Player Matchup

Yu Huang
Yu Huang
Arlanter
Yu Huang
Level 95
God Stats
0W - 1L
1,799 SR
Queue Stats
68W - 78L
1,488 Elo+
Solo
Anhur
Anhur
IviTello
Anhur
Level 66
God Stats
2W - 3L
1,298 SR
Queue Stats
91W - 123L
1,497 Elo+
Solo
Serqet
Serqet
theirorex77
Serqet
Level 119
God Stats
0W - 2L
1,305 SR
Queue Stats
13W - 22L
1,347 Elo+
Solo
Team Averages
Level 93
1,467 SR
1,444 Elo+

VS

Team Averages
Level 69
1,560 SR
1,444 Elo+
Ne Zha
Ne Zha
Igoryn
Ne Zha
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,427 Elo+
Solo
Scylla
Scylla
Shawnz997
Scylla
Level 126
God Stats
6W - 4L
1,679 SR
Queue Stats
310W - 292L
1,589 Elo+
Solo
Xing Tian
Xing Tian
WTSenyoR
Xing Tian
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 111L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Arlanter
Yu Huang
16
1 / 3 / 6
9,954
622
12,651
8,082
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
IviTello
Anhur
12
2 / 5 / 1
8,884
555
4,285
14,464
6,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
15
4 / 4 / 3
9,874
617
11,535
16,357
13,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Igoryn
Ne Zha
15
5 / 6 / 4
11,379
711
8,272
10,135
3,735
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
Shawnz997
Scylla
17
6 / 1 / 6
11,630
727
18,551
10,469
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
WTSenyoR
Xing Tian
17
1 / 0 / 10
11,175
698
5,560
16,553
19,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
12
12
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Arlanter
Yu Huang
1
3
6
1.33
W
Ne Zha
Igoryn
Ne Zha
5
6
4
1.17
L
Anhur
IviTello
Anhur
2
5
1
0.5
W
Scylla
Shawnz997
Scylla
6
1
6
9
W
Xing Tian
WTSenyoR
Xing Tian
1
0
10
6
L
Serqet
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,471
Damage
32,383
38,903
Taken
37,157
23,558
Mitigated
26,327
2,256
Healing
5,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Arlanter
Yu Huang
12,651
1,028
0
1,216
8,082
3,662
180
5,102
2,980
37,646
0
W
Ne Zha
Igoryn
Ne Zha
8,272
2,155
0
1,805
10,135
3,735
1,321
2,043
7,944
0
28,205
L
Anhur
IviTello
Anhur
4,285
2,194
0
799
14,464
6,804
0
10,763
3,701
0
23,285
W
Scylla
Shawnz997
Scylla
18,551
1,976
0
1,713
10,469
3,567
1,149
4,587
4,770
66,917
0
W
Xing Tian
WTSenyoR
Xing Tian
5,560
408
0
1,862
16,553
19,025
155
5,070
10,124
13,751
0
L
Serqet
11,535
2,848
0
241
16,357
13,092
520
8,823
7,534
0
33,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
34,184
157
Minions Killed
156
7
Camps Cleared
7
839,608
Distance Traveled
828,991
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,954
622
66
4
2
289,221
3
W
Ne Zha
11,379
711
21
1
0
222,917
4
L
Anhur
8,884
555
39
2
0
255,049
1
W
Scylla
11,630
727
120
8
7
306,679
4
W
Xing Tian
11,175
698
15
1
0
299,395
0
L
Serqet
9,874
617
52
3
5
295,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role