1,737 SR
Queue Stats
7W - 2L
1,627 Elo+
Party 1
Ah Puch
Ah Puch
GetBakedNSleep
Ah Puch
Level 154
God Stats
1W - 0L
1,566 SR
Queue Stats
279W - 195L
1,619 Elo+
Party 1
Ymir
Ymir
Murdle_Milkwater
Ymir
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 26L
1,621 Elo+
Party 1
Team Averages
Level 91
1,601 SR
1,622 Elo+

VS

Team Averages
Level 35
1,518 SR
1,374 Elo+
Chiron
Chiron
BigshotdDJ_225
Chiron
Level 66
God Stats
3W - 5L
1,555 SR
Queue Stats
25W - 23L
1,548 Elo+
Party 2
Bellona
Bellona
CallMeThiccFella
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,334 Elo+
Party 2
Yemoja
Yemoja
EscapeTheNight99
Yemoja
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
8,514
851
13,416
11,778
6,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 1 / 8
8,885
889
16,191
12,697
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
4 / 2 / 9
8,202
820
7,059
11,744
10,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 8 / 1
7,657
766
9,082
14,351
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 3
6,249
625
5,774
14,463
10,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 3
7,426
743
3,303
11,159
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
17
Kills
4
4
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
3
8
1
0.44
L
0
6
3
0.25
L
1
3
3
0.83
W
7
1
8
11
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,666
Damage
18,159
36,219
Taken
39,973
22,594
Mitigated
27,884
14,659
Healing
5,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,416
2,895
677
4,180
11,778
6,897
736
1,545
10,233
0
26,723
L
9,082
3,791
200
1,183
14,351
6,223
0
9,118
5,233
0
23,226
L
5,774
1,231
427
974
14,463
10,756
0
7,100
7,363
150
11,554
L
3,303
1,135
1,412
1,028
11,159
10,905
0
7,032
4,127
7,301
0
W
16,191
1,243
0
6,343
12,697
5,582
571
1,759
10,938
40,361
0
W
7,059
1,426
259
3,200
11,744
10,115
302
955
10,789
23,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,601
Gold Earned
21,332
128
Minions Killed
72
8
Camps Cleared
1
567,681
Distance Traveled
483,411
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,514
851
34
3
4
200,732
3
L
Chiron
7,657
766
38
4
1
154,557
4
L
Bellona
6,249
625
10
1
0
173,657
2
L
Yemoja
7,426
743
24
2
0
155,197
1
W
Ah Puch
8,885
889
62
6
3
180,405
1
W
Ymir
8,202
820
32
3
1
186,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role