Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Mercyzz
Heimdallr
Level 65
God Stats
3W - 2L
1,191 SR
Queue Stats
27W - 41L
1,018 Elo+
Party 3
Fenrir
Fenrir
NekuNuy
Fenrir
Level 67
God Stats
4W - 0L
1,947 SR
Queue Stats
37W - 39L
1,426 Elo+
Party 4
Anubis
Anubis
derangedemochick
Anubis
Level 24
God Stats
3W - 2L
1,612 SR
Queue Stats
15W - 23L
1,328 Elo+
Party 4
Atlas
Atlas
iLeakyy
Atlas
Level 80
God Stats
2W - 4L
1,170 SR
Queue Stats
27W - 40L
1,018 Elo+
Party 3
Team Averages
Level 69
1,484 SR
1,258 Elo+

VS

Team Averages
Level 98
1,403 SR
1,420 Elo+
Pele
Pele
 
Pele
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Juggaknot12
Sun Wukong
Level 122
God Stats
0W - 1L
1,309 SR
Queue Stats
25W - 24L
1,495 Elo+
Party 2
Neith
Neith
Kingmusical516
Neith
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,501 Elo+
Party 1
Chronos
Chronos
Shabaii
Chronos
Level 7
God Stats
0W - 2L
1,179 SR
Queue Stats
0W - 5L
1,148 Elo+
Party 2
Aphrodite
Aphrodite
ThatsWack747
Aphrodite
Level 83
God Stats
11W - 12L
1,529 SR
Queue Stats
14W - 16L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
5 / 2 / 2
9,151
572
10,781
8,585
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Mercyzz
Heimdallr
14
4 / 3 / 1
8,410
526
11,805
11,482
5,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
NekuNuy
Fenrir
15
3 / 1 / 4
9,189
574
10,319
12,171
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 2 / 0
9,099
569
7,020
9,413
5,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
iLeakyy
Atlas
13
1 / 1 / 3
7,917
495
3,904
13,110
15,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 1 / 2
8,967
560
11,009
14,446
6,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
Juggaknot12
Sun Wukong
13
1 / 3 / 1
7,359
460
6,150
14,193
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 4 / 3
6,788
424
10,101
12,173
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Shabaii
Chronos
12
0 / 5 / 3
7,577
474
1,973
12,863
5,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
ThatsWack747
Aphrodite
11
2 / 2 / 1
6,492
406
4,104
9,762
3,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
15
Kills
9
9
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
2
2
3
L
Pele
 
Pele
6
1
2
7
L
Sun Wukong
Juggaknot12
Sun Wukong
1
3
1
0.5
L
0
4
3
0.38
W
Heimdallr
Mercyzz
Heimdallr
4
3
1
1.5
W
Fenrir
NekuNuy
Fenrir
3
1
4
5
L
Chronos
Shabaii
Chronos
0
5
3
0.3
L
Aphrodite
ThatsWack747
Aphrodite
2
2
1
1.25
W
2
2
0
1
W
Atlas
iLeakyy
Atlas
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,829
Damage
33,337
54,761
Taken
63,437
35,611
Mitigated
29,507
17,524
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,781
955
212
2,290
8,585
3,851
702
1,066
7,481
71,347
0
L
Pele
 
Pele
11,009
2,640
0
4,902
14,446
6,190
0
4,752
9,694
0
70,323
L
Sun Wukong
Juggaknot12
Sun Wukong
6,150
1,518
0
1,867
14,193
9,666
146
7,839
6,354
0
37,261
L
10,101
5,495
0
3,392
12,173
4,576
150
1,510
10,663
0
54,860
W
Heimdallr
Mercyzz
Heimdallr
11,805
5,670
0
2,154
11,482
5,717
936
1,000
10,482
0
71,409
W
Fenrir
NekuNuy
Fenrir
10,319
3,175
0
7,110
12,171
5,592
0
1,638
10,461
0
72,548
L
Chronos
Shabaii
Chronos
1,973
702
675
2,099
12,863
5,099
0
5,565
7,298
36,004
0
L
Aphrodite
ThatsWack747
Aphrodite
4,104
85
3,071
4,200
9,762
3,976
123
2,039
7,723
31,718
0
W
7,020
838
0
3,989
9,413
5,398
1,209
0
8,888
65,222
0
W
Atlas
iLeakyy
Atlas
3,904
1,317
0
1,769
13,110
15,053
0
2,373
10,737
32,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,766
Gold Earned
37,183
524
Minions Killed
363
0
Camps Cleared
0
1,521,825
Distance Traveled
1,413,486
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,151
572
120
8
0
299,653
2
L
Pele
8,967
560
102
6
0
305,585
1
L
Sun Wukong
7,359
460
68
4
0
284,386
1
L
Neith
6,788
424
89
6
0
229,410
0
W
Heimdallr
8,410
526
117
7
0
269,582
2
W
Fenrir
9,189
574
111
7
0
377,361
1
L
Chronos
7,577
474
67
4
0
285,878
3
L
Aphrodite
6,492
406
37
2
0
308,227
0
W
Anubis
9,099
569
132
8
0
284,275
0
W
Atlas
7,917
495
44
3
0
290,954
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role