Player Matchup
Team Averages
Gold III
Average Tier
Level 156
1,500 SR
1,500
MMR
VS
Team Averages
Bronze III
Average Tier
Level 48
1,499 SR
1,500
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 0
9,020
902
5,116
9,035
5,335
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Relic Dagger
+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Witchblade
+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
hellboy0504
Artemis
10
0 / 4 / 0
6,253
625
3,515
6,311
2,264
Atalanta's Bow
+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration
PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.
Heavy Mace
+30
Physical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
9,020
902
70
7
8
202,494
0
L
6,253
625
22
2
0
112,252
1