Player Matchup

Danzaburou
Danzaburou
Jennni
Danzaburou
Level 149
God Stats
2W - 0L
1,739 SR
Queue Stats
21W - 12L
1,669 Elo+
Party 2
Bellona
Bellona
Katg197
Bellona
Level 33
God Stats
31W - 21L
1,753 SR
Queue Stats
86W - 52L
1,662 Elo+
Party 2
Eset
Eset
TheSnowBear
Eset
Level 160
God Stats
3W - 1L
1,684 SR
Queue Stats
220W - 180L
1,704 Elo+
Party 2
Lancelot
Lancelot
Vorgacka
Lancelot
Level 159
God Stats
12W - 9L
1,622 SR
Queue Stats
144W - 91L
1,623 Elo+
Party 2
Cabrakan
Cabrakan
Ångel
Cabrakan
Level 158
God Stats
4W - 4L
1,615 SR
Queue Stats
118W - 78L
1,623 Elo+
Party 2
Team Averages
Level 132
1,683 SR
1,656 Elo+

VS

Team Averages
Level 77
1,457 SR
1,489 Elo+
Merlin
Merlin
Glitzy Gun
Merlin
Level 144
God Stats
11W - 18L
1,488 SR
Queue Stats
555W - 602L
1,546 Elo+
Party 1
King Arthur
King Arthur
Gugalump
King Arthur
Level 64
God Stats
4W - 3L
1,299 SR
Queue Stats
56W - 56L
1,498 Elo+
Party 3
Skadi
Skadi
Moyockland706
Skadi
Level 24
God Stats
15W - 12L
1,432 SR
Queue Stats
52W - 57L
1,455 Elo+
Party 3
Amaterasu
Amaterasu
Soul_Reaper_2500
Amaterasu
Level 7
God Stats
2W - 4L
1,523 SR
Queue Stats
4W - 9L
1,403 Elo+
Party 3
Olorun
Olorun
soeffintired
Olorun
Level 145
God Stats
19W - 19L
1,545 SR
Queue Stats
525W - 552L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jennni
Danzaburou
19
8 / 1 / 17
12,275
944
20,547
14,652
8,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Katg197
Bellona
17
0 / 1 / 20
9,825
756
6,082
12,956
10,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
7 / 1 / 20
11,613
893
13,222
10,556
10,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Vorgacka
Lancelot
18
12 / 0 / 12
11,591
892
20,415
15,387
8,829
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Ångel
Cabrakan
18
8 / 2 / 20
11,142
857
21,599
11,701
10,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Glitzy Gun
Merlin
15
3 / 7 / 1
8,839
680
8,871
16,251
6,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Gugalump
King Arthur
15
2 / 8 / 0
8,849
681
10,075
21,254
18,473
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 11 / 3
8,280
637
9,421
18,350
7,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
14
0 / 6 / 1
7,865
605
2,780
19,045
16,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
17
0 / 3 / 3
9,494
730
10,237
15,460
7,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
13
35
Kills
5
5
Deaths
35
89
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Glitzy Gun
Merlin
3
7
1
0.5
L
King Arthur
Gugalump
King Arthur
2
8
0
0.25
W
Danzaburou
Jennni
Danzaburou
8
1
17
16.5
W
Bellona
Katg197
Bellona
0
1
20
10
L
0
11
3
0.14
L
Amaterasu
0
6
1
0.08
W
7
1
20
17
W
Lancelot
Vorgacka
Lancelot
12
0
12
18
L
Olorun
0
3
3
0.5
W
Cabrakan
Ångel
Cabrakan
8
2
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,865
Damage
41,384
65,252
Taken
90,360
48,888
Mitigated
56,698
15,282
Healing
10,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Glitzy Gun
Merlin
8,871
925
108
1,263
16,251
6,883
0
5,411
9,520
30,815
0
L
King Arthur
Gugalump
King Arthur
10,075
741
0
858
21,254
18,473
0
8,528
12,546
0
19,394
W
Danzaburou
Jennni
Danzaburou
20,547
10,808
0
5,272
14,652
8,353
5,054
4,012
10,640
0
63,927
W
Bellona
Katg197
Bellona
6,082
742
0
1,725
12,956
10,818
566
6,001
6,955
2,945
23,661
L
9,421
4,595
0
591
18,350
7,764
172
11,005
7,017
0
28,912
L
Amaterasu
2,780
1,271
0
2,599
19,045
16,223
0
4,435
14,503
0
8,848
W
13,222
1,423
1,670
2,161
10,556
10,747
540
1,668
8,888
37,730
0
W
Lancelot
Vorgacka
Lancelot
20,415
3,787
0
2,590
15,387
8,829
444
4,357
11,030
0
40,102
L
Olorun
10,237
5,815
986
4,565
15,460
7,355
0
5,107
10,103
46,689
0
W
Cabrakan
Ångel
Cabrakan
21,599
2,134
0
1,864
11,701
10,141
1,031
3,070
8,631
40,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,446
Gold Earned
43,327
274
Minions Killed
221
0
Camps Cleared
0
1,544,898
Distance Traveled
1,156,253
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,839
680
50
4
0
224,043
3
L
King Arthur
8,849
681
25
2
0
243,613
0
W
Danzaburou
12,275
944
91
7
0
282,324
1
W
Bellona
9,825
756
47
4
0
308,738
0
L
Skadi
8,280
637
42
3
0
208,793
1
L
Amaterasu
7,865
605
19
1
0
243,952
0
W
Eset
11,613
893
34
3
0
293,288
2
W
Lancelot
11,591
892
48
4
0
363,763
0
L
Olorun
9,494
730
85
7
0
235,852
2
W
Cabrakan
11,142
857
54
4
0
296,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role